| Oliver answered...
All you mentioned actually takes place.
But - this might throw you off - the wrestler's absolute push isn't what
is used. It's the ratio of the wrestlers' pushes that is used to calculate
multipliers etc.
For instance, if you have wrestler A with a push of 100 and wrestler B
with a push of 75, A has a 100/75 ratio over B (133%) while wrestler B
has a ratio of 75/100 (75%).
That doesn't automatically mean that if wrestler A does the move X to
wrestler B, his move will do 33 percent more damage than usual - nor does
it mean that if it's the other way round, 25 percent of the damage are
deducted.
We're talking about potentials here. If a move has a damage rating of
100, with wrestler A it has a maximum damage potential of 133 while with
wrestler B it has a maximum damage potential of 75.
In a nutshell, it's still possible for one particular instance of this
move done by wrestler A will generate a damage of 30 while the same move
by wrestler B MAY cause a damage of 70, however it's not very likely to
happen.
Push ratios affect everything from countering to pinning, making submit,
getting countouts (albeit pushes don't play a major role here) and even
getting the nod if a match is tight.
|