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KEY:
B = Both FE's
W = Wizard Only
S = StormFront Only
ST = Special Thanks to
P = Personalization for [NAME]
As of 6/11/2007:
B - Fixed a problem created by several circumstances which would cause the script to belive it needed to update variables, thus erasing them. - ST
As of 5/10/2007:
B - Fixed a hang when attempting to arrange a skinned monster. - ST Veloric
As of 3/27/2007:
S - Fixed Labelerror for COUNT_OFF label. - ST Tatooed Priest, Nunya Bidness, Stormm
As of 3/27/2007:
B - Removed all 'put brawl' sections to work with the new No Brawl system. - ST Tatooed Priest, Gregg
As of 3/8/2007:
S - Added retreats prior to multi weapon switching and into the VARI_CHECK label. - ST Dakmor
As of 2/18/2007:
B - Added clan-chief to the monster list. - ST BesthedaSucks
As of 2/06/2007:
S - Altered how magic sections work.
PM - Kills with a non targeted spell. Checks Primary for exp. Uses a weapon only when out of mana.
TM - Kills with a targeted spell. Checks target for exp. Uses a weapon only when out of mana.
Magic - Kills with weapon. Casts once per weapon cycle. Checks Primary for exp.
As of 1/30/2007:
B - Added 'mosshair' to the drop skin list. - ST Rich H
As of 1/20/2007:
B - Fixed problem with removable weapons that result in "you remove". - ST Mishraen
B - Added 'mosshair' to the drop skin list. - ST MySNisntGreat
P = Personalization for Welsh
As of 1/18/2007:
S - Fixed incorrect variable names in command Help section. - ST Nunya Bidness
B - Added P5 monster 'tress'. - ST Matt
As of 1/16/2007:
B - Added Tommyknocker 'slime' to the monster list. - ST Matt
As of 1/13/2007:
B - Added 'bristle' to the drop skin list. - ST Storrmm
S - Fixed Labelerror in RANGE_2_AIM label. - ST MySNisntGreat
S - Altered RANGE_2_HIDE section to function better when failing to hide at close range. - ST MySNisntGreat
As of 1/12/2007:
B - Fixed a stall when trying to store a loaded weapon. - ST MySNisntGreat
S - Tweaked magic section to correctly identify when you are ready to cast. - ST MySNisntGreat
As of 1/5/2007:
S - PM now checks for kills after casting. - ST MySNisntGreat
As of 1/3/2007:
B - Added 'tusks' to the drop skin list. - ST Dragamar
As of 12/24/2006:
B - Fixed the 'pointless hacking' problem in leucros. - ST Jaerk
As of 12/15/2006:
B - Edited "WEAR" Help section to show correct command usage. - ST SoutherKen
As of 11/30/2006:
S - I finally fixed the 'count' section, it works now, and correctly... really.
As of 11/19/2006:
S - Fixed a bug that forced you to brawl and then unbrawl after each "count".
As of 11/16/2006:
S - If Ambushing while Brawling in Multi, the script now checks stalking exp instead of brawling.
As of 11/14/2006:
B - Reworked fatigue to rest longer before returning to the fight.
B - Added in Detection for starting the script with an item in your right hand.
B - Replaced all 'remove %' with 'remove my %' for smoother running.
S - Added new 'COUNT' Command. See .SFhunter help for details.
S - Fixed a bug with normal thrown being equipped offhand. - ST Nunya Bidness (I love that name.)
S - Fixed a bug with Rock Trolls not being skinned.
As of 11/11/2006:
B - Altered Thrown to deal with throwing items that are not weapons or shields. - ST Kyrowein
S - Altered Offhand to deal with throwing items that are not weapons or shields. - ST Kyrowein
As of 11/10/2006:
W - Fixed another bug in LE Slice combo. - ST Aurox
As of 11/09/2006:
W - Fixed a bug in LE Slice combo. - ST Aurox
As of 11/06/2006:
S - Altered Empathic Brawling combo... Again.
