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Dark Crisis
DCR-000
Vampire
Lord
(Dark/Zombie/5/2000/1500)
Each time this card inflicts Battle Damage to your opponent declare 1 card type
(Monster, Spell, or Trap). Your opponent selects 1 card of that type from
his/her Deck and sends it to the Graveyard. Also, when this card is destroyed
and sent to the Graveyard by you opponent’s card effect, it is Special Summoned
to the field during your next Standby Phase.
Secret Rare
DCR-001
Battle
Footballer
(Fire/Machine/4/1000/2100)
A cyborg with high defense power. Originally it was invented for a football
machine.
DCR-002
Nin-Ken
Dog
(Wind/Beast-Warrior/4/1800/1000)
A Ninja dog who has mastered extreme Ninjutsu. Through hard training, it learned
the technique to metamorphose into a human being.
DCR-003
Acrobat
Monkey
(Earth/Machine/3/1000/1800)
An autonomous monkey type robot which was developed with cutting-edge
technology. It moves very acrobatically.
DCR-004
Arsenal
Summoner
(Wind/Spellcaster/4/1600/1600)
FLIP: Select 1 card that includes “Guardian” in it’s card name from your Deck
and add it to your hand. You cannot select “Celtic Guardian”, “Winged Dragon,
Guardian of the Fortress #1”, “Winged Dragon Guardian of he Fortress #2”,
“Guardian of the Labyrinth”, or “The Reliable Guardian”.
DCR-005
Guardian
Elma
(Wind/Fairy/3/1300/1200)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a “Butterfly Dagger – Elma” on your side of the field. When this card
is Summoned successfully, you can select 1 appropriate Equip Spell in your
Graveyard and equip it to this card.
DCR-006
Guardian
Ceal
(Fire/Pyro/4/1700/1400)
This card can only be Normal Summoned, Flip Summoned or Special Summoned when
there is a “Shooting Star Box – Ceal” on your side of the field. Send an
(Spell/Equip) on your side of the field equipped to this card to the Graveyard
to destroy 1 monster on your opponent’s side of the field.
Ultra Rare
DCR-007
Guardian
Grarl
(Earth/Dinosaur/5/2500/1000)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a “Gravity Axe – Grarl” on your side of the field. If this is the only
card in your hand,, you can Special Summon it without Tribute.
Ultra Rare
DCR-008
Guardian
Baou
(Dark/Fiend/4/800/600)
This card can only be Normal Summoned Flip Summoned, or Special Summoned when
there is a “Wicked Breaking Flamberge – Baou” on your side of the field. Each
time 1 of your opponent’s monsters is destroyed and sent to the Graveyard in
battle by his monster increase the ATK of this card by 1000 points. Also negate
the effect of an Effect Monster that is destroyed by this monster in battle.
Rare
DCR-009
Guardian
Kay’est
(Water/Sea Serpent/4/1000/1800)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a “Rod of Silence – Kay’est” on your side of the field. This card is
unaffected by any (Spell)s and cannot be attacked by your opponent’s monsters.
DCR-010
Guardian
Tryce
(Light/Thunder/5/1900/1700)
This card can only be Normal Summoned, Flip Summoned, or Special Summoned when
there is a “Twin Swords of Flashing Light – Tryce” on your side of the field.
When this card is destroyed and sent to the Graveyard, Special Summon the
monster that was offered as a Tribute for this card.
Rare
DCR-011
Cyber
Raider
(Dark/Machine/4/1400/1000)
When this card is Normal Summond,, Flip Summoned, or Special Summoned
successfully, select and activate 1 of the following effects.
- Select 1 equipped Equip Spell Card and ddestroy it.
- Select 1 equipped Equip Card and equip iit to this card.
Short Print
DCR-012
Reflect
Bounder
(Light/Machine/4/1700/1000)
When this face-up Attack Position card is attacked by a monster on your
opponent's side of the field, before damage calculation is resolved in the
Damage Step, this card inflicts damage to your opponent's Life Points equal to
the ATK of line attacking monster. Then, after damage calculation is resolved,
this card is destroyed.
DCR-013
Little-Winguard
(Wind/Warrior/4/1400/1800)
Once during each of your End Phases, you can change the battle position of this
card.
