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"Shh! Enter quietly, PLEASE! Words loose their value in the face of creation...", Unknown
Site made by and owned by [email protected]
Please direct all comments, suggestions, question, and blabbering to him.
News:
11-10-02 Kill Update Again
First, I didn't realize I did not change the date on the last headline. It is now.
E3M2 is now finished. I don't have any screenshots posted yet, but will with E3M3. Speaking of E3M3, if anyone remembers, it was originaly going to be based off a Twilight Zone episode. After runing into some technical difficulties, I'm now letting that go. My new idea is that of a huge open area, simular to E1M6, only more Hellish. Maybe.
Also, as you can see, I've updated the site a bit. There's now a few more button-images at the top. They're just some extra stuff I'm interested in, to show that I'm not just interested in Doom. Especially check out the Utada Hiakru site if you are interested in Japanese pop music.
Also, finals week is coming up for me (we're on the Quarter system). So,
seeing that I'll need to study for English, Japanese,
Excel (heh), and Arts & Humanities, I won't even be thinking about working
on anything related to Kill or music writing (my
other main hobby). However, after that is my winter vacation, which spans
Nov. 20th to Jan 6th, so I'll be working hard at Kill during this time. Expect
more frequent updates than normal.
11-04-02 Kill Update
E3M2 of Kill is about 50% complete. Previously, I had stated that E3M2 would be loosely based off a Doom64 level. Now, it looks more like it will be based off of many different Doom64 ideas, as will most of my levels from here on out. I really enjoy playing Doom64, and feel that the levels were well done. There are only two screenshots today. I'm currently unhappy with the texture scheme. If you have any suggestions, please e-mail me.
College is really affecting the time spent on Kill. I've not installed Doom 1 onto my laptop yet, so all my editing time in workstudy has been spent on "thing I'm workin on for jDoom" or doing homework. As soon as I get Ultimate Doom back on the laptop, I hope that production will kick off again. If you check out that link on the word "Workstudy", btw, you can find a picture of me. I'm "Andrew" under staff.
Other than that, I'm going to see if I'm allowed to post a Doom site on my school's server (we all have free web space). If I can, and the webspace looks good, I'll move off of Geocities.
9-16-02 Back!
After a few extra incidents involving my laptop/Quick restore discs, I'm finally back. I've actually been back for about two weeks. Just haven't had time to update. During my time away, I've managed to complete E3M1 of Kill, as well as work up a basic idea for E3M2. In E3M1, I incorperated a plan where the player goes through many teleporters, trying to figure out where to go. Works great. E3M2 is going to be loosely based off a Doom64 level, and will be generally more open than E3M1. Screenshots have been posted of E3M1 here, by the way. It should also be noted that E3M1 went under two phases of construction. The first phase was started back when I was still working on E1. Phase two was started near the end of E2.
Speaking of Doom64, I managed to purchase an N64 with the game for $40. After playing it through for the second time in my life (first time involved many trips to Blockbuster), I've noticed my style is starting to look more like the levels found in Doom64. Watch for such levels in that "thing I'm workin on for jDoom".
Other than that, I'm going to college now. How it'll affect my editing, I'm not sure. I realize I'm already very slow at releasing stuff, and I hope this will not slow me down further. Who knows, though. Since I'm living at home, and spending the days out on campus, it could give me time to work on projects more.
7-15-02 E2 Patch and Upcoming Stuff
I've gone through and tested all the music in Kill's Episode 2 and have not found any problems. No one else has e-mailed the problem either, so I have not gone through and patched the music.
I have also decided not to put the missing E2M9 in it. I'm not happy with the end result. If you remember, it was going to take place inside the pump and filter system of a pool (the secret levels in Kill are jokes/experiments, btw). Didn't work out all that well. I'll figure something out and upload it later.
Other than that, I'm needing to send in my laptop for a repair on the screen. So, don't expect any updates or answers to e-mails for a few weeks. When I get back, though, I'll also have DSL installed. Nice how things line up like that :-).
7-03-02 Kill E2 Updates and Other News
Now that Kill's been around a bit, I found out that there were a few bugs in it. I've had one person say that the music in E2 doesn't play. If anyone else is having this problem, please e-mail me! Other than that, I guess I accedentaly forgot E2M9 (sorry!). So, I'll have a patch for this soon.
Other than that, I've decided that I'll be here a while at GeoCities, so I'm putting together a few other temporary pages. They'll be available pretty soon.
I've also bought a new Roland JV-1010 Synth Module to make new music with. With this, expect to have both a MIDI and an Mp3 version of the thing I'm working on for jDoom. As an example, I've got a Mp3 file of a song called Confusion that I wrote for Doom-style gameplay. Get it here. You'll have to right-click to save the file. The Mp3 was encoded at 56kbit 24kHz for a smaller file size. If you guys like it (let me know by e-mail), I'll upload a full 160kbit 44kHz version.
6-16-02 Kill Episode 2 Released!
Well, you can now download
Episode 2 of Kill. It took a few days longer in the beta testing department
than I had planed (that and I forgot to change E2M8's and E2M9's music), but
this results in better quality, I suppose. In anycase, you may click here,
or on the button up top that says "Get Kill v2.0 Now!". And I am
aware that the button looks stupid. I am not an artist.
If any new issues come up, watch this page for patches.
