Menu

=============

Home

Card Case

Card of the Month

Utility Cards

=============

 Shadow Realm

=============

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Metal Raiders

 

MRD-001 Feral Imp  Dark/ Fiend Level 4 1300/1400 Common

MRD-002 Winged Dragon, Guardian of the Fortress #1 Wind/Dragon Level 4 1400/1200 Common

MRD-003 Summoned Skull  Dark/ Fiend Level 6 2500/1200 Ultra Rare 

MRD-004
Rock Ogre Grotto #1  Earth/ Rock Level 3 800/1200 Common

MRD-005
Armored Lizard  Earth/Reptile Level 4 1500/1200 Common

MRD-006
Killer Needle Wind/Insect Level 4 1200/1000 Common

MRD-007
Larvae Moth  Earth/Insect Level 2   This monster can only be special summoned by offering a Petit Moth as a Tribute on the 2nd of your turns after Petit Moth has been equipped with Cocoon of Evolution.  500/400 Common

MRD-008
Harpie Lady  Wind/ Winged Beast Level 4 1300/1400 Common

MRD-009
Harpie Lady Sisters Wind/ Winged Beast Level 6 - This monster may only be special summoned with the magic card Elegant Egotist 1950/2100 Super Rare

MRD-010
Kojikocy  Earth/Warrior Level 4 1500/1200 Common

MRD-011
Cocoon of Evolution  Earth/ Insect Level 3 - You may treat this card as an Equip magic card on a face-up petit month on the field. When equipped, the ATK and DEF of Petit moth becomes the same as Cocoon of Evolution 0/2000 Common

MRD-012
Crawling Dragon  Earth/Dragon Level 5 1600/1400 Common

MRD-013
Armored Zombie  Dark Zombie Level 3 1500/0 Common

MRD-014
Mask of Darkness  Dark/Fiend Level 2 - Flip: Select 1 Trap from your Graveyarrd and return it to your hand. 900/400 Rare

MRD-015
Doma The Angel of Silence  Dark/ Fairy Level 5 1600/1400 Common

MRD-016
White Magical Hat  Light/ Spellcaster Level 3 - When this card inflicts damage to your opponent's Life Points, 1 card must be randomly discarded from your opponent's hand to their graveyard. 1000/700 Rare

MRD-017 B
ig Eye       Dark/Fiend Level 4  - Flip: See the top 5 cards from the top of your Deck,  Arrange them in any order desired and replace them on top of the deck. 1200/1000 Common

MRD-018
B. Skull Dragon  Fusion Dark/ Dragon Level 9 - Summoned Skull + Red Eyes B. Dragon 3200/2500 Ultra Rare

MRD-019
Masked Sorcerer      Dark/ Spellcaster Level 4 - When you inflict damage on your opponent's life points with this card, draw 1 card from your deck 900/1400 Rare

MRD-020
Roaring Ocean Snake  Fusion Monster  Water/Aqua Level 6 - Mystic Lamp + Hyosube 2100/1800 Common

MRD-021
Water Omotics  Water/Aqua Level 4 1400/1200 Common

MRD-022
Ground Attacker Bugroth Earth/ Machine Level 4 1500/1000 Common

MRD-023
Petit Moth Earth/Insect Level 1 300/200 Common

MRD-024
Elegant Egotist  When you have 1 or more Harpie Lady cards on the field, you can special summon 1 Harpie Lady or Harpie Lady Sisters card from your hand or deck N/A Rare

MRD-025
Sanga of the Thunder    Light/Thunder Level 7 - Reduce the Atk  of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to use this effect 2600/2200 Super Rare

MRD-026
Kazejin    Wind/ Spellcaster Level 7 - Reduce the Atk  of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to use this effect 2400/2200 Super Rare

MRD-027
Suijin    Water/Aqua Level 7 - Reduce the Atk  of an opponent's monster attacking this card to 0. This effect can only be used once. The card's owner chooses when to use this effect 2500/2400 Super Rare

MRD-028
Mystic Lamp     Dark/ Spellcaster Level 1 - This card may attack your opponent directly 400/300 Common

MRD-029
Steel Scorpion    Earth/ Machine Level 1 - A non-machine monster attacking Steel Scorpion will be destroyed at the end of your opponent's 3rd turn after the attack 250/300 Common

MRD-030
Ocubeam Monster Light/Fairy Level 5 1550/1650 Common

MRD-031
Leghul   Earth/ Insect  Level 1  This monster may attack your opponent's life points directly 300/350 Common

