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Shadow
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Metal Raiders
MRD-001
Feral Imp
Dark/ Fiend Level 4 1300/1400 Common
MRD-002
Winged
Dragon,
Guardian
of
the
Fortress
#1 Wind/Dragon Level 4
1400/1200 Common
MRD-003
Summoned
Skull Dark/ Fiend
Level 6 2500/1200 Ultra Rare
MRD-004 Rock
Ogre
Grotto #1 Earth/ Rock
Level 3 800/1200 Common
MRD-005 Armored
Lizard Earth/Reptile Level 4
1500/1200 Common
MRD-006 Killer
Needle Wind/Insect Level 4
1200/1000 Common
MRD-007 Larvae
Moth Earth/Insect Level 2
This monster can only be special summoned by offering a Petit Moth as a Tribute
on the 2nd of your turns after Petit Moth has been equipped with Cocoon of
Evolution. 500/400 Common
MRD-008 Harpie
Lady Wind/ Winged Beast
Level 4 1300/1400 Common
MRD-009 Harpie
Lady
Sisters Wind/ Winged Beast
Level 6 - This monster may only be special summoned with the magic card Elegant
Egotist 1950/2100 Super Rare
MRD-010 Kojikocy
Earth/Warrior Level 4 1500/1200 Common
MRD-011 Cocoon
of
Evolution Earth/ Insect
Level 3 - You may treat this card as an Equip magic card on a face-up petit
month on the field. When equipped, the ATK and DEF of Petit moth becomes the
same as Cocoon of Evolution 0/2000 Common
MRD-012 Crawling
Dragon Earth/Dragon
Level 5 1600/1400 Common
MRD-013 Armored
Zombie Dark Zombie Level 3
1500/0 Common
MRD-014 Mask
of
Darkness Dark/Fiend Level 2
- Flip: Select 1 Trap from your Graveyarrd and return it to your hand. 900/400
Rare
MRD-015 Doma The Angel of Silence
Dark/ Fairy Level 5 1600/1400 Common
MRD-016 White Magical Hat
Light/ Spellcaster Level 3 - When this card inflicts damage to your opponent's
Life Points, 1 card must be randomly discarded from your opponent's hand to
their graveyard. 1000/700 Rare
MRD-017 Big Eye
Dark/Fiend Level 4 - Flip: See the top 5 cards from the top of your Deck,
Arrange them in any order desired and replace them on top of the deck. 1200/1000
Common
MRD-018 B. Skull Dragon
Fusion Dark/ Dragon Level 9 - Summoned Skull + Red Eyes B. Dragon 3200/2500
Ultra Rare
MRD-019 Masked Sorcerer
Dark/ Spellcaster Level 4 - When you inflict damage on your opponent's life
points with this card, draw 1 card from your deck 900/1400 Rare
MRD-020 Roaring
Ocean
Snake Fusion Monster
Water/Aqua Level 6 - Mystic Lamp + Hyosube 2100/1800 Common
MRD-021 Water
Omotics Water/Aqua Level 4
1400/1200 Common
MRD-022 Ground
Attacker Bugroth Earth/
Machine Level 4 1500/1000 Common
MRD-023 Petit
Moth Earth/Insect Level 1
300/200 Common
MRD-024 Elegant
Egotist When you have 1 or
more Harpie Lady cards on the field, you can special summon 1 Harpie Lady or
Harpie Lady Sisters card from your hand or deck N/A Rare
MRD-025 Sanga
of
the
Thunder
Light/Thunder Level 7 - Reduce the Atk of an opponent's monster attacking this
card to 0. This effect can only be used once. The card's owner chooses when to
use this effect 2600/2200 Super Rare
MRD-026 Kazejin
Wind/ Spellcaster Level 7 - Reduce the Atk of an opponent's monster attacking
this card to 0. This effect can only be used once. The card's owner chooses when
to use this effect 2400/2200 Super Rare
MRD-027 Suijin
Water/Aqua Level 7 - Reduce the Atk of an opponent's monster attacking this
card to 0. This effect can only be used once. The card's owner chooses when to
use this effect 2500/2400 Super Rare
MRD-028 Mystic
Lamp Dark/
Spellcaster Level 1 - This card may attack your opponent directly 400/300 Common
MRD-029 Steel
Scorpion Earth/
Machine Level 1 - A non-machine monster attacking Steel Scorpion will be
destroyed at the end of your opponent's 3rd turn after the attack 250/300 Common
MRD-030 Ocubeam
Monster Light/Fairy Level 5 1550/1650 Common
MRD-031 Leghul
Earth/ Insect Level 1 This monster may attack your opponent's life points
directly 300/350 Common
MRD-032 Ooguchi
Water/ Aqua Level 1 This monster may attack your opponent's life points
directly 300/250 Common