1-15-02 Kill Delayed
Yep, Kill's being pushed back futher. I need more time to finish the levels to get them at the quality I want them at. So, in the mean time, check out the two E2M7 screenshots. One shows a screenshot that has an area that came from an old Doom level pack I had an idea for a long time ago. It was actually called "Doom 3" (it was at least 3-4 years ago). I think I still have it somewhere, too.... Anyways, the new release date to look forward to is early April.
1-15-02 Screenshots
I seem to have been having trouble with AOL. This time, it's actually not the service, but the program itself seems to have become corrupt, or something. Anyways, 'till I get that straigtened out, Website stuff MIGHT be slower than normal (then again, it seems to be anyways).
Well, I've scrapped my old idea for Kill's E2M7. Just wasn't working the way I wanted it too. Instead, I've already begun using a newer idea. Now, you've just emerged into a large, outdoor area. There's different enterances to different parts of the base all around this area. It's actually pretty cool feeling atmosphere wise, so we'll see how it turns out. Maybe I'll even add a really, REALLY nasty trick in it (not envolving monsters or getting stuck, either. You can work your way back, and get through).
With some luck, Kill should be finished by Februrary, as stated earlier. I'm guessing middle to late, depending on how well my concentration, ideas, and interests hold out.
I was also thinking of scrapping most of E2's music, replacing it with a completely new score. I mean, brand spankin' new score.
Also, I didn't ever send in a news bite to any of the news sites, so you may want to read the previous post as well. Screenshots were posted.
1-15-02 Screenshots
The screenshots from E2M6 have been posted. The idea I have for E2M7 is starting to take the form of the first level in Halo (at least atmosphere wise), except still being Doomish/Killish.
I ended up getting a new laptop on the 2nd. Nice P3 1.1gHz with an nVidia GeoForce2 card. The cool thing is that now, I can make Doom levels practicly anywhere! Hopefully, I'll be able to finish Kill up quicker now.
Oh, and one of the sounds was replaced in Kill: the sound of the Plasma Launcher (replacement for the rocket launcher). Now, it uses a sound that was made from an old analog synth called a Moog (pronounced like vogue). Sounds really cool, and much better than the original.
And though it's non-Doom related, I've got some info for all you synth-loving and techno-loving people: Moog seems to have released a new analog synth! It's called the Voyager. Info is here. Reminds me of the old MiniMoog.
1-01-02 GeoCities...
As you can see, I've temporarly set up a site at GeoCities. Don't expect much here. Just text, maybe some screenshots. When DoomCenter comes back online, I'll be moving back there.
I copied the last news that never did get posted. It's right under this one.
So, what's been hapening? Well, Kill's E2M6 is done. I'm working on the groundwork for E2M7. Production overall has been slowed down due to me trying out Quake editing, applying for scholorships (DU seems pretty damned expensive), and also me playing my XBox too much. But, I should have E2 done around middle of February. I'll post finished screenshots of E2M6 in a few days.
In other news, I recently purchased Halo for my XBox, as well as recieving Max Payne on Christmas. Once again, I'm getting ideas. And once again, most of these will go into Hypomnesia. The most noticable thing comming out of these two will be the storyline. The indepth-ness of it will draw from Max Payne mostly. New archetecture will mainly draw from Halo's outside areas, as well as the ships.
Oh, and does anyone remember Aliens vs Predator on the Atari Jaguar? I was playing it the other day (Yes, I actually have a Jaguar), and just loved how you could interact with the computer terminals. This, too, will be influencing Hypomnesia.
Anyone starting to wonder what the heck Hypomnesia is yet?
10-26-01 Konichiwa!
Ok, let's see what's been hapening during the server-down time...Well, E2M6 of Kill is like 98% complete. All that's left is monster placement, ammo adjustment, and play-testing. No new screenshots yet, and I'm not uploading my old ones. The level was changed a bit from those last ones, for the better, so just wait.
In other, non-Doom news (kinda) news, I was able to snag myself an XBox on its release date (waited infront of Best Buy for 2.5 hours. Mom actually excused me from class!). It's my new favorite consol. Originally, I got Dead or Alive 3 for it, and I'm actually getting a few (emphasis on "few") ideas from its levels for Doom. Then, tonight, I went out and rented Halo...and found my new favorite game. It's contributing many more ideas into the Doom-side of my mind. Not so much for Kill, though. It's more for that dude who doesn't know where he is...(Hypomnesia...)
Other than that, I'm pushing for a release date of the next big demo of Kill: Christmas. This next one will have a completed episode 2, along with a slightly-updated episode 1. Then, it's just Episode 3.
There's not much more happening. I don't think DoomCenter wants me talking about my Japanese-learning, anime, my music (unless it's about the incredible soundtrack Hypomensia will have), my complete thoughts on XBox, or my love life (or trying to get away from a very pesky girl). So, untill next time...here's a bit more of a story:
Ok, dude wakes up, doesn't know where or who he is. He finds a pistol and a wallet on him. Inside the wallet, there's a few pictures of him standing next to a kid and a woman. Giving into curiosity, he presses the switch in front of him. He finds himself in a small courtyard, with a man approching him. "Oh good! Maybe you can hel-". A shot rings out as the muzzle of the gun that the stagering man infront of the dude flashes. He looks back up, only to be breathing down the throat of a grey-fleshed...zombie?! "What the hell is going on here?!" (Hypomnesia...)