Short Print
DCR-014
Des
Feral
Imp
(Dark/Reptile/4/1300/1400)
FLIP: Select 1 card from your Graveyard and add it to your Deck. Then shuffle
your Deck.
Rare
DCR-015
Different
Dimension
Dragon
(Light/Dragon/5/1200/1500)
The effect of a Spell or Trap Card cannot destroy this card unless the Spell or
Trap card specifically designates a target. This card cannot be destroyed as a
result of battle when this card battles with a monster with an ATK of 1900 or
less.
Super Rare
DCR-016
Shinato, King of a Higher Plane
(Fairy/Light/8/3300/3000)
Ritual: This card can only be Ritual Summoned with the Ritual Spell Card, "Shinato's
Ark". You must also offer monsters whose Level Stars equal to 8 or more as a
Tribute from the field or your hand. When a Defence Position monster on your
opponent's side of the field is destroyed and sent to the graveyard by this card
as a result of battle, inflict damage to your opponent's life points equal to
the original ATK of the destroyed monster.
Ultra Rare
DCR-017
Dark Flare Knight
(Dark/Warrior/6/2200/800)
Fusion: “Dark Magician” + “Flame Swordsman”
Any damage to the controller of this card from battle involving this monster
becomes 0. When this card is destroyed and sent to the Graveyard as a result of
battle Special Summon 1 “Mirage Knight” from your hand or Deck.
Super Rare
DCR-018
Mirage Knight
(Light/Thunder/2800/2000)
This card can only be Special Summoned by the effect of “Dark Flare Knight”.
When this card battles another monster, during Damage Calculation increase the
ATK of this card by the original ATK of the opponent’s monster. During the End
Phase after this card was involved in battle, remove this card from play.
Super Rare
DCR-019
Berserk Dragon
(Dark/Zombie/8/3500/0)
This card can only be Special Summoned by the effect of “A Deal With Dark
Ruler”. This card can attack all monsters on your opponent’s side of the field
once. You cannot ATK your opponent’s directly if you attack any monsters first.
Decrease the ATK of this card by 500 points during each of your End Phases.
Super Rare
DCR-020
Exodia
Necross
(Dark/Spellcaster/4/1800/0)
This card can only be Special Summoned by the effect of "Contract with Exodia".
This card is not destroyed as a result of battle at any time or by the effects
of Spell or Trap Cards. During each of your standby phases, increase the ATK of
this card by 500 points. This card is destroyed when you do not have all 5 of
these cards in your Graveyard: "Exodia the Forbidden One", "Right Arm of the
Forbidden One", "Left Arm of the Forbidden One", "Right Leg of the Forbidden
One", "Left Leg of the Forbidden One".
Ultra Rare
DCR-021
Gyaku-Gire
Panda
(Earth/Beast/3/800/1600)
The ATK of this card increases by 500 points for every monster on your
opponent’s side of the field. When this card attacks with an ATK that is higher
than the DEF of your opponent’s Defense Position monster inflict the difference
as Battle Damage to your opponent’s Life Points.
Short Print
DCR-022
Blindly
Loyal
Goblin
(Earth/Warrior/4/1800/1500)
As long as this card remains face-up on the field control of this card cannot
switch.
DCR-023
Despair
From
the
Dark
(Dark/Zombie/8/2800/3000)
When this card is sent directly from your hand or Deck to your Graveyard by your
opponent’s card effect, special Summon this card to your side of the field.
DCR-024
Maju
Garzett
(Dark/Fiend/7/?/0)
The ATK of this card becomes equal to the combined original ATK of the 2
monsters you offered as a Tribute to Tribute Summon this card.
Short Print
DCR-025
Fear
From
the
Dark
(Dark/Zombie/4/1700/1500)
When this card is sent directly from your hand or Deck to your Graveyard by your
opponent’s card effect, Special Summon this card to your side of the field.
Rare
DCR-026
Dark Scorpion – Chick
the Yellow
(Dark/Warrior/3/1000/1000)
When this card inflicts Battle Damage to your opponent’s Life Points, you can
select and activate 1 of the following effects:
- Return 1 card on the field to its owner’’s hand.
