Playing It Safe
By: Fetar
Quite often in a large multiplayer game, you'll be sitting there trying to either defend yourself or at least get something into play, but someone just wants to 'use up' their shocks and capsizes on your creatures, so that they won't get the guy with the three 6/6s angry. Sometimes your deck will rely on one creature, and if he dies then you die!
This article is for all those who hate getting the life beaten out of your creatures nonstop.
The best color for safeguarding your creature is white, while blue comes in second. Green has some great safeguards while red and black, well, they barely use creatures in the first place. If they do, then they are the 'expendable troops'.
My personal favorites are in all my white decks -
Shelter and
Glory. While ones a common and the other is a rare, both are great at being multi-purpose safeguards. Give your
Militant Monk protection from black to save it from the incoming
Snuff Out, or protection from red when a suicide bomber plays
Breath of Darigaaz. Plus, you get to draw a card! However, there are ways around this (
Flaring Pain,
McBane), but almost all the time you won't need to worry about those cards. Giving your creatures protection once the targets have been chosen will counter almost any targeting spell. If you can trick your opponent into wasting his good burn and destroy spells on your creatures and counter them with safeguards, then you will be at the advantage.
Here is a great list of safeguards for your creatures:
Any regeneration cards like
Death Ward or
Vigilant Martyr will do the trick, so will cards like
Capsize,
Boomerang, and
Sunscape Apprentice.
Hydromorphs are also useful and are good targets themselves. Often, changing the color of your creature will save it from color-targeting spells, or rather use
Alter Reality to fix the spell for yourself.
Making an entire deck of these cards would be hard to use, thats why I splash them into almost every deck I make just because I hate playing the best card in my deck only to have it murdered the next turn.