Chess Set Page

Another exercise in 3D modeling, the chess set was another excellently fun project operated through CorelDream3D. I used all the basic knowledge gained through the tutorial and the castle to assemble this chess set entirely from scratch. I started with a base unit of one square, and constructed the base tiles. I made two tiles and applied separate shaders of gold and silver to them. Then I grouped the two tiles together and formed them into a row of eight and grouped that. I duplicated the rows until I had eight of them, and grouped them together to make the the entire checkerboard. Then I created the Edge pieces, duplicated them, and fitted them to the edges of the checkerboard. I used another single 1x1 square with a different shading for the corner pieces.

Next came the individual pieces. The method I used involved creating one of each type of piece and duplicating it and applying different shaders to make all the pieces necessary. For example, I would make one pawn, duplicate it with one side's shader, and then duplicate it with the other side's shader. This way I only actually constructed one pawn, but it applied to the entire game. Each different type of piece is identifiable due to each having a different shaped base. Pawns have square bases, Kings have round bases, queens have diamond bases, and so on. After each piece was created, duplicated and shaded, I placed them each individually on the correct square and grouped the entire thing together. This is the result:

Screen Shot 1

Screen Shot 2

Screen Shot 3


Back Home

Hosted by www.Geocities.ws

1