- See 1 card on the top of your opponent’ss Deck. Your opponent does not see the
card. Then return it on the top or the bottom of your opponent’s Deck.
Short Print
DCR-027
D. D. Warrior Lady
(Light/Warrior/4/1500/1600)
When this card battles another monster, after Damage Calculation you can remove
the opponent’s monster and this card from play.
Super Rare
DCR-028
Thousand
Needles
(Earth/Beast/4/1000/1800)
When this Defense Position card is attacked and the ATK of the attacking monster
is lower then DEF of this card, after Damage Calculation destroy the attacking
monster.
DCR-029
Shinato’s Ark
(Spell/Ritual)
This card is used to Ritual Summon “Shinato King of a Higher Plane”. You must
Also offer monsters whose total Level Stars equal 8 or more as a Tribute from
the field or your hand.
Short Print
DCR-030
A Deal With Dark Ruler
[yugi’s note: Note not exact wording]
(Spell/Quick)
If a level 8 or higher Monster goes to the Graveyard this turn you may activate
this card. Special Summon 1 Berserk Dragon from your hand or deck.
DCR-031
Contract with Exodia
(Spell)
You can only activate this card when you have “Exodia the Forbidden One”, “Right
Arm of the Forbidden One”, “Left Arm of the Forbidden One”, “Right Leg of the
Forbidden One”, and “Left Leg of the Forbidden One” in your Graveyard. Special
Summon 1 “Exodia Necross” from your hand.
Short Print
DCR-032
Butterfly Dagger – Elma
(Spell/Equip)
A monster equipped with this card increases its ATK by 300 points. When this
card is destroyed and sent to the Graveyard while equipped to a monster, this
card can be returned to the owner’s hand.
Super Rare
DCR-033
Shooting
Star
Bow – Ceal
(Spell/Equip)
A monster equipped with this card decreases its ATK by 1000 points. A monster
equipped with this card can attack your opponent’s Life Points directly.
DCR-034
Gravity
Axe –
Grarl
(Spell/Equip)
A monster equipped with this card increases its ATK by 500 points. As long as
this card remains face-up on the field monsters on your opponent’s side of the
field cannot change their battle position.
DCR-035
Wicked-Breaking Flamberge- Baou
(Spell/Equip)
You must send 1 card from your hand to your Graveyard when you activate this
card. A monster equipped with this card increases its ATK by 500 points.
When a monster equipped with this card destroys a monster with an effect on your
opponent’s side of the field in battle negate the effect of that monster.
Rare
DCR-036
Rod of Silence – Kay’est
(Spell/Equip)
A monster equipped with this card increases its DEF by 500 points. Negate the
effect of a Spell (excluding this card) that specifically designates a monster
equipped with this card as a target and destroy it.
DCR-037
Twin Swords of Flashing Light – Tryce
(Spell/Equip)
You must send 1 card from your hand to your Graveyard when you activate this
card. A monster equipped with this card decreases its ATK by 500 points. A
monster equipped with this card can attack twice during the same Battle Phase.
DCR-038
Precious
Cards
From
Beyond
(Spell/Continuous)
When you successfully Tribute Summon or Set a monster that required 2 or more
Tributes, draw 2 cards from you Deck.
DCR-039
Rod
of
the
Mind’s
Eye
(Spell/Equip)
When a monster equipped with this card inflicts Battle Damage to your opponent,
the damage becomes 1000 points.
DCR-040
Fairy
of
the
Spring
(Spell)
Select 1 Equip Spell from your Graveyard and add it to your hand. You cannot
activate that Equip Spell this turn.
Short Print
DCR-041
Token
Thanksgiving
(Spell)
Destroy all tokens on the field. Increase your Life Points by the number of
tokens destroy x 800 points.
DCR-042
Morale
Boost
(Spell/Continuous)
Each time a player equips an Equip Spell, that player’s Life Points increase by
1000 points. Each time an Equip Spell is destroyed or removed from the field,
inflict 1000 damage to the Life Points of the controller of that Equip Spell.
DCR-043
Non-Spellcasting
Area
(Spell/Continuous)
All face-up Monster Cards on the field, except for Effect Monsters, are
unaffected by any Spell Cards (excluding this card).
