THE SHORES OF HELL E2M1: DEIMOS ANOMALY: # The SE-corner of big room in middle (the one with the windows to the east, the south and the west) turns into a teleporter to the plasma-gun after you pull the switch on the outer west side and push the button on the west side of the little wall that rises out of the floor (the east switch opens the passage to the red key). # In the SW is a indention with two skull-switches. Press the eastern skull-switch first for access to a teleporter to a corridor filled with bonuses in the north. # Behind the red door is a blue mega armor and the computer map. E2M2: CONTAINMENT AREA: # If you walk along the south border of the storage area (the one with all those boxes), you'll bump into a box which will lower if you are north of it, to reveal some shotgun ammo. # In the south east quadrant are three circles with parts of the floor going up and down. The northern one has a secret corridor in the north leading to the blue door in the north, filled with life-bonuses. # In the SW area (with three corridors with the blue lights on the ground and ceiling) is a partially hidden corridor in the NW corner of the most western corridor. When you try to get the backpack, the wall behind you will close and the wall in front of you will lower, revealing some Imps. The door behind you will open after a while. The SE corner (the black-colored wall) is the secret door to a small chamber. The SE corner of that small chamber (the wall with the small green light) hides a corridor back to non-hidden territory (the lightly colored wall). The most south part of the corridor (the black wall part) gives away to a computermap. # In the south middle quadrant is a room with two pillars, one khaki, one with tubes (to get there leave the three corridors with the blue lights via the way you came in. Turn right and first left. The room on your left [east] is the one you seek). The west (khaki) pillar has a switch on the north side, with which you can lower the eastern pillar to get the plasma gun. # In the south middle quadrant is a corridor with skull crushing doors. To get by them, run forward as soon as they start to go up. Take them one at a time. The middle one (third one from either side) has a secret passage in the north ridge, leading to the chainsaw. When you get it lost souls will try to get you from hidden rooms in the south and east. + The room with the yellow keycard in the south middle has a bridge hidden under the red blood, following blue lights on the ceiling, just walk forward and back again fast to make them rise. # The western room behind the yellow door <0x456db4c,0xdc9ca53> contains the chaingun, just flip the switch! # In the eastern room behind the yellow door you'll see three rooms to your right and three auto-rising pillars to the north. You can get the backpack on the middle pillar by running over the pillar when it starts to rise or later on. The switch on the eastern pillar opens the middle door containing the rocket launcher. Flip the switch on the middle pillar for the south chamber (with ammo) and the one on the west pillar for the north chamber (containing a rocketbox). It's best to pull all switches after each other. Note that the pillars lower as soon as you enter one of the rooms, so you can't open any doors after that! (but you can get the backpack). # To get the last secret go into the room with the blue keycard, and look up at the four corners. Note that the extreme southeast corner is lit up unlike the other corners. Go and stand in this corner and face along the wall. The platform with the supercharge on it will lower. Run across and get it before it rises again. It will only go down once, so you only get one chance at it. This is one of the harder secrets in all of DOOM to find and get to. E2M3: REFINERY: # In the most SW corner of the map is a corridor to the room with the blue key containing the plasma gun. To get the plasma gun, jump in the red blood and run north (right) fast. # In the middle south is a room with a five-sided green lake. The wall to the south east (the part with between the light lines) offers a shortcut. # The next secret on this level is similar to and next to the one above. You can get out of the room with the green lake via a one way secret door on the wall in front of the main entry way, which leads back to the room with the imp cage. The other secret door above refers to a one way door into this room which is on the wall across from where the rising and falling platforms with candles on them are. # In the south east is a partially hidden cage with Imps. You can enter via the NW corner to get the backpack. # Follow the corridor behind the blue door through the open area and the room with all those pillars and blinking light to the green toxic stuff. If you go around the corner in the SE, you will find a radiation suit. In the middle of the eastern wall of the green stuff is a corridor to a room with the supercharger in the NE corner. E2M4: DEIMOS ANAMOLY: # In the middle of the south wall of the beginning room (directly opposite to the TL's to the north), hides a room with the shotgun. # Take the teleporter to big room. In the north is a elevator. Press the head left of it to go up. You'll see a green armor and a computermap. To get them push the little red pillar with the