MRD-033 Leogun Monster
Earth/Beast Level 5 1750/1550 Common
MRD-034 Blast
Juggler Fire/
Machine Level 3 Offer this card as a tribute during your standby phase if it is
face up to destroy 2 face-up monsters with an attack of 1000 or less 800/900
Common
MRD-035 Jinzo #7
Dark/ Machine Level 2 This monster may attack your opponent's life points
directly 500/400 Common
MRD-036 Magician
of
Faith Light/
Spellcaster Level 1 Flip: Return a Magic card from your graveyard to your
hand. 300/400 Rare
MRD-037 Ancient
Elf Light/ Spellcaster Level
4 1450/1200 Common
MRD-038 Deepsea
Shark Fusion Monster
Water/Fish Level 5 Bottom Dweller + Tongyo 1900/1600 Common
MRD-039 Bottom Dweller
Water/Fish Level 5 1650/1700 Common
MRD-040 Destroyer
Golem Earth/Rock
Level 4 1500/1000 Common
MRD-041 Kaminari
Attack Fusion Monster
Wind/ Thunder Level 5 Ocubeam + Mega Thunderball 1900/1400 Common
MRD-042 Rainbow
Flower
Earth/Plant Level 2 This monster may attack your opponent's life points
directly 400/500 Common
MRD-043 Morinphen
Monster Dark/Fiend
Level 5 1550/1300 Common
MRD-044 Mega
Thunderball Wind/ Thunder
Level 2 750/600 Common
MRD-045 Tongyo
Monster Water/Fish Level 4 1350/800 Common
MRD-046 Empress Judge
Fusion Monster Earth/ Warrior Level 6 Queen's Double + Hibikime 2100/1700
Common
MRD-047 Pale
Beast Earth/Beast Level 4
1500/1200 Common
MRD-048 Electric
Lizard
Earth/ Thunder Level 3 A non Zombie-Type monster attacking electric lizard
cannot attack the following turn 850/800 Common
MRD-049 Hunter
Spider Earth/Insect Level 5
1600/1400 Common
MRD-050 Ancient
Lizard Warrior Monster
Earth/ Reptile Level 5 1400/1100 Common
MRD-051 Queen's Double
Earth/ Warrior Level 1 This Monster may attack your opponent's life points
directly 350/300 Common
MRD-052 Trent
Earth/Plant Level 5 1500/1800 Common
MRD-053 Disk
Magician Dark/ Machine Level
4 1350/1000 Common
MRD-054 Hyosube
Water/ Aqua Level 4 1500/900 Common
MRD-055 Hibikime
Monster Earth/ Warrior Level 4 1450/1000 Common
MRD-056 Fake Trap
When your opponent uses a Magic, Trap or Card to destroy your Trap
Card(s) this card can be destroyed as a substitute for your trap card(s). N/A
Rare
MRD-057 Tribute to The Doomed
Discard 1 Card from your hand to your graveyard. Destroy 1 monster on the field
regardless of its position N/A Super Rare
MRD-058 Soul Release
select up to 5 cards from either you or your opponent's graveyard and remove
them from the current Duel N/A Common
MRD-059 The
Cheerful
Coffin You can Discard up to
3 Monster Cards from your hand to the graveyard N/A Common
MRD-060 Change
of
Heart Select and Control 1
opposing monster (regardless of its position) on the field until end of turn N/A
Ultra Rare
Name Type Effect / Level Atk/Def Rarity
MRD-061 Baby Dragon
Wind/ Dragon Level 3 1200/700 Common
MRD-062 Blackland
Fire Dragon Dark/
Dragon Level 4 1500/800 Common
MRD-063 Swamp Battleguard
Earth/ Warrior Level 5 Increase the atk of this
monster by 500 points for every Lava Battleguard on your side. 1800/1500 Common
MRD-064 Battle
Steer Earth/ Beast- Warior
Level 5 1800/1300 Common
MRD-065 Time Wizard
Light/ Spellcaster Level 2 Toss a coin and call heads or tails, if you
call it right, your opponent's monster on the field are destroyed. If you call
it wrong, your own monsters on the field are destroyed and you lose life points
equal to half the total ATK of the destroyed monsters. This card can only be
used during your turn, once per turn. 500/400 Ultra Rare
MRD-066 Saggi
the
Dark
Clown Dark/ Spellcaster
Level 3 600/1500 Common
MRD-067 Dragon
Piper Fire/Pyro Level 3
Flip: Destroys Dragon Capture Jar and turns all face up dragons into attack
position 200/1800 Common
MRD-068 Illusionist Faceless Mage
Monster Dark/ Spellcaster Level 5 1200/2200 Common
MRD-069 Sangan
Dark/ Fiend Level 3 When this monster is sent from the field into the grave
yard, move 1 monster with an atk of 1500 or less from your deck into your hand.