S - Altered Command Help section to give correct usage. - ST Gregg
As of 11/02/2006:
S - Fixed a labelerror in 4 step combos.
S - Fixed a bug with Default setting and Com comamnds... Again.
S - Fixed a bug with Default brawl equipping.
S - Fixed a bug with Default equipping.
As of 10/29/2006:
S - Backstab and Ambush now route properly to "Command" commands when a critter enters an empty room. - ST X69CamaroSS69x
S - Altered Empathic Brawling combo. - ST Kyrowein
S - Fixed a bug with Default setting and Com comamnds.
As of 10/25/2006:
S - Created new "Command" commands. See .SFhunter help for details.
As of 10/23/2006:
B - Did something didn't write it down, no idea what it was, I think it was a fix of some sort.
As of 10/20/2006:
S - Made TM compatible with SNAP for snap casting targeted spells.
S - Added variable zHDset = %0 for my purposes.
S - Some Random Tweaks. Can't remember what those were.
As of 10/18/2006:
S - Added "log" for throwing when brawling. - ST Kyrowein
As of 10/16/2006:
S - Altered brawl combo to stop shoving, and start punching and slamming. - ST Kyrowein
S - More tweaks to Offhand. - ST Kyrowein
S - Fixed missing /i in OFF_BRAWL_1_T. - ST Kyrowein
B - Added new commands 'wear' and 'remove' See .EZ/SFhunter help "Wearing Equipment". - ST Kyrowein
As of 10/14/2006:
S - Made tweaks to Offhand equipping sections. - ST Ssrath
As of 10/13/2006:
S - Created 'get' remember settings for 'baldric' - ST Ssrath
S - Fixed labelerror when brawling with magic. - ST grantslayton
S - Added 'sweep' to the LE_SLICE combo. - ST Kyrowein
As of 10/12/2006:
B - Added "slip" text to sheathe matches. - ST Ssrath
S - Fixed multiple issues with variable name conversion. - ST Ssrath
S - Fixed ANOTHER script breaking bug in the looting section created by the new options. - ST Ssrath
S - Altered QS combo. - ST Kyrowein
S - Fixed labelerror when brawling with equipment. - ST Kyrowein
As of 10/11/2006:
S - Fixed a script breaking bug in the looting section created by the new options. - ST grantslayton
As of 10/10/2006:
B - Added "lout" to the monster list. - ST Storrmm
S - Added advanced looting features, see '.SFhunter HELP' for details.
As of 10/9/2006:
S - Altered setvariables to use new names.
- They are now all prefixed as zH instead of EZ this puts them at the VERY bottom of SF's Variable list rather than in the middle of it. I did this out of the goodness of my heart so you won't have to run through them looking for your own variables.
As of 10/2/2006:
B - Fixed a bug with wearing certain items. - ST Hagler
As of 9/29/2006:
B - Added skin 'fang'. - ST Dragamar
W - Broke skin drop section into two matchtables.