DCR-044
Different
Dimension
Gate
(Spell/Continuous)
Select 1 Monster Card each from you and your opponent’s sides of the field and
remove them from play. When this card is destroyed and sent to the Graveyard
return those monsters to the field in the same Battle Position as when they were
removed from play.
Rare
DCR-045
Final Attack Orders
(Trap/Continuous)
As long as this card remains face-up on the field, all face-up monsters on the
field are changed to Attack Position and their battle position cannot be
changed.
DCR-046
Staunch
Defender
(Trap)
You can only activate this card when your opponent declares an attack.
Select 1 face-up monster on your side of the field. During the turn this card is
activated your opponent can only attack the monster you selected.
Your opponent can only attack the selected monster with all face-up monsters on
his/her side of the field.
DCR-047
Ojama
Trio
(Trap)
Special Summon 3 “Ojama tokens” (Beast-type/Light/2 Stars/ATK 1000/DEF 0) in
Defense Position on your opponent’s side of the field. The tokens cannot be used
as a Tribute for a Tribute Summon. When an “Ojama Token” is destroyed, inflict
300 points of damage to the controller’s Life Points.
Short Print
DCR-048
Arsenal
Robber
(Trap)
Your opponent selects 1 Equip Spell from his/her Deck and sends it to the
Graveyard.
DCR-049
Skill
Drain
(Trap/Continuous)
Pay 1000 Life Points. As long as this card remains face-up on the field negate
the effects of all face-up Effect Monsters on the field.
DCR-050
Really
Eternal
Rest
(Trap)
Destroy all monsters equipped with Equip Cards.
DCR-051
Kaiser
Glider
(Light/Dragon/6/2400/2200)
This card is not destroyed as a result of battle when this card battles with a
monster with the same ATK. When this card is destroyed and sent to the
Graveyard, return 1 monster on the field to its owner's hand.
Ultra Rare
DCR-052
Interdimensional
Matter
Transporter
(Trap)
Select 1 face-up monster on your side of the field and remove it from play until
the End Phase of the turn this card is activated.
Ultra Rare
DCR-053
Cost
Down
(Spell)
Discard 1 card from your hand. Downgrade all Monster Cards in your hand by 2
Levels until the End Phase of the turn this card is activated Ultra Rare
DCR-054
Gagagigo
(Water/Reptile/4/1850/1000)
This young evildoer used to have an evil heart but by meeting a special person
he discovered justice.
DCR-055
D.
D. Trainer
(Dark/Fiend/1/100/2000)
A poor goblin that was sucked into a different dimension. However he’s doing his
best with his new destiny.
DCR-056
Ojama
Green
(Light/Beast/2/0/1000)
He’s one of the Ojama Trio. It’s said that he butts in by any means necessary.
It’s also said that when the three are together, something happens.
Short Print
DCR-057
Archfiend
Soldier
(Dark/Fiend/4/1900/1500)
An expert at battle who belongs to a crack diabolical unit. He’s famous because
he always gets the job done.
Rare
DCR-058
Pandemonium
Watchbear
(Dark/Beast/4/1300/1800)
As long as this card remains face-up on your side of the field, “Pandemonium” on
your side of the field cannot be destroyed by your opponent’s card effects.
DCR-059
Sasuke
Samurai #2
(Wind/Warrior/1/200/300)
Once per turn, during your Main Phase, you can pay 800 Life Points. If you do
this, until the End Phase, Spell and Traps cannot be activated.
DCR-060
Dark
Scorpion – Gorg the Strong
(Dark/Warrior/5/1800/1500)
When this card inflicts Battle Damage to your opponent’s Life Points you can
select and activate 1 of the following effects:
- Return 1 Monster Card on your opponent’ss side of the field to the top of its
owner’s Deck
- Send 1 card from the top of your opponennt’s Deck to the Graveyard.
DCR-061
Dark
Scorpion – Meanae the Thorn
(Dark/Warrior/4/1000/1800)
When this card inflicts Battle Damage to your opponent’s Life Points, you can
select and activate 1of the following effects:
- Select 1 card that includes “Dark Scorpiion” in its card name, or is named
“Cliff the Trap Remover”, from your Deck and add it to your hand.
- Select 1 card that includes “Dark Scorpiion” in its card name, or is named
“Cliff the Trap Remover”, from your Graveyard and add it to your hand.
