Frequently Asked Question
Here are some questions I (very) often get.
How do you make your images?
Most of the images on my site are screendumps of Grand Prix 2. I've made those screendumps with screen grabber. Then I edited them with Corel Photo-Paint. . All the other pictures, I've downloaded from the net, or are made by myself.
How can I get the pictures in the game?
To convert the files for BMP-format to the JAM-format, you will need to use GP2JAM made by Trevor Kellaway. Extract the file to the GAMEJAMS/-directory. Read the GP2JAM.TXT file for further instructions.
How can I support your site?
You can support my site by doing a few things! :
- First you can tell all your friends about this great site.
- If you find a good utilitie on the net you can mail it to me.
- If you have any hotlaps,replays or setups you can also mail this to me.
- If you have a homepage you can put this banner on it.
With a link to my site.
If you don't know how to do this then click here to download the instruction.Why doesn't it ever rain?
In this version it never rains. To bad. May be in GrandPrix 3?
Is there going to be an update for GrandPrix2?
No there is not going to be an updated for GrandPrix 2!!
When is GrandPrix 3 going to be out?
I don't know!!
The last thing I've heard is, is that Micropose are not yet planning to make a new version.Can I edit or replace the tracks?
Yes. You can download a track editor from the utilities page. You can also download tracks that other people have made from the tracks page.
Can I add other advertisements to the tracks?
You can either update the advertisements by adding new adds. You can find some adds on the utilities page. Or you can make your own adds. And add them to the tracks.
Can I edit the sounds?
Yes, you need the Wav Extracter/Inserter util for this. Place the util in the SOUNDS/-directory. For use of this program read the README.TXT file. Once the sounds are extracted you can edit the sounds or listen to the sounds.
Why don't I hear all the sounds in the game?
When the game was released, it wasn't finished yet. So many sounds are not available in the game. (e.g. the radiocontact). These sounds could be used in a later version.
How do I design a new car?
Yes, a step by step manual follows. The following steps are taken from Pieter's FAQ. So special thanks to Pieter van Dieren. A step by step "manual":
- At the top left of the bitmap there's a vertical row of 32 pixels, never paint over or remove these as the wheels of the cars will turn purple when viewed from a distance, if you have removed these just paste them back from another bitmap.
- GP2 uses, just like other games, it's own palette. So the first thing to do when painting a bitmap is to save the gp2 palette, you can then load the palette after working in 16 million colours and instantly see how it will look.
- It's always best to paint over a bitmap taken from an original jamfile (it doesn't matter which car it is), then you can be sure it's a correct base to paint over. Always back this file up before painting as you'll need it after you've finished.
- Check your cars basic design in gp2 before you start any of the detailed work.
- Always pick your base colour from the gp2 palette, then you won't get a shock of the colours not looking correct when you convert back to the gp2 palette.
- Always make sure you've painted numbers on the rear wing and the front of the car, as sometimes gp2 doesn't paste the numbers onto the cars, you end up with car #1 with no numbers.
- Writing on the cars always looks better if it's painted using a technique called anti aliasing, you switch this on in the font menu, you have to be in 16 million colour mode to get the effect.
- Sometimes after working in 16 million colours it's better to reduce the palette to 256 colours and then load the gp2 palette, this usually works best if you've just painted blue writing on a white background.
- Don't worry too much about over painting the borders of the cars (except of course the top left row of 32 vertical pixels). This is where the backup bitmap comes in handy.
- Use the magic wand to pick the invisible colour (green) of the original bitmap (use the SHIFT key), when all the green is selected, copy and paste onto your new bitmap making sure it's aligned properly, you now have a finished bitmap. You don't have to do this but it looks neater.
- Avoid using the invisible colour as a substitute for black as at Monaco it will become green and red.
- Always save two copies when you work, makes sense!!!
If you have any questions that are not here then mail me : [email protected] I will try and help you.
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