As of 9/28/2006:
B - Fixed a bug that forced looting of unskinnable monsters. - ST Doug
As of 9/27/2006:
B - Added P5 monster 'bloodvine'. - ST Doug
As of 9/24/2006:
B - Added skin 'quill'. - ST Stephinroth
S - Fixed facing error in magic section. - ST Hagler
As of 9/22/2006:
B - Added P5 monster 'black goblin'. - ST Stephinroth
B - Added P5 monster 'boar'. - ST Stephinroth
B - Added P5 monster 'gryphon'. - ST Storrmm
B - Added P5 monster 'retch fiend'. - ST Brent
B - Added P5 monster 'shalswar'. - ST Storrmm
B - Added P5 monster 'zealot'. - ST Storrmm
B - Added skin 'catgut'. - ST Storrmm
As of 9/21/2006:
B - Added P5 monster 'blight bat'. - ST Symbolis
B - Added P5 monster 'blight ogre'. - ST Symbolis
B - Added P5 monster 'deadwood nyad'. - ST Symbolis
B - Added P5 monster 'deadwood dryad'. - ST Symbolis
B - Added P5 monster 'marble gargoyle'. - ST Symbolis
B - Added P5 monster 'tommyknocker'. - ST Gregg
B - Added skin 'talon'. - ST Stephinroth
As of 9/20/2006:
B - Added P5 monster 'storm bull'. - ST BethesdaSucks
B - Added P5 monster 'cave troll'. - ST BethesdaSucks
As of 8/26/2006:
S - Fixed variable recursion for magic variables. - ST BethesdaSucks
S - Tweaked repeaters to be used more advantageously. - ST BethesdaSucks
S - Fixed all stalls when retreating while hidden. - ST BethesdaSucks
As of 8/25/2006:
S - Fixed several labelerrors invovling repeaters. - ST BethesdaSucks
S - Fixed ammo looping problem with repeaters. - ST BethesdaSucks
As of 8/22/2006:
S - Fixed no knife skinning labelerror. - ST Dragamar
S - Fixed improper (dead) matching in magic room checks. - ST Dragamar
As of 8/21/2006:
B - Script will now recognize all 'zombie's. - ST Dragamar
S - Fixed several issues with Magic and Multi weapons. - ST Doug and Dragamar
As of 8/13/2006:
S - Fixed a bug with facing. - ST Doug
S - Fixed an empty expression bug with repeaters. - ST Jordan
As of 8/12/2006:
S - Fixed multiple bugs and typos in Magic section. - ST Doug
S - Several Bug fixes involving mixing Multi, Exp and Magic.
As of 8/11/2006:
S - New Command 'EXP' inserted into script. It checks EXP every combo cycle. See '.SFhunter Help' for details. - ST Patricia, Miny, Doug
S - Combining 'EXP' with 'MULTI' will cause the script to check weapon exp every cycle rather than every kill. - ST Patricia
S - Removed exp check that occured after every kill, it is now tied to the 'EXP' command. - ST Miny
S - Altered ambushing section to optimize Stalking exp while using 'MULTI'. - ST Doug
As of 8/10/2006:
S - Fixed a Repeating Crossbow freeze while pushing the crossbow. - ST Jordan
As of 8/9/2006:
S - The Magic section has finally been added.
ST Mike - Cause he asked for it first on 2/12/2003. (It only took 3 years!)
As of 8/8/2006:
B - Seperated EZhunter and SFhunter into different Zip files.
B - Minor cosmetic changes.
S - 'SLOW' Setting now works for all Melee combat. - ST Jeorgie
As of 8/7/2006:
S - Created a "DMULTI" setting to allow for use of Multi weapon settings inside the Default setting. - ST BethesdaSucks
W - Redid LE S/P combos to optimize damage. - ST Toby
As of 8/2/2006:
S - Redid LE S/P combos to optimize damage. - ST Toby
S - Fixed a bug in skinning section that caused OFFHAND to re-equip in your main hand. - ST Toby
As of 7/31/2006:
S - Redid Halberd combo to optimize balance. - ST Toby
As of 6/28/2006:
B - Reworked Brawl equipping sections to wield weapons. - ST Doug
As of 6/26/2006:
B - Reworked all room checking sections to work with dark rooms. - ST Nikpack
As of 6/19/2006:
B - Reworked skin dropping section to avoid combat text triggering the dropping of items you weren't holding. - ST KL
As of 6/17/2006:
S - Fixed an issue involving sheathed weapon that "slide" into place. - ST Debra
As of 6/14/2006:
S - Fixed a bug involving brawling when losing a weapon. - ST Doug
As of 6/12/2006:
W - Fixed a bug involving EXP readout and the monsterlist. - ST Tim
W - Altered Weapon appraisal to handle Wizard's random fits of wierdness. - ST Tim
As of 6/9/2006:
B - Fixed a bug involving multiple retreats during foggy days. - ST KL
As of 6/7/2006:
B - Fixed Stances, 'shield' is now 'block'. - ST Katarenna
As of 6/7/2006:
B - Added Stance commands to allow stance swapping. - ST Katarenna
As of 6/6/2006:
B - Added Maidens to the monsterlist. - ST KL
As of 6/4/2006:
S - New skinning options created. 'skinexp' and 'skindrop' See .SFhunter Help for details. - ST Jeorgie
S - Rewrote much of the 'Help' section to make it easier to read/use.