Short Print
DCR-062
Outstanding
Dog
Marron
(Light/Beast/1/100/100)
When this card is sent to your Graveyard, it is returned to your Deck. Then
shuffle your Deck.
Short Print
DCR-063
Great
Maju
Gazett
(Dark/Fiend/6/0/0)
The ATK of this card becomes twice the original ATK of the tribute Monster you
used to Tribute Summon this card.
Rare
DCR-064
Iron
Blacksmith
Kotetsu
(Fire/Beast-Warrior/2/500/500)
FLIP: Select 1 Equip Spell from your Deck and add it to your hand.
DCR-065 Goblin
of
Greed
(Earth/Fiend/4/1000/1800)
As long as this card remains face-up on your side of the field, neither player
can discard from his/her hand as a cost.
DCR-066
Mefist
the
Infernal
General
(Dark/Fiend/5/1800/1700)
When this card attacks with an ATK that is higher than the DEF of your
opponent’s Defense Position monster, inflict the difference as Battle Damage to
your opponent’s Life Points,, select 1 card from your opponent’s hand randomly
and discard it.
Rare
DCR-067
Vilepawn
Archfiend
(Earth/Fiend/2/1200/200)
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is specifically designated as a
target of the effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is 3, negate the effect and destroy
the opponent’s card. As long as this card remains face-up on the field, your
opponent cannot attack another face-up Archfiend Monster Card.
DCR-068
Shadowknight
Archfiend
(Wind/Fiend/4/2000/1600)
The controller of this card pays 900 Life Points during each of his/her Standby
Phases (this is not optional). When this card is specifically designated as a
target of the effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is a 3, negate the effect and
destroy the opponent’s card. The Battle Damage this card inflicts to your
opponent’s Life Points is halved.
DCR-069
Darkbishop
Archfiend
(Water/Fiend/3/300/1400)
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When an Archfiend Monster Card on your side of
the field is specifically designated as a target of the effect of a card
controlled by your opponent when resolving the effect, roll a six-sided die. If
the Result is 1, 3, or 6 negate the effect and destroy the opponent’s card.
Rare
DCR-070
Desrook
Archfiend
(Light/Fiend/3/1100/1800)
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is specifically designated as a
target of the effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is 3, negate the effect and destroy
the opponent’s card. When a “Terrorking Archfiend” on your side of the field is
destroyed and sent to the Graveyard, you can send this card from your hand to
the Graveyard to Special Summon the “Terrorking Archfiend”.
DCR-071
Infernalqueen
Archfiend
(Fire/Fiend/4/900/1500)
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is specifically designated as a
target of the effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is 2 or 5, negate the effect and
destroy the opponent’s card. As long as this card remains on the field during
each Standby Phase increase the ATK of 1 Archfiend monster by 1000 points.
Rare
DCR-072
Terrorking
Archfiend
(Dark/Fiend/4/2000/1500)
You cannot Normal Summon or Flip Summon this card unless you have an Archfiend
Monster Card on your side of the field. The controller of this card pays 800
Life Points during each of his/her Standby Phases (this is not optional). When
this card is specifically designated as a target of the effect of a card
controlled by your opponent, when resolving the effect, roll a six-sided die. If
the result is 2 or 5, negate the effect and destroy the opponent’s card. Also
negate the effect of an Effect Monster that is destroyed by this monster in
battle.
Super Rare
DCR-073 Skull
Archfiend
of
Lightning
(Dark/Fiend/6/2500/1200)
The controller of this card pays 500 Life Points during each of his/her Standby
Phases (this is not optional). When this card is specifically designated as a
target of the effect of a card controlled by your opponent, when resolving the
effect, roll a six-sided die. If the result is 1, 3, or 5, negate the effect and
destroy the opponent’s card.
Ultra Rare
DCR-074
Metallizing
Parasite
–
Lunatte
(Water/Aqua/7/1000/500)
Union: Once per turn, during your Main Phase, if you control this monster on the
field, you can equip it to a face-up monster on your side of the field as an
Equip Spell OR change it back to a monster in face-up Attack Position.