Your deck is then shuffled. 1000/600 Rare
MRD-070 Great
Moth Earth/
Insect Level 8 This monster can only be special summoned by offering a petit
moth as a Tribute on the 4th turn of your turns after Petit moth has been
equipped with cocoon of evolution. 2600/2500 Rare
MRD-071 Kuriboh
Dark/Fiend Level 1 Discard this card from your hand to the graveyard to
make the damage inflicted to your life points by 1 opponent's monster 0. This
effect must be activated during your opponent's battle phase. 300/200 Secret
Rare
MRD-072 Jellyfish
Water/ Aqua Level 4 1200/1500 Common
MRD-073 Castle of Dark Illusions
Dark/Fiend Level 4 Flip: Increases the ATK and DEF of all Zombie type
monsters by 200 points. As long as this card remains face-up on the field,
Zombie-Type monsters continues to increase by 200 points during each of your
Standby Phases. This effect continues until your 4th turn after the card is
activated. 920/1930 Common
MRD-074 King of Yamimakai
Dark/Fiend Level 5 2000/1530 Common
MRD-075 Catapult
Turtle
Water/ Aqua Level 5 Offer 1 Monster on your side of the field as a tribute to
inflict damage equal to half of the tribute monster's ATK points. Monsters used
for a Tribute summon or that are offered as Tributes for other cards' effects
are excluded. 1000/2000 Super Rare
MRD-076 Mystic Horseman
Earth/ Beast Level 4 1300/1550 Common
MRD-077 Rabid Horseman
Fusion Monster Earth/ Beast- Warrior Level 6 Battle Ox + Mystic Horseman
2000/1700 Common
MRD-078 Crass Clown
Dark/ Fiend Level 4 When this card is changed from defense position to
attack position, return 1 monster on your opponent's side of the field to the
owner's hand. 1350/1400 Common
MRD-079 Pumpking the King of Ghosts
Dark/ Zombie Level 6 If Castle of Dark
Illusions is face up on the field, increase the ATK and DEF of this card by 100
points. As Long as this Castle of Dark Illusions is on the field, this card
continues to increase by 100 points during each of your standby phases. This
effect continues until your 4th turn after the Card is activated 1800/2000
Common
MRD-080 Dream
Clown Earth/
Warrior Level 3 When this monster is changed from attack position to defense
position, destroy 1 monster on the field. 1200/900 Common
MRD-081 Tainted
Wisdom
Dark/Fiend Level 3 When this card is changed from attack position to
defense position, shuffle your deck. 1250/800 Common
MRD-082 Ancient
Brain Dark/Fiend Level 3
1000/700 Common
MRD-083 Guardian
of
the
Labyrinth Earth/ Warrior
Level 4 1000/1200 Common
MRD-084 Prevent
Rat Earth/ Beast Level 4
500/2000 Common
MRD-085 The Little Swordsman of Aile
Water/ Warrior Level 3 Offer 1 monster on your side of the field as a
tribute to infcrease this monster's ATK points by 700 until end of turn.
800/1300 Common
MRD-086 Princess
of
Tsurugi Wind/
Warrior Level 3 Flip: INflicts 500 points of Direct Damage to your
opponent's life points for each magic/trap card your opponent has on the field
900/700 Rare
MRD-087 Protector of the Throne
Earth/ Warrior Level 4 800/1500 Common
MRD-088 Tremendous
Fire Inflicts 1000
points of direct damage on your opponent's Life Points and 500 points of Direct
Damage to your life points. N/A Common
MRD-089 Jirai
Gumo Earth/
Insect Level 4 When you attack with this card, toss a coin and call it. If
you call it right, attack normally. If you call it wrong reduce your life points
by half before attacking. 2200/100 Common
MRD-090 Shadow
Ghoul Dark/ Zombie
Increase the ATK of this monster by 100 points for each monster in your own
graveyard 1600/1300 Rare
MRD-091 Labyrinth Tank
Fusion Monster Dark/ Machine Level 7 Giga-Tech Wolf + Cannon Soldier
2400/2400 Common
MRD-092 Ryu-Kishin Powered
Monster Dark/ Fiend Level 4 1600/1200 Common
MRD-093 Bickuribox
Fusion Monster Dark/ Fiend Level 7 Crass Clown + Dream Clown 2300/2000
Common
MRD-094 Giltia the D. Knight
Fusion Monster Light/ Warrior Level 5 Guardian of the Labyrinth + Protector of
the Throne 1850/1500 Common
MRD-095 Launcher
Spider Monster Fire/
Machine Level 7 2200/2500 Common
MRD-096 Giga-Tech Wolf Monster
Fire/ Machine Level 4 1200/1400 Common
MRD-097 Thunder Dragon
Light/ Dragon Level 5 Discard this from your
hand to the Graveyard to add up to 2 Thunder Dragon cards from your deck to your
hand. Your deck is then shuffled. This effect is only activated during a Main
Phase. 1600/1500 Common
MRD-098 7 Colored Fish
Monster Water/ Fish Level 4 1800/800 Common
MRD-099 The Immortal of Thunder
Light/ Thunder Level 4 Flip: You gain 3000 life points. After this card is
flipped, when this is sent to the graveyard, you lose 5000 life points.