MRD-032
Ooguchi   Water/ Aqua Level 1  This monster may attack your opponent's life points directly 300/250 Common

MRD-033
Leogun Monster Earth/Beast Level 5 1750/1550 Common

MRD-034
Blast Juggler     Fire/ Machine Level 3  Offer this card as a tribute during your standby phase if it is face up to destroy 2 face-up monsters with an attack of 1000 or less 800/900 Common

MRD-035
Jinzo #7   Dark/ Machine Level 2  This monster may attack your opponent's life points directly 500/400 Common

MRD-036
Magician of Faith    Light/ Spellcaster Level 1   Flip: Return a Magic card from your graveyard to your hand. 300/400 Rare

MRD-037
Ancient Elf  Light/ Spellcaster Level 4 1450/1200 Common

MRD-038
Deepsea Shark Fusion Monster  Water/Fish Level 5    Bottom Dweller + Tongyo 1900/1600 Common

MRD-039
Bottom Dweller  Water/Fish Level 5 1650/1700 Common

MRD-040
Destroyer Golem  Earth/Rock Level 4 1500/1000 Common

MRD-041
Kaminari Attack Fusion Monster  Wind/ Thunder Level 5 Ocubeam + Mega Thunderball 1900/1400 Common

MRD-042
Rainbow Flower    Earth/Plant Level 2   This monster may attack your opponent's life points directly 400/500 Common

MRD-043
Morinphen Monster  Dark/Fiend Level 5 1550/1300 Common

MRD-044
Mega Thunderball Wind/ Thunder Level 2 750/600 Common

MRD-045
Tongyo  Monster Water/Fish Level 4 1350/800 Common

MRD-046
Empress Judge Fusion Monster Earth/ Warrior Level 6    Queen's Double + Hibikime 2100/1700 Common

MRD-047
Pale Beast  Earth/Beast Level 4 1500/1200 Common

MRD-048
Electric Lizard   Earth/ Thunder Level 3   A non Zombie-Type monster attacking electric lizard cannot attack the following turn 850/800 Common

MRD-049
Hunter Spider  Earth/Insect Level 5 1600/1400 Common

MRD-050
Ancient Lizard Warrior  Monster Earth/ Reptile Level 5 1400/1100 Common

MRD-051
Queen's Double    Earth/ Warrior Level 1     This Monster may attack your opponent's life points directly 350/300 Common

MRD-052
Trent  Earth/Plant Level 5 1500/1800 Common

MRD-053
Disk Magician  Dark/ Machine Level 4  1350/1000 Common

MRD-054
Hyosube  Water/ Aqua Level 4 1500/900 Common

MRD-055
Hibikime Monster Earth/ Warrior Level 4 1450/1000 Common

MRD-056
Fake Trap  When your opponent uses a Magic, Trap or   Card to destroy your Trap Card(s) this card can be destroyed as a substitute for your trap card(s).  N/A Rare

MRD-057
Tribute to The Doomed  Discard 1 Card from your hand to your graveyard. Destroy 1 monster  on the field regardless of its position N/A Super Rare

MRD-058
Soul Release  select up to 5 cards from either you or your opponent's graveyard and remove them from the current Duel N/A Common

MRD-059
The Cheerful Coffin  You can Discard up to 3 Monster Cards from your hand to the graveyard N/A Common

MRD-060
Change of Heart  Select and Control 1 opposing monster (regardless of its position) on the field until end of turn N/A Ultra Rare
Name Type Effect / Level Atk/Def Rarity

MRD-061
Baby Dragon Wind/ Dragon Level 3 1200/700 Common

MRD-062
Blackland Fire Dragon Dark/ Dragon Level 4 1500/800 Common

MRD-063
Swamp Battleguard   Earth/ Warrior Level 5     Increase the atk of this monster by 500 points for every Lava Battleguard on your side.  1800/1500 Common

MRD-064
Battle Steer  Earth/ Beast- Warior Level 5 1800/1300 Common

MRD-065
Time Wizard    Light/  Spellcaster Level 2      Toss a coin and call heads or tails, if you call it right, your opponent's monster on the field are destroyed. If you call it wrong, your own monsters on the field are destroyed and you lose life points equal to half the total ATK of the destroyed monsters. This card can only be used during your turn, once per turn. 500/400 Ultra Rare

MRD-066
Saggi the Dark Clown  Dark/ Spellcaster Level 3 600/1500 Common

MRD-067
Dragon Piper  Fire/Pyro Level 3     Flip: Destroys Dragon Capture Jar and turns all face up dragons into attack position 200/1800 Common