S - Choking for Barbarians is now integrated for all your necksnapping pleasure.
S - Repeater Crossbows should now be working. - ST j a
S - Fixed a bug in the skinning re-equip sections.
As of 6/2/2006:
S - Added in help syntax for Offhand Thrown. - ST Nunyan
S - Added in help syntax for Repeating Crossbows.
As of 6/1/2006:
S - Fixed a bug involving equipping repeater crossbows. - ST j a
As of 5/29/2006:
S - Fixed another Labelerror in snap stalking. - ST j a
S - Youth LE section is now toggleable with Slow or Young. - ST Jeorgie
S - Fixed a bug where 'pike' would be selected as your weapon when it wasn't.
S - Offhand thrown is now included. - ST Gregg
As of 5/27/2006:
S - Fixed Labelerror in snap stalking. - ST j a
As of 5/14/2006:
S - Added in "retreat" option to turn ON retreating before skinning.
S - Tweaked system so avoid variable recursion.
S - Fixed a bug in the default setting which was causing the script to use gauntlets. - ST Jeorgie
B - Tweaked skinning to detect if you have a bundle in hand. - ST Jeorgie
As of 5/13/2006:
S - Fixed a bug in LE that made EVERYONE use the young version. - ST Jeorgie
S - Fixed a bug in Thrown that was causing several labelerrors. - ST Jeorgie
As of 5/8/2006:
S - SFhunter2 is now replacing SFhunter.
S - Finally added in LE section for the young.
S - Added in a few sections to help me debug problems.
As of 5/7/2006:
S - Fixed a bug in all hiding sections that kept retreats from occuring porperly. - ST Jeorgie
As of 5/6/2006:
S - Fixed a bug with improper looping of the Multi-weapon sections. - ST KL
S - Fixed a bug with regular expressions in backstabbing section. - ST Jeorgie
As of 5/5/2006:
S - Fixed several bugged areas in all ranged sections with labelerror problems. - ST Jeorgie
As of 5/4/2006:
S - Fixed a yet another bug with 5 step ambush combos labelerroring. - ST KL
As of 5/2/2006:
B - Added spinnerets to skin drop detection. - ST The Mr Mer
B - Fixed a bug with dead Rock Guardian detection. - ST The Mr Mer
As of 4/30/2006:
S - Fixed another bug with parry/dodge while ambushing. - ST Jeorgie
S - Tweaked monster searching so it'll search other and third monsters if needed. - ST Jeorgie
As of 4/29/2006:
S - Fixed a bug with MB going to 5 step combos instead of 7. - ST KL
S - Fixed a bug that caused a labelerror in the Thrown section. - ST Jeorgie
S - Fixed a bug that caused a labelerror in the Thrown Brawling section. - ST Jeorgie
As of 4/23/2006:
S - Fixed a bug with 5 step combos labelerroring. - ST Jeorgie
S - Fixed a bug with parry/dodge while ambushing. - ST Jeorgie
S - Fixed a bug with 5 step ambush combos labelerroring. - ST Jeorgie
S - Fixed a bug with ambushing stalk failures labelerroring. - ST Jeorgie
S - Fixed a bug with a mistyped label name in empathic brawling. - ST Jeorgie
P - Personalization for Jeorgie
As of 4/22/2006:
S - Beta release of SFhunter v2 complete.
S - Throwing vines while brawling has been added.
S - Snapfiring now aims fully for the first shot, then snaps until the monster dies.