1500/1300 Common
MRD-100 Punished Eagle
Fusion Monster Wind/ Winged Beast Level 6 Blue-Winged Crown + Niwatori
2100/1800 Common
MRD-101 Insect Soldiers of the Sky
Wind/ Insect Level 3 The ATK of this card increases by 1000 points whenever
it is attacking a Wind monster 1000/800 Common
MRD-102 Hoshiningen
Light/ Fairy Level 2 As long as this card
remains face-up on the field, increase the atk of all Light Monsters by 500 and
decrease the Atk of all Dark Monsters by 400 500/700 Rare
MRD-103 Musician King
Fusion Monster Light/ Spellcaster Level 5 Witch of the Black Forest + Lady
of Faith 1750/1500 Common
MRD-104 Yado Karu
Water/ Aqua Level 4 When this monster is changed from Defense position to
Attack position, you can place any number of cards from your hand at the bottom
of your deck in any order you desire. 900/1700 Common
MRD-105 Cyber Saurus Fusion Monster Earth/ Machine Level 5 Blast Juggler +
Two-Headed King Rex 1800/1400 Common
MRD-106 Cannon
Soldier Dark/
Machine Level 4 Offer 1 Monster on your side of the field as a tribute to
inflict 500 points of direct damage to your opponent's life points. Monster used
for a triute summoned or that are offered as tributes due to other cards'
effects are excluded. 1400/1300 Rare
MRD-107 Muka
Muka Earth/Rock Level
2 Increase the ATK and DEF of this monster by 300 for each card in your
hand. 600/300 Rare
MRD-108 The
Bistro
Butcher
Dark/Fiend Level 4 When this card inflicts damage to your opponent, your
opponent must draw 2 cards from his/her deck. 1800/1000 Common
MRD-109 Star Boy
Monster Water/ Aqua Level 2 As long as this card remains face-up on the
field, increase the ATK of all water monsters by 500 points and decrease the ATK
of all fire monsters by 400 points. 550/500 Rare
MRD-110 Milus Radiant
Earth/Beast Level 1 As long as this card remains face-up on the field,
Increase the ATK of all Earth monsters by 500 and decrease the ATK of all wind
monsters by 400 points. 300/250 Rare
MRD-111 Flame Cerebrus
Monster Fire/Pyro Level 6 2100/1800 Common
MRD-112 Niwatori
Monster Earth/ Winged Beast Level 3 900/800 Common
MRD-113 Dark
Elf Dark/
Spellcaster Level 4 This card requires a cost of 1000 of your life points
to attack. 2000/800 Rare
MRD-114 Mushroom
Man #2
Earth/ Warrior Level 3 A player controlling this monster loses 300 Life
points during each of his/her standby phases when this card is on the field.
