ITEMS
Small Medkit - This item gives Duke an instant boost of 10 health points. It will not take Duke's health over 100 points.
Large Medkit - This item gives Duke an instant boost of 30 health points. It will not take Duke's health over 100 points.
Atomic Health - This prized health item will instantly boost Duke's health by 50 health points, and may take Duke's
health as high as 200 points.
Armor - When this item is worn, Duke will suffer less damage from attacks. Armor eventually wears out and needs
replacing.
Portable Medkit - (Press "M" to activate.) Take health with you and use it as needed. The medikit holds 100 health
points which can be applied to Duke health at anytime. It will not take Duke's health over 100 points.
Jetpack - (Press "J" to turn on/off.) Duke's government-issue jetpack is one of his greatest tools, whether in mortal
conflict against raging aliens or in personal grudge matches in DukeMatch. Turn it on, then use the jump and crouch keys to
raise and lower yourself.
Night Vision Goggles - {Press "N" to turn on/off.) Flip 'em on and your view takes on a bright greenish hue -- and
your opponents will glow like neon bull's-eyes. Battery life is limited on this item, so use only when needed.
Steroids - (Press "R" to activate.) This performance booster pumps up Duke's adrenaline glands, making him move with
blinding speed and enables him to deliver strong kicks. Like most medications, once ingested 'roids must play-out until finished
-- you cannot turn them off. So use them only when you're ready, and hang on tight.
Protective Boots - Once worn, this high tech footwear will automatically protect. Duke when he's standing on toxic,
hot, or otherwise harmful surfaces. They have only a limited wear cycle before they burn up, so always keep your eyes open
for replacements.
Scuba Gear - Duke can hold his breath a long time, but no long enough to fully explore some underwater areas he will
encounter. Scuba gear will automatically feed Duke with life-sustaining air while he is swimming in the murky depths. Especially
useful in prolonged multiplay DukeMatches, scuba gear should be grabbed whenever possible.
HoloDuke - (Press "H" to turn on/off.) It took the tech labs 8 years to perfect this clever device, but now Duke can
fool his enemies by projecting a holographic duplicate of himself which they'll fall for over and over again. In DukeMatch, the
HoloDuke is the source of great deception and trap setting. The HoloDuke can be turned off and placed elsewhere as long as
its battery life holds out.
Keycards - Doors into certain areas of the world will be protected by color-coded Keycard Security
Locks, requiring Duke to present the appropriately colored matching key card at time of entry. Press the use button (Spacebar
is default) when standing in front of the lock, and the appropriate keycard will be utilized.
Other Items
Exit Symbol - Press your use button (Spacebar is default) to exit. Find this symbol and you have made it through the level!
Canisters - Exploding barrels and canisters are located in strategic areas within the game. Shoot them and
watch-out!
Teleporters - Just walk through these state-of-the-art dorrways and then find yourself in a different part of the
level.
Water - Duke can make small health gains (one a drink) by drinking deeply from such sources as water fountains,
broken fire hydrants, and broken toilets.
Vents - You can crawl through vents where you will often find powerups and other helpful items. Just blast a hole
through it and jump into the vent.
Cracks in Walls - Look for secret areas that are sometimes hidden behined cracked walls. Use an explosive weapon
to open a hole in the wall.
The Babes - Killing these in single player usually results in a monster spawning near you who is out for vengeance!
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