S - Script detects when you are in a room too dark to see and won't lock up (room lighting still to come).
S - The Iltesh now has it's own 8 step attack combo designed specifically for it.
S - Ambushing now aims for the head ONLY if you are a thief.
S - Arranging is now toggleable.
S - You can now set a "default" set-up to be triggered immediately with .SFhunter. See .SFhunter help for details.
As of 3/25/2006:
B - Fixed bug in ammunition gathering that would cause a scrolling disconnect. - ST Kylunn, David Thomas
As of 3/21/2006:
B - Altered monster list to work better with the snow golbin/snowbeast hunting area. - ST Kylunn
As of 2/26/2006:
W - Fixed a Labelerror with Ambush Brawling. - ST Gyrfalcon
W - Added another search command to help with extra monsters entering the room. - ST Gyrfalcon
S - Still working on major overhaul of SFhunter.
As of 11/23/2005:
S - Beginning major overhaul of SFhunter. - ST Stephinroth
As of 11/21/2005:
B - Altered Appraisal system back to old method since DR did too. - ST KL
B - Added in extra retreat after weapon appraisal for ranged weapons. - ST KL
As of 11/17/2005:
B - Tweaked loading weapons to streamline ammo gathering when using shields. - ST KL
As of 11/15/2005:
B - Fixed a bug in weapon swapping that caused an endless loop. - ST DRWalcar
B - Fixed a bug with multiple thrown weapons when picking up a weapon with full hands. - ST KL
As of 11/12/2005:
B - Added Wings to the skin dropping section. - ST Patricia
As of 11/10/2005:
B - Redid Ambushing Sections to work with new Ambush system. - ST Wryten
As of 10/22/2005:
B - Renamed monster recognition from 'seordnevor kartais' to 'kartais' to allow for new monster areas. - ST Ky
As of 10/21/2005:
B - Added the missing 'Thrown' section to my help lists. - ST KL
B - Minor tweak to retreating after a kill to decrease chance of RT stalls. - ST KL
As of 10/17/2005:
S - Re-added monsterlist labels removed during 8/5/2005's reworking to stop labelerrors for those that used the older version. - ST Bobby Bell
As of 9/29/2005:
B - Script now displays your exp after each kill.
As of 9/20/2005:
S - Added in missing EZexp variables for Poaching. - ST Dave
As of 9/7/2005:
B - Fixed Bugs in swappable section regarding Shifts and Edged/Blunt swapping. - ST David Schul
As of 9/6/2005:
B - Finished reworking the "bastard" setting. It is now "swap" and will work for all swappable weapons. - ST Stephinroth
As of 9/2/2005:
B - Added 'Larva' and 'Moth' to the Monsterlist. - ST Linda R
B - Reworking swappable weapons section.
As of 8/24/2005:
S - Fixed a bug involving multi weapon exp checking while snap-sniping. - ST Daniel Simon
As of 8/21/2005:
W - Fixed a Match limit error in the monsterlist. - ST Jordan Keys
As of 8/17/2005:
B - Fixed a problem with 2HB being detected as 2HE. - ST Doug Wilson
As of 8/16/2005:
B - Script now retreats before skinning. - ST Linda R
As of 8/11/2005:
B - Added Atik'ets to monster list. - ST Linda R
As of 8/6/2005:
B - Minor bug fix in monster list. - ST Netzer
As of 8/6/2005:
B - Fixed a bug involved with loading arrows while having an arrowhead. - ST Wighten
As of 8/5/2005:
S - Reconfigured lootlist and monsterlist to work with MATCHRE
P - Personalization for Netzer
As of 8/3/2005:
W - Fixed a labelerror bug with non-skinnable creatures. - ST David Thomas
S - Broke monsterlist back into 5 tables because the one large table was taking too long to parse.
