07/07/02 RTS vs TBS So many people seem to advocate Turn Based Strategy based on the idea that Chess is TBS and Chess is and old game. Also because it is an old game it is automatically hailed as being good by default, by these same people. Myself, I'm not really one for Chess. Or TBS for that matter. You see the real world, by which I mean the world we live and exist in, does not work in turns. It works in "real time". In the middle of a battlefield you don't see the soldiers all moving on their respective turns based on what their speed stat is. They move at once. You can have two or three or a hundred guys all attacking one guy at once in the real world. It's not, one guy swings then stops as the opponent walks away from him. This brings us the point of RTS (Real Time Strategy) being superior in every aspect to TBS (Turn Bull Shit). In case you are not familiar with these two concepts in the world of computer gaming, perhaps a few examples are in order. RTS games include games like StarCraft, Command and Conquer, and WarCraft. You can select a dozen or more units at once and tell them all to attack at once. This sort of game has many practical applications like hit and run, or ambushing. Also it better simulates a real battle where you don't have the leisure of thinking and planning every move for ten minutes. If a swarm of Zerglings (MY swarm, for example) is storming down on you, you will have to react accordingly and quickly or your base will be totally torn to shreds. If you happen to choose the correct action in thi example, your base will however still be torn to shreds because NO ONE CAN DEFEAT MY FUCKING ZERGLING BROOD. In the other corner we have TBS, which includes games like, Chess, Final Fantasy Craptics, and Advanced Wars. I use these examples because they actually represent some level of variation in the TBS formula. Chess always alternates between players. You move a pawn, he moves a pawn, you move a knight, he moves his rook, etc. It's always your turn, his turn. FFT represents a pretty random set up where you may move 3 or 4 people, then it may be his turn to move 1 or more people, based on stat levels. Advanced Wars represents "Mass TBS". That is, you move all your units and do all your actions on your turn. Then he uses his points, and does all his actions in one turn. Anyway, like I have mentioned previously, RTS is much closer to a real world situation. I suppose Turn based is a bit closer for mass scale war simulation, but RTS is much better suited the more personal we get with the units. If you are controlling a squad of individuals (FFT), there is no reason that half of them should be standing around watching while one of their ranks gets slaughtered by Imps leading you to have to replay and restart OVER AND PVER till you hate the game and everything about it with a passion. It's very difficult to execute any strategy in TBS since not only do you have to guess at the infinite number of solutions you opponent may decide to implement you your trap but your opponent will have all the leisure time he needs to notice and realize the trap is there instead of acting on instinct and falling for it hook line and sinker.