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-------------------------------------------------------------------- Car CAD -
Version 1.2                                                 By Chris Barnard
17th January 1999

NOTE: this file hasn't been changed since v1.1 (sorry).

Here's a quick guide I've put together to help you start using the Car Editor.
I don't know how much use it will be, hopefully it will help out with some
general usage issues.

Getting Started Guide
=====================

  The program should be fairly self-explanatory.

    - Extract a '.FCE' file from a suitable car 'VIV' file.
    - Run the program ('CAREDIT.EXE')
    - Load the FCE file (from the File->Open menu)
    - First thing you will see is three views of the car. This is the part
      editor screen. From here you can select parts using the part list in
      the top-left corner of the window. The currently highlighted part is
      the part under editing. You can see other parts by clicking on the
      checkboxes next to the part names.
    - You can change a part name with the 'N' key. You will be asked for a
      new name. Maximum name length is 64 characters.
    - You can move a part using the 1, 2 and 3 keys - in a similar fashion to
      moving parts with 'mrc' (the cartool program from EA). Each key
      increments the part along a certain axis (1 - X, 2 - Y, 3 - Z) - holding
      down 'shift' moves the part in the opposite direction. I admit, this is
      a bit imprecise and clumsy (especially on slow systems), but I'll
      include a better system later.
    - You can switch editing modes with the 'Edit' menu.
    - You can use the plus and minus keys on the numeric keypad to zoom in and
      out at any time.

Vertex Editor
=============
    - The vertex editor displays only one side of the model at a time. Use
      the 1, 2 and 3 keys to change the view between X-Y, Z-X and Z-Y views.
    - You can use the mouse to select vertices. Click over a vertice and it
      should go blue to indicate it is selected. Hold down 'shift' whilst
      clicking to deselect a point. Note that the program will select all
      points within a certain area of the mouse, so you have to be careful
      whilst selecting and moving vertices - you might have selected a vertice
      somewhere else on the car that is obscured by the vertice you are
      selecting. Make sure only the nodes you want to move are selected by
      checking on different views (although this doesn't always pick up on
      them either - if you are extremely unlucky a node could be hidden by
      unselected vertices lurking on top of the selected node on all views;
      if that made any sense I'm amazed). This can also be an advantage when
      you want to move a vertice on one side of the car and have the same
      thing happen on the other side - it makes sure everything stays
      symmetrical.
    - Don't select too many vertices at one time and try to move them.
      Selecting all the nodes in a complicated object is a big no-no. I've had
      some funny things happen (don't know what's going on, and don't want to
      find out either). You'll notice it takes a long time to move a large
      number of nodes because it has to redraw all the triangles connected to
      each node everytime they move.
    - Oh - use the cursor keys to move selected nodes.
    - Just in case, when I write 'node', I mean 'vertice' - they are the same
      thing (vertice = node = vertice = point on a polygon). Thought I'd
      better throw that in.
    - You can use the 'D' key to deselect all vertices. It makes sense to do
      this from time to time just to make sure you haven't accidentally left
      vertices selected that you don't know about.
    - Use the 'S' key to invert currently selected vertices - i.e. all
      selected vertices become deselected, all deselected vertices become
      selected. Use with caution - note the bug about moving too many nodes
      at one time.
    - You can use Page Up, Page Down, Home and End to scroll about the screen
    - Note: to edit vertices on different parts, you need to go back to the
      part editor and select the part you want to edit from the part list.
      Then go back to the vertice editor.

Dummy Editor
============
    - Similar to the vertex editor. Use 1, 2 and 3 keys to change views.
    - Select a dummy by clicking on it. Only one dummy can be selected at any
      time. The dummies are the yellow circles and are used for car lights.
    - Use the 'N' key to name a dummy (max. 64 characters).
    - Cursor keys move dummies.
    - You can use Page Up, Page Down, Home and End to scroll about the screen

                            --------------------

That's it, so far. See the ReadMe.txt for keys, etc.