As of 8/2/2005:
B - RE-Altered Bastard sword swapping to recognize blunts. - ST Stephinroth
B - Re-worked appraisals to make them more global. - ST Auroch, thydr
S = Fixed a Multi-weapon bug where mindlocking backstab caused a labelerror. - ST Wighten
As of 8/1/2005:
B - Altered Bastard sword swapping to match new system. - ST Stephinroth
As of 7/31/2005:
B - Weapon Appraisals fully configured to match new System Release.
ST - FRIZ, Jordan Keys, David Schul, David Thomas, jesika, Orrin, Auroch
B - Fixed a bug concerning Circling while brawling with a weapon. - ST Auroch
B - Altered Several systems to work better with Barbarian berserks. - ST Auroch
As of 7/30/2005:
B - Quick fix to Weapon Appraisals to match new System Release.
ST - FRIZ, Jordan Keys, David Schul, David Thomas
As of 7/29/2005:
S = Altered monster list to catch (dead) as well as 'which appears dead'
ST Everyone who ever sent me a bug report because the script didn't find your (dead) monster.
As of 7/17/2005:
B - Fixed a bug involving LE/SLICE ambushing. - ST Victor T. Mitchell
P - Personalization for Patricia
As of 7/13/2005:
W - Fixed bug I created by adding SF variables to the EZ version. - ST KaliraMoonhart
B - Fixed a second bug where I improperly marked 'Lach' as unskinnable monsters. - ST KaliraMoonhart
As of 7/12/2005:
B - Added 'Lach' to the monster list. - ST KaliraMoonhart
As of 7/11/2005:
B - Fixed problem involving unskinnable creatures and looting. - ST Linda R
As of 6/29/2005:
B - Fixed Gaurdian typo to Guardian. - ST DrgnCreep
As of 6/28/2005:
S - Multi weapon function now picks up ammo for applicable weapons. - ST FRIZ
As of 6/20/2005:
W - Fixed a bug with Bastards swords routing to a non-existent label.
As of 6/4/2005:
B - Added Squirrels, Headhunters, and Savages to the monster list. - ST Mallet D and Stephinroth
B - Fixed a monster list Error regarding shadow/frostweavers.
S - Since SF has no Match limit, all the Monster list tables have been combined so the script only looks once after a kill.
As of 4/28/2005:
B - Removed numerous duplicate labels and other coding Errors - ST Genie FE: http://genieclient.com/
B - Minor bug fixes in various areas.
As of 4/8/2005:
B - Altered Section when no monster in room to reduce scroll. - ST FRIZ
As of 4/8/2005:
B - Deleted/altered several multiple labels. - ST Jack and Shinos
S - Enhanced my DEBUG_MODE for more detailed variable info.
As of 3/30/2005:
B - Fixed dodge bug where a monster dodging would be detected as YOU dodging. - ST Rapidreb
S - Fixed bug in EXP checking for Multi weapons where Large blunts where being checked as Heavy Blunts. - ST Brady
As of 3/18/2005:
B - Bug fix in Ambushing section. - ST ICEY09999
B - Ambushing now only retreats if you can't hide at melee. - ST ICEY09999
S - Multi weapon brawling now stops brawling before switching to your next set-up. - ST Brady
S - Multi weapon SET now removes excess Multi Variables when you run it a second time with fewer set-ups. - ST Brady
As of 3/17/2005:
B - Standard Package - ST Everyone at ScriptersDR
B - Bastard Swords
S - Clawed Gauntlets - ST Tauschen
S - Multi Weapon + Exp check - ST Shinos
S - Monster Appraisal
As of 3/2003-3/2005:
Thousands of bugs reports, the release of the balance system, DR 2.0, Stormfront, creation of SFhunter, and hundreds of ideas later.
As of 2/27/2003:
First complete version able to hunt with all weapon types in the realms. I dub thee EZhunter.
As of 2/9/2003:
First working version is released. But still not able to do all weapon types.
As of 1/10/2003:
Original Idea for a hunting script that could be used by anyone to hunt any critter with any weapon.