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Starter Deck Joey


 


1 No.
2 Name
3 Type
4 Attribute
5 ATK DEF
6 Description

SDJ-001
Red-Eyes B. Dragon
Dragon
DARK 
2400 2000
A ferocious dragon with a deadly attack. 

SDJ-002
Swordsman of Landstar
Warrior
EARTH 
500 1200
An amateur with a sword, this fairy warrior relies on its mysterious powers.

SDJ-003
Baby Dragon
Dragon
WIND 3
1200 700
Much more than just a child, this dragon is gifted with untapped power.

SDJ-004
Spirit of the Harp
Fairy
LIGHT 
800 2000
A spirit that soothes the soul with the music of its heavenly harp. 

SDJ-005
Island Turtle
Aqua
WATER
1100 2000
A huge turtle that is often mistaken for an island.
 
SDJ-006
Flame Manipulator
Spellcaster
FIRE 
900 1000
This Spellcaster attacks enemies with fire-related spells such as
"Sea of Flames" and "Wall of Fire".

SDJ-007
Masaki the Legendary Swordsman
Warrior                                            
1100 1100
Legendary swordmaster Masaki is a veteran of over 100 battles.

SDJ-008
7 Colored Fish
Fish
WATER 
1800 800
A rare rainbow fish that has never been caught by mortal man.

SDJ-009
Armored Lizard
Reptile
EARTH
1500 1200
A lizard with a very tough hide and a vicious bite.

SDJ-010
Darkfire Soldier #1
Pyro
FIRE
1700 1150
An explosive expert from a special elite force.

SDJ-011
Harpie's Brother
Winged Beast
WIND
1800 600
With eyes like a hawk and a flying speed exceeding Mach 5,
this monster is a master of the sky.

SDJ-012
Gearfried the Iron Knight
Warrior/Effect
EARTH
1800 1600
Any Equip Card this card is equipped with is automatically destroyed. 

SDJ-013
Karate Man
Warrior/Effect
EARTH 
1000 1000
Once per turn, the original ATK of this card can be doubled.
When this effect is applied, the card is immediately destroyed
at the end of the turn. 

SDJ-014
Milus Radiant
Beast/Effect
EARTH
300 250
As long as this card remains face-up on the field, increase the
ATK of all EARTH monsters by 500 points and decrease the ATK of
all WIND monsters by 400 points.
 
SDJ-015
Time Wizard
Spellcaster/Effect
LIGHT
500 400
Toss a coin and call Heads or Tails. If you call it right, your
opponent's monsters on the field are destroyed. If you call it wrong,
your own monsters on the field are destroyed and you lose Life Points
equal to half the total ATK of the destroyed monsters. This card can
be used only during your own turn, once per turn.

SDJ-016
Maha Vailo
Spellcaster/Effect
LIGHT
1550 1400
In addition to the effects of Equip Cards, the ATK of this monster is
increased by 500 points for each card equipped to this monster.

SDJ-017
Magician of Faith
Spellcaster/Effect
LIGHT
300 400
FLIP: Select 1 Magic Card from your Graveyard and return it to your hand.

SDJ-018
Big Eye
Fiend/Effect
DARK
1200 1000
FLIP: See the 5 cards from the top of your Deck, arrange them in any order
desired, and replace them on top of the Deck.

SDJ-019
Sangan
Fiend/Effect
DARK
1000 600
When this card is sent from the field to the Graveyard, move 1 monster
with an ATK of 1500 or less from your Deck to your hand. Your Deck is
then shuffled.

SDJ-020
Princess of Tsurugi
Warrior/Effect
WIND
900 700
FLIP: Inflicts 500 points of Direct Damage to your opponent's Life Points
for each Magic and Trap Card your opponent has on the field.

SDJ-021
White Magical Hat
Spellcaster/Effect
LIGHT 
1000 700
When this card inflicts damage to your opponent's Life Points, 1 card
must be discarded randomly from your opponent's hand to the Graveyard.
 
SDJ-022
Penguin Soldier
Aqua
WATER 
750 500
FLIP: You can return up to 2 Monster Cards from the field to the owner's hand.