MRD-068
Illusionist Faceless Mage  Monster  Dark/ Spellcaster Level 5 1200/2200 Common

MRD-069
Sangan    Dark/ Fiend Level 3      When this monster is sent from the field into the grave yard, move 1 monster with an atk of 1500 or less from your deck into your hand. Your deck is then shuffled. 1000/600 Rare

MRD-070
Great Moth   Earth/ Insect Level 8   This monster can only be special summoned by offering a petit moth as a Tribute on the 4th turn of your turns after Petit moth has been equipped with cocoon of evolution. 2600/2500 Rare

MRD-071
Kuriboh      Dark/Fiend Level 1    Discard this card from your hand to the graveyard to make the damage inflicted to your life points by 1 opponent's monster 0. This effect must be activated during your opponent's battle phase. 300/200 Secret Rare

MRD-072
Jellyfish  Water/ Aqua Level 4 1200/1500 Common

MRD-073
Castle of Dark Illusions    Dark/Fiend Level 4     Flip: Increases the ATK and DEF of all Zombie type monsters by 200 points. As long as this card remains face-up on the field, Zombie-Type monsters continues to increase by 200 points during each of  your Standby Phases. This effect continues until your 4th turn after the card is activated.  920/1930 Common

MRD-074
King of Yamimakai  Dark/Fiend Level 5 2000/1530 Common

MRD-075
Catapult Turtle    Water/ Aqua Level 5   Offer 1 Monster on your side of the field as a tribute to inflict damage equal to half of the tribute monster's ATK points. Monsters used for a Tribute summon or that are offered as Tributes for other cards' effects are excluded. 1000/2000 Super Rare

MRD-076
Mystic Horseman Earth/ Beast Level 4 1300/1550 Common

MRD-077
Rabid Horseman  Fusion Monster  Earth/ Beast- Warrior Level 6    Battle Ox + Mystic Horseman 2000/1700 Common

MRD-078
Crass Clown    Dark/ Fiend  Level 4     When this card is changed from defense position to attack position, return  1 monster on your opponent's side of the field to the owner's hand. 1350/1400 Common

MRD-079
Pumpking the King of Ghosts     Dark/ Zombie Level 6      If Castle of Dark Illusions is face up on the field, increase the ATK and DEF of this card by 100 points. As Long as this Castle of Dark Illusions is on the field, this card continues to increase by 100 points during each of your standby phases. This effect continues until your 4th turn after the Card is activated  1800/2000 Common

MRD-080
Dream Clown    Earth/ Warrior Level 3    When this monster is changed from attack position to defense position, destroy 1 monster on the field. 1200/900 Common

MRD-081
Tainted Wisdom    Dark/Fiend  Level 3      When this card is changed from attack position to defense position, shuffle your deck. 1250/800 Common

MRD-082
Ancient Brain  Dark/Fiend Level 3 1000/700 Common

MRD-083
Guardian of the Labyrinth  Earth/ Warrior Level 4 1000/1200 Common

MRD-084
Prevent Rat  Earth/ Beast Level 4 500/2000 Common

MRD-085
The Little Swordsman of Aile    Water/ Warrior Level 3     Offer 1 monster on your side of the field as a tribute to infcrease this monster's ATK points by 700 until end of turn. 800/1300 Common

MRD-086
Princess of Tsurugi    Wind/ Warrior Level 3       Flip: INflicts 500 points of Direct Damage to your opponent's life points for each magic/trap card your opponent has on the field 900/700 Rare

MRD-087
Protector of the Throne  Earth/ Warrior Level 4 800/1500 Common

MRD-088
Tremendous Fire  Inflicts 1000 points of direct damage on your opponent's Life Points and 500 points of Direct Damage to your life points. N/A Common

MRD-089
Jirai Gumo    Earth/ Insect Level 4      When you attack with this card, toss a coin and call it. If you call it right, attack normally. If you call it wrong reduce your life points by half before attacking. 2200/100 Common

MRD-090
Shadow Ghoul      Dark/ Zombie Increase the ATK of this monster by 100 points for each monster in your own graveyard 1600/1300 Rare

MRD-091
Labyrinth Tank  Fusion Monster Dark/ Machine Level 7      Giga-Tech Wolf + Cannon Soldier 2400/2400 Common

MRD-092
Ryu-Kishin Powered  Monster Dark/ Fiend Level 4 1600/1200 Common

MRD-093
Bickuribox  Fusion Monster Dark/ Fiend Level 7       Crass Clown + Dream Clown 2300/2000 Common