Control of this card is shifted to your opponent by paying 500 life points at
your own end phase. 1250/800 Common
MRD-115 Lava
Battleguard
Earth/ Warrior Level 5 Increase the Def of this card by 500 for each
swamp battleguard on your side of the field 1550/1800 Common
MRD-116 Witch of the
Black Forest Dark/ Spellcaster Level
4 When this monster is sent from the field to the graeyard, move 1 monster
with a DEF of 1500 or less from your deck into your hand. Your deck is then
shuffled. 1100/1200 Rare
MRD-117 Little Chimera
Fire/Beast Level 2 As long as this card is face-up on the field, increase
the ATK of all fire monsters by 500 and decrease the ATK of all water monsters
by 400 points. 600/550 Rare
MRD-118 Bladefly
Wind/ Insect Level 2 As long as this card is face-up on the field,
increase the ATK of all wind monsters by 500 and decrease the ATK of all earth
monsters by 400 points. 600/700 Rare
MRD-119 Lady of Faith
Monster Light/ Spellcaster Level 3 1100/800 Common
MRD-120 Twin-Headed Thunder Dragon
Fusion Monster Light/ Thunder Level 7 Thunder Dragon + Thunder Dragon
2800/2100 Super Rare
MRD-121 Witch's Apprentice
Dark/ Spellcaster Level 2 As long as this card is face-up on the field,
increase the ATK of all Dark monsters by 500 and decrease the ATK of all light
monsters by 400 points 550/500 Rare
MRD-122 Blue-Winged Crown Monster
Wind/ Winged Beast Level 4 1600/1200 Common
MRD-123 Skull Knight
Fusion Monster Dark/ Spellcaster Level 7 Tainted Wisdom + Ancient Brain
2650/2250 Common
MRD-124 Gazelle the King of Mythical Beasts
Monster Earth/ Beast Level 4 1500/1200 Common
MRD-125 Garnecia
Elefantis Monster
Earth/ Beast- Warrior Level 7 2400/2000 Super Rare
MRD-126 Barrel Dragon
Dark/ Machine Level 7 Toss a coin 3 times. If 2 out of 3 are heads, destroy
1 monster on your opponent's side of the field. this card can only be used
during your own turn, once per turn. 2600/2200 Ultra Rare
MRD-127 Solemn Judgement
Counter Trap Pay half your life points when your opponent either activates a
Magic or Trap or summons a monster (including special summon) to negate the
action and destroy the cards involved. N/A Ultra Rare
MRD-128 Magic Jammer
Counter Trap discard 1 card from your hand to the Graveyard to negate the
activation of a Magic Card and destroy it. N/A Ultra Rare
MRD-129 Seven Tools of the Bandit
Counter Trap Pay 1000 of your life pints to negate the activation of a Trap card
and destroy it. N/A Ultra Rare
MRD-130 Horn of Heaven
Counter Trap offer 1 of your own monsters on the field as a tribute to negate
the summon (including special summon) of a monster and destroy it. N/A Ultra
Rare
MRD-131 Shield & Sword
Magic For 1 turn, each face-up monster's original ATK becomes their original DEF
and their original DEF becomes their original ATK. Monsters summoned after this
card's activation are excluded. N/A Rare
MRD-132 Sword of Deep-Seated
Equip Magic A monster card equipped with this card increases its ATK and DEF by
500. This this card is sent to the Graveyard place it on top of your deck. N/A
Common
MRD-133 Block
Attack Magic Select 1 of
your opponent's monsters and shift it to Defence mode. N/A Common
MRD-134 The
Unhappy
Maiden Light/
Spellcaster Level 1 When this card is sent to the graveyard as a result of
battle, the battle phase for that turn ends immediately. N/A common
MRD-135 Robbin'
Goblin Continous Trap EAch
time 1 of your monsters inflicts damage to your opponent's life points, 1 card
is randomly selected and discarded from your opponent's hand into their
graveyard. N/A Rare
MRD-136 Germ
Infection Equip Magic the
ATK of a non-machine type monster equipped with this card is decreased by 300
points at each of its standby phases N/A Common
MRD-137 Paralyzing
Potion Equip Magic A
non machine type monster equipped with this card cannot attack N/A Common
MRD-138 Mirror
Force Trap When your
opponent attacks, negate the attack and destroy all opponent's monsters in
Attack position N/A Ultra Rare
MRD-139 Ring
of
Magnetism Equip Magic A
Monster equiped with this card decreases its ATK and DEF by 500 Points. All your
opponent's monsters must attack the monster equipped with this card. N/A Common
MRD-140 Share
the
Pain Magic Offer 1 monster
on your side of the field as a tribute. Your opponent must select 1 monster on
his/her side of the field and offer it as a tribute. N/A Common
MRD-141 Stim-Pack
Equip Magic A Monster equiped with this card increases its ATK by 700 points.
Its ATK is then decreased by 200 points at each of its standby phases. N/A
Common
MRD-142 Heavy
Storm Destroys all
Magic/Trap on the Field N/A Super Rare
MRD-000 Gate Guardian
Dark/ Warrior Level 11 This card can only be special summoned by offering
Sanga of the Thunder, Kazejin, and Suijin on your side of the field as tribute.
3750/3400 Secret Rare
MRD-143 Thousand Dragon
Fusion Monster Wind/ Dragon Level 7 Baby Dragon + Time Wizard 2400/2000
Secret Rare
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