SDJ-023
Thousand Dragon
Dragon/Fusion
WIND
2400 2000
"Time Wizard" + "Baby Dragon"

SDJ-024
Flame Swordsman
Warrior/Fusion
FIRE 
1800 1600
"Flame Manipulator" + "Masaki the Legendary Swordsman"
 
SDJ-025
Malevolent Nuzzler
Magic Card
EQUIP
A monster equipped with this card increases its ATK by 700 points.
When this card is sent from the field to the Graveyard, you can pay
500 Life Points to place it on top of your Deck.

SDJ-026
Dark Hole
Magic Card
Destroys all monsters on the field.

SDJ-027
Dian Keto the Cure Master
Magic Card
Increases your Life Points by 1000 points.

SDJ-028
Fissure
Magic Card
Destroys 1 opponent's face-up monster with the lowest ATK.

SDJ-029
De-Spell
Magic Card
Destroys 1 Magic Card on the field. If this card's target is
face-down, flip it face-up. If the card is a Magic Card, it is
destroyed. If not, it is returned to its face-down position.
The flipped card is not activated.

SDJ-030
Change of Heart
Magic Card
Select and control 1 opposing monster (regardless of position) on the
field until the end of your turn.

SDJ-031
Block Attack
Magic Card
Select 1 of your opponent's monsters and shift it to Defence Position.

SDJ-032
Giant Trunade
Magic Card
Returns all Magic and Trap Cards on the field to the respective owner's
hands.

SDJ-033
The Reliable Guardian
Magic Card
QUICK-PLAY
Increase 1 monster's DEF by 700 points during the turn this card is activated.

SDJ-034
Remove Trap
Magic Card
Destroys 1 face-up Trap Card on the field.

SDJ-035
Monster Reborn
Magic Card
Select 1 Monster Card from either your opponent's or your own Graveyard and
place it on the field under your control in Attack or Defence Position (face-up).
This is considered a Special Summon.

SDJ-036
Polymerization
Magic Card 
Fuses 2 or more Fusion-Material Monsters to form a new Fusion Monster.

SDJ-037
Mountain
Magic Card
FIELD
Increases the ATK and DEF of all Dragon, Winged Beast, and Thunder-Type
monsters by 200 points.

SDJ-038
Dragon Treasure
Magic Card
EQUIP
A Dragon-Type monster equipped with this card increases its ATK and D
EF by 300 points. 

SDJ-039
Eternal Rest
Magic Card
MAGIC
Destroys all monsters equipped with Equip Cards. 

SDJ-040
Shield & Sword
Magic Card
For 1 turn, each face-up monster's original ATK becomes their original
DEF and vice-versa. Any additions and subtractions to ATK and /or DEF due
to card effects are applied to the new ATK and DEF. Monsters summoned after
this card's activation are excluded.

SDJ-041 
Scapegoat
Magic Card
QUICK-PLAY
When this card is activated, you cannot summon any monster in the same turn
(including Flip Summon and Special Summon). Place 4 ""Sheep Tokens""
(Beast-Type/EARTH/1 Star/ATK 0/DEF 0) in Defence Position on the your
side of the field. The tokens cannot be used as a Tribute for a Tribute
Summon.

SDJ-042
Just Desserts
Trap Card
Inflict 500 p8oints of Direct Damage to your opponent's Life Points for each
monster your opponent has on the field.

SDJ-043
Trap Hole
Trap Card
If the ATK of a monster summoned by your opponent (excluding Special Summon)
is 1000 points or more, the monster is destroyed.

SDJ-044
Reinforcements
Trap Card
Increase 1 selected monster's ATK by 500 points during the turn this card is activated.

SDJ-045
Castle Walls
Trap Card
Increase a selected monster's DEF by 500 points during the turn this card is activated.

SDJ-046
Waboku
Trap Card
Any damage inflicted by an opponent's monster is decreased to 0 during the turn this
card is activated. 

SDJ-047
Ultimate Offering
Trap Card
CONTINUOUS
At the cost of 500 Life Points per monster, a player is allowed an extra Normal
Summon or Set.

SDJ-048
Seven Tools of the Bandit
Trap Card
COUNTER
Pay 1000 of your Life Points to negate the
activation of a Trap Card and destroy it.

SDJ-049
Fake Trap
Trap Card
When your opponent uses a Magic, Trap, or Effect Monster Card to destroy your
Trap Card's), this card can be destroyed as a substitute for your Trap Card's).

SDJ-050
Reverse Trap
Trap Card
All increases and decreases to ATK and DEF are reversed for the turn in
which this card is activated.

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