MRD-094
Giltia the D. Knight  Fusion Monster Light/ Warrior Level 5   Guardian of the Labyrinth + Protector of the Throne 1850/1500 Common

MRD-095
Launcher Spider  Monster Fire/ Machine Level 7 2200/2500 Common

MRD-096
Giga-Tech Wolf Monster Fire/ Machine Level 4 1200/1400 Common

MRD-097
Thunder Dragon    Light/ Dragon Level 5     Discard this from your hand to the Graveyard to add up to 2 Thunder Dragon cards from your deck to your hand. Your deck is then shuffled. This effect is only activated during a Main Phase. 1600/1500 Common

MRD-098
7 Colored Fish  Monster Water/ Fish Level 4 1800/800 Common

MRD-099
The Immortal of Thunder    Light/ Thunder Level 4       Flip: You gain 3000 life points. After this card is flipped, when this is sent to the graveyard, you lose 5000 life points. 1500/1300 Common

MRD-100
Punished Eagle  Fusion Monster Wind/ Winged Beast Level 6   Blue-Winged Crown + Niwatori 2100/1800 Common

MRD-101
Insect Soldiers of the Sky    Wind/ Insect Level 3    The ATK of this card increases by 1000 points whenever it is attacking a Wind monster 1000/800 Common

MRD-102
Hoshiningen   Light/ Fairy Level 2     As long as this card remains face-up on the field, increase the atk of all Light Monsters by 500 and decrease the Atk of all Dark Monsters by 400 500/700 Rare

MRD-103
Musician King  Fusion Monster  Light/ Spellcaster Level 5      Witch of the Black Forest + Lady of Faith 1750/1500 Common

MRD-104
Yado Karu    Water/ Aqua Level 4    When this monster is changed from Defense position to Attack position, you can place any number of cards from your hand at the bottom of your deck in any order you desire. 900/1700 Common

MRD-105 Cyber Saurus  Fusion Monster Earth/ Machine Level 5    Blast Juggler + Two-Headed King Rex 1800/1400 Common

MRD-106
Cannon Soldier    Dark/ Machine Level 4      Offer 1 Monster on your side of the field as a tribute to inflict 500 points of direct damage to your opponent's life points. Monster used for a triute summoned or that are offered as tributes due to other cards' effects are excluded. 1400/1300 Rare

MRD-107
Muka Muka    Earth/Rock Level 2       Increase the ATK and DEF of this monster by 300 for each card in your hand. 600/300 Rare

MRD-108
The Bistro Butcher    Dark/Fiend  Level 4      When this card inflicts damage to your opponent, your opponent must draw 2 cards from his/her deck. 1800/1000 Common

MRD-109
Star Boy  Monster Water/ Aqua Level 2     As long as this card remains face-up on the field, increase the ATK of all water monsters by 500 points and decrease the ATK of all fire monsters by 400 points. 550/500 Rare

MRD-110
Milus Radiant    Earth/Beast Level 1      As long as this card remains face-up on the field, Increase the ATK of all Earth monsters by 500 and decrease the ATK of all wind monsters by 400 points. 300/250 Rare

MRD-111
Flame Cerebrus  Monster Fire/Pyro Level 6 2100/1800 Common

MRD-112
Niwatori  Monster Earth/ Winged Beast Level 3 900/800 Common

MRD-113
Dark Elf    Dark/ Spellcaster Level 4       This card requires a cost of 1000 of your life points to attack. 2000/800 Rare

MRD-114
Mushroom Man #2    Earth/ Warrior Level 3      A player controlling this monster loses 300 Life points during each of his/her standby phases when this card is on the field. Control of this card is shifted to your opponent by paying 500 life points at your own end phase. 1250/800 Common

MRD-115
Lava Battleguard    Earth/ Warrior Level 5        Increase the Def of this card by 500 for each swamp battleguard on your side of the field 1550/1800 Common

MRD-116 Witch of the Black Forest    Dark/ Spellcaster Level 4    When this monster is sent from the field to the graeyard, move 1 monster with a DEF of 1500 or less from your deck into your hand. Your deck is then shuffled. 1100/1200 Rare

MRD-117
Little Chimera     Fire/Beast Level 2    As long as this card is face-up on the field, increase the ATK of all fire monsters by 500 and decrease the ATK of all water monsters by 400 points. 600/550 Rare

MRD-118
Bladefly    Wind/ Insect Level 2     As long as this card is face-up on the field, increase the ATK of all wind monsters by 500 and decrease the ATK of all earth monsters by 400 points. 600/700 Rare

