Diablo II


Ancestral Recall

Info On Ancestral Recall Mod:
*- Crypts-Burial Grounds -Act 1 is as hard as Act4 and Act5 ... so most probably it's too hard unless your char can at least kill Diablo
*- Lvling and difficulty - intended completion levels Norm=40, NM=70, HELL = ??
*- Make sure you kill Blood Raven in Norm for an early boost.
*- In Blood Moor ... when starting new chars ... go for Nest Kills ... it'll give u a few good lvls mabbe up to lvl 10 for another early boost ... but it won't be that easy.
*-Killing Corpsefire in Normal will give you good startup items ... this is how I play on Realms.
*-Use "players 2" for normal AR(Natalya10x) play, Use "players 3-8" for Harder to extreme play. To use this feature ... hit enter while in game and type "Players 2" without the quotes.
*-Make sure you read thru all the changes on all AR versions from ARv1.00 to ARv1.xx to know what is changed on AR.
*-Make sure you check the scrshots on my site to see the new things in AR
*-Look thru the AR Info, Maps, Cube Recipes, Hirelings pages on my site for before starting out.

ARv1.05 Additions/Changes:
*-A lot more cube recipe added - refer Cube recipe page
*-Some cube recipes require quest related items so you won't be able to use them unless you haven't done the quest yet ... the recipe gives better items than the quest rewards.
*-Hell level Hirelings has more attack skills now ... ie. Firewall, FrozenOrb, Exploding Arrow, New auras ...etc
*-Druid elemental skills revamped with a lot more damage.
*-Necro summons do more damage now, skeletons, revives, golems ...etc.
*-Poison Dagger Necros is very powerfull if you use the Gidbinn cube recipe + Max Poison dagger ... this variant can match any melee char in terms of dmg now.
*-Changes to Act 5 maps ... refer maps on my site ... now you can get to Nihlatak again after completing the quest.
*-Added in Permanet Waypoint to Cow-Level ... must complete game in respective diff and must hit waypoint in Black Marsh. U can kill the cow-king as many times as you want.
*-Lots of changes to Crypts to make it more playable for every1 ... 1st four levels cut down in size by half. Better items from armor/weapon stands, changes to monsters/variety ...etc
*-Fire golems summoned by Natalya is a whole lot more powerfull now ... carefull.
*-Changes to monsters .. ie. removed FireEnchanted from Andy like Baal minion, Moe, Natalya,etc.
*-Changes to set drops, random drops ... now mons that gives out sets will give rares/uniques on top of sets.
*-Superunique drops more using the bug is more randomised now to include Baal drops.
*-Some other changes.

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