skull on it in the NE corner. # To the north of the big O formed by green toxic waste is a secret door. It opens if you have walked via the corridor in the SE of the big O. There is a supercharger and radiation suit. (Don't forget the partial invisibility south to the entrance) # To the west of the big O with green toxic waste is a corridor with a T to the north. To the east of that corridor is a secret wall with a partial invisibility and a chaingun. Shoot the wall to get them. # In the great round corridor in north, behind the blue door: In the east is a `dent' in the ring. This is a trapdoor with a secret door to the east and leads to a plasma gun and a teleport to the middle of the great round corridor. # In the great round corridor in the north: follow NE corridor to a room with lava. - The small door in the SW leads to a small green lake. - The SW corner has a blue armorvest behind some drums. - In NE corner behind the lava is a secret door. Warning! the SE branch of the corridor behind it leads to a crushing ceiling. Outrun it and push the green patch in the east for the exit. The SW branch lets you go back to the lavaroom. # In the room above, just over the edge of the wall, is a small ledge with some medikits on them which normally aren't visible from the room and can be missed when running over the lava to the secret door. # In the south middle behind the place where you find the blue keycard, is a small twisty path high above the acid. In the SW part of the toxic is a berserker. # After you open the door to the exit, look back and get the supercharger. + Note: for those of you still searching for that damn switch so you can get to the exit: go in the lake and then towards the exit. The switch is on the right wall of the teleporter left of the exitdoor. E2M5: COMMAND CENTER: # The room where the first door leads to has two secret rooms in the space between the room and the stairs. The doors are facing the south and will open automatically to reveal Imps and ammo. + The ridges of the green lakes of the big room south of the begin both lead back to normal territory. # In the SW is a roughly (--) shaped room. In the room NW of the middle of this (--) is a switch which activates a stair so you can walk through the fake fire <0xf29412f7,0x18d236d> in the NW corner. The teleporter there takes you to an area infested with lost souls. The west wall with the head leads to another room with transporter. That transporter takes you to the switch for the secret level. # In the room east to the room in the south middle with the room to the N,E, and W and a view to the circular stairway in the south, is a secret door in the NE corner (near the cozy head-fire) hiding the chainsaw. # In the center of the circular stairway is a anti-radiation suit guarded by a demon. The door to it will open as soon as you are at the top of the stairs. # The south door directly after the circular stairway leads to two corridors. The eastbound corridor is the way to the exit, the westbound leads to C formed green lake in the west. In the north of that lake is a door (behind the ammo clip). Follow it to a baron of hell in a cage. North of that you will see a long corridor with three doors to the east. The northern and southern doors lead to a ledge around the lake to the east. The middle door (the wall part with the pentagram over the ugly head) leads to the isle in the middle of the lake, where you'll find a plasma gun. To activate the bridge to the isle, you have to push the button in the room in the center of the C-formed lake you passed while coming here. BTW: If you fall in the lake, the transporter in the indention in the SW brings you back to the beginning. # In the slime lake mentioned above, not only is there a teleporter, but there is also another niche with a cell pack in it. E2M9: FORTRESS OF MYSTERY: There are no secrets in this level. E2M6: HALLS OF THE DAMNED: + In the SE where you find the blue keycard, two rooms with demons will open automatically. The SW one has a chainsaw behind the brown wall. + Three parts of the mazes are secret. All the secrets are off the area at the north of the level after going down the long narrow passage to the junction. # The area to the east with the fake exit counts as a secret. # The area to the north with the goodies on the table counts as a secret. # The area to the west past the crushing ceiling counts as a secret. E2M7: SPAWNING VATS: # In the NW is a corridor with ribbles. The third indention is a corridor leading to a very dark open patch. In the NE is a switch which opens a room with a chainsaw. In the SW is the plasma gun. # In the SW is a room with a radiation shield and small patches of green acid in indentions along the walls. The SW indention has a corridor to the south leading to a chamber with a rocket launcher and a teleporter. The teleporter will get you to a red door, with a switch behind it. Pushing that switch will open an oute door to a secret room in the beginning-room (SE corner) with a supercharger. Because this room is protected by two doors, a second switch must be flipped to open the second door. + To open the inner door, flip the switch that is past the blue keycard door, up the stairs, and to the left in the room with the acid pool. E2M8: TOWER OF BABEL: There are no secrets on this level.