MRD-119
Lady of Faith  Monster Light/ Spellcaster Level 3 1100/800 Common

MRD-120
Twin-Headed Thunder Dragon  Fusion Monster Light/ Thunder Level 7    Thunder Dragon + Thunder Dragon 2800/2100 Super Rare

MRD-121
Witch's Apprentice    Dark/ Spellcaster Level 2        As long as this card is face-up on the field, increase the ATK of all Dark monsters by 500 and decrease the ATK of all light monsters by 400 points 550/500 Rare

MRD-122
Blue-Winged Crown  Monster  Wind/ Winged Beast Level 4 1600/1200 Common

MRD-123
Skull Knight  Fusion Monster   Dark/ Spellcaster Level 7     Tainted Wisdom + Ancient Brain 2650/2250 Common

MRD-124
Gazelle the King of Mythical  Beasts  Monster Earth/ Beast Level 4 1500/1200 Common

MRD-125
Garnecia Elefantis  Monster Earth/ Beast- Warrior Level 7 2400/2000 Super Rare

MRD-126
Barrel Dragon    Dark/ Machine Level 7     Toss a coin 3 times. If 2 out of 3 are heads, destroy 1 monster on  your opponent's side of the field. this card can only be used during your own turn, once per turn. 2600/2200 Ultra Rare

MRD-127
Solemn Judgement Counter Trap Pay half your life points when your opponent either activates a Magic or Trap or summons a monster (including special summon) to negate the action and destroy the cards involved. N/A Ultra Rare

MRD-128
Magic Jammer  Counter Trap discard 1 card from your hand to the Graveyard to negate the activation of a Magic Card and destroy it. N/A  Ultra Rare

MRD-129
Seven Tools of the  Bandit  Counter Trap Pay 1000 of your life pints to negate the activation of a Trap card and destroy it. N/A Ultra Rare

MRD-130
Horn of Heaven  Counter Trap offer 1 of your own monsters on the field as a tribute to negate the summon (including special summon) of a monster and destroy it. N/A Ultra Rare

MRD-131
Shield & Sword  Magic For 1 turn, each face-up monster's original ATK becomes their original DEF and their original DEF becomes their original ATK. Monsters summoned after this card's activation are excluded. N/A Rare

MRD-132
Sword of Deep-Seated  Equip Magic A monster card equipped with this card increases its ATK and DEF by 500. This this card is sent to the Graveyard place it on top of your deck. N/A Common

MRD-133
Block Attack  Magic Select 1 of your opponent's monsters and shift it to Defence mode. N/A Common

MRD-134
The Unhappy Maiden    Light/ Spellcaster Level 1 When this card is sent to the graveyard as a result of battle, the battle phase for that turn ends immediately. N/A common

MRD-135
Robbin' Goblin  Continous Trap EAch time 1 of your monsters inflicts damage to your opponent's life points, 1 card is randomly selected and discarded from your opponent's hand into their graveyard. N/A Rare

MRD-136
Germ Infection  Equip Magic the ATK of a non-machine type monster equipped with this card is decreased by 300 points at each of its standby phases N/A Common

MRD-137
Paralyzing Potion  Equip Magic A non machine type monster equipped with this card cannot attack N/A Common

MRD-138
Mirror Force  Trap When your opponent attacks, negate the attack and destroy all opponent's monsters in Attack position N/A Ultra Rare

MRD-139
Ring of Magnetism  Equip Magic A Monster equiped with this card decreases its ATK and DEF by 500 Points. All your opponent's monsters must attack the monster equipped with this card. N/A Common

MRD-140
Share the Pain  Magic Offer 1 monster on your side of the field as a tribute. Your opponent must select 1 monster on his/her side of the field and offer it as a tribute. N/A  Common

MRD-141
Stim-Pack  Equip Magic A Monster equiped with this card increases its ATK by 700 points. Its ATK is then decreased by 200 points at each of its standby phases. N/A Common

MRD-142
Heavy Storm  Destroys all Magic/Trap on the Field N/A Super Rare

MRD-000
Gate Guardian   Dark/ Warrior Level 11      This card can only be special summoned by offering Sanga of the Thunder, Kazejin, and Suijin on your side of the field as tribute.  3750/3400 Secret Rare

MRD-143
Thousand Dragon Fusion Monster Wind/ Dragon Level 7    Baby Dragon + Time Wizard 2400/2000 Secret Rare
 

Advertisements

 Click here for SwapitShop - Things you want for things you don't!

 

 

© HydroDragon's Cave: Yu-Gi-Oh Realm! HydroDragon. All rights reserved.
Hosted by www.Geocities.ws

1