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 Resume  

word document

 

· EDUCATION

Art Center College of design
Pasadena, California
BFA: Illustration/Fine Art

 

College of San Mateo
San Mateo, California
Architecture/Fine Art

 

· EXPERIENCE

 

EA
Redwood Shores, California
Senior Artist
2001 - present
Projects;
Lord of the Rings – The Third Age
Responsibilities include Level geometry and UV layout, prop creation and their textures
Bond 3 – Everything or Nothing
Lead Artist – Multi-player: Responsibilities include texture creation and layout, prop creation, level detailing using EA Radiant, and lighting for all multi-player levels.
Bond 2 – Nightfire – (driving game)
Responsibilities include creating and texturing track sections according to design specs. Working with other artist on reusable track furniture and placement, as well as track leads for final hand off of finished sections.
Lord of the Rings (PC) (canceled)
Helped out with modeling and texturing of in-game environment models for placement in Quake 3 engine.

Freekstyle
Duties include creating enviornmentla models for track background, texture application, as well as "tagging" verticies with attributes for collision types.

 

 

PCP and L a THQ company
Santa Clara, California
Senior Artist
4/99 - present
Projects;
Project X
Concept design sketches, real-time modeling and texturing for next-gen console.
Banishers
Concept design sketches, real-time modeling and texturing for next-gen console.
MX2002
Championship MotoCross - Concept design sketches of in-game real-time interface environmental models using Maya for PlayStation 2. HUD concepts and logo mock-ups for in-game use as well as Initial CMX logo concepts for in-game use. Additionally, model, texture, world object placement and lighting of in game tracks.
Jet Moto 3
Responsible for creating texture sets for Stunt tracks and texturing them using 3DS Max.
Create Title screen for game shell and Load screens for all racing tracks. Other duties included building low poly hover bike models and game effect sprites.
Nuclear Strike N64
Help out the team by fixing and retouching background game maps as well as fixing and retouching game
models and model maps for re-exporting into game.

 

Mindscape
Contract Artist
Projects;Panzer General 3
Background battle map creation for 3D terrain.

 

Cyclone Studios a 3DO company
San Mateo, California
Artist II
98 - 99
Projects;Uprising 2
Responsible for all ground texture tile set reference gathering and creation, as well as concept sketches and creation of "real time" low poly models to be used in-game. Concept to completion of over 90% of in-game interface and shell. These include backgrounds to icons. Other duties include box art and ad layout concepts and sketches.
............Might and Magic VII
Concept to completion of in-game 3D Load Scenes using 3DS Max for lighting, texturing, and animation of
"Tularean Caves" and "Poor wizards home"
............
Desert Hammer
Responsible for supervising tile set color correction, and creation. Concept and mock up of game interfaces, and creation of 3D low poly models and textures for "real time" game units.

 

Strategic Simulations, Inc. (SSI/Mindscape)
Sunnyvale, California
Artist III
96 - 98
Projects;Panzer General 2
Responsible for texture resource gathering and creation of background game maps. Retouching and refining game maps from outside contractors, as well as training new artists for map creation. Other duties include clean up and processing of in-game units (tanks, planes, infantry).
.............Star General
Minor retouch and redesign of in-game interface art

.............Warhammer 40k
Model building ang texturing of pre-rendered in-game sprite units as well as background tile creation

 

Holman Design Associates
Palo Alto, California
Architect/Designer
93 - 96
Projects;Architectural
Responsibilities include space planning, designing, rendering, and drafting on TI's (tenant improvement) plans, as well as residential remodeling projects, as well as interaction with city planning departments, site visitation, and scale model building.
............Beeline
Marker drawings and concept sketches for "Point of Purchase" displays for companies such as Hewlett/Packard, Beringer, Sony, and others.

 

Electronic Pen, Inc.
San Mateo, California
Graphic Designer
94
Projects;Graphic Designer
From concept to final of brochures and ads for printing. Also, paste-up and layout of local news letters and logo design.

 

 

 · Skills

Software

Illustrator

Freehand

Photoshop

Pagemaker

Quark Express

Debabelizer

3DS Max

Corel Draw

DPaint

Maya

 

Illustration

Freehand Sketch

Color pencil

Pen & Ink

Pastels

Pencil Rendering

Water Color

Acrylic

Oils

 

 

 

 Architectural

Design

Hand Drafting

Marker Rendering

Model Making

Space Planning

Conceptual sketch

 

 

 

 

 

Other

Comp and Layout

Wood working

 

 

 

 

 

 

 

 

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