When equipped to a monster by this card’s effect, that monster will not be
affected by the effects of Spell controlled by your opponent. (1 monster can
only be equipped with 1 Union Monster at a time. If the monster that this card
is equipped to is destroyed in battle, this card is destroyed instead).
Rare
DCR-075
Tsukuyomi
(Dark/Spellcaster/4/1100/1400)
Spirit: This card cannot be Special Summoned. This card returns to the owner’s
hand during the End Phase of the turn that it is Normal Summoned, Flip Summoned,
or flipped face-up. When this card is Normal Summoned, Flip Summoned, or flipped
face-up, flip 1 face-up monster on the field into face-down Defense Position.
Rare
DCR-076
Mudora
(Earth/Fairy/4/1500/1800)
The ATK of this card increases by 200 points for every Fairy-Type monster in
your Graveyard Super Rare
DCR-077
Keldo
(Earth/Fairy/4/1200/1600)
When this card is destroyed and sent to the Graveyard as a result of battle,
select 2 cards from your opponent’s Graveyard and return them to your opponent’s
Deck. Your opponent then shuffles his/her deck.
DCR-078
Kelbek
(Earth/Fairy/4/1500/1800)
Any monster that attacks this card is returned to its owner’s hand. Damage
calculation is applied normally.
DCR-079
Zolga
(Earth/Fairy/4/1700/1200)
The controller of this card increases his/her Life Points by 2000 points when
this monster is offered as a Tribute far a successful Tribute Summon or Set.
Short Print
DCR-080
Agido
(Earth/Fairy/4/1500/1300)
When this card is destroyed and sent to the Graveyard as a result of battle,
roll a six-sided die. You can Special Summon 1 Fairy-Type monster from your
Graveyard whose Level Stars are equal to the number rolled. If the result is 6,
you can Special Summon a Level 6 or higher monster.
DCR-081
Legendary
Flame
Lord
(Fire/Spellcaster/7/2400/2000)
Ritual: This card can only be Ritual Summoned with the Ritual Spell
“Incandescent Ordeal”. You must also offer monsters whose total Level Stars
equal 7 or more as a tribute from the field or your hand. Each time you or your
opponent activates 1 Spell, put 1 Spell Counter on this card. Remove 3 Spell
Counters from this card to destroy all monsters on the field except this card.
Rare
DCR-082 Dark
Master – Zorc
(Dark/Fiend/8/2700/1500)
Ritual: This card can only be Ritual Summoned with the Ritual Spell “Contract
with the Dark Master”. You must also offer monsters whose total Level Stars
equal 8 or more as a Tribute from the field or your hand. During your turn you
can roll 1 six-sided die. If the result is 1 or 2, destroy all monsters on your
opponent’s side of the field. If the result is 3, 4, or 5, destroy 1 monster on
your opponent’s side of the field. If the result is 6, destroy all monsters on
your side of the field.
Super Rare
DCR-083
Spell
Reproduction
(Spell)
Send 2 Spells from your hand to the Graveyard. Select 1 Spell from your
Graveyard and add it to your hand.
DCR-084
Dragged Down into the Grave
(Spell)
You and your opponent look at each other’s hands, select 1 card from each
other’s hands and discard them to the Graveyard, and each draw 1 card.
DCR-085
Incandescent
Ordeal
(Spell/Ritual)
This card is used to Ritual Summon “Legendary Flame Lord”. You must also offer
monsters whose total Level Stars equal 7 or more as a Tribute from the field on
your hand.
Short Print
DCR-086
Contract with the Abyss
(Spell/Ritual)
This card is used to Ritual Summon any Dark Monster. You must also offer
monsters from the field or you hand whose total Level Stars equal the Level
Stars of the Ritual Monster you are attempting to Ritual Summon.
Rare
DCR-087
Contract
with
the
Dark
Master
(Spell/Ritual)
This card is used to Ritual Summon “Dark Master – Zorc”. You must also offer
monsters whose total Level Stars equals 8 or more as a tribute from the field or
your hand.
DCR-088
Falling
Down
(Spell/Equip)
Destroy this card if there are no face-up Archfiend cards on your side of the
field. Take control of 1 of your opponent’s face-up monsters. Inflict 800 points
of damage to your Life Points during each of your opponent’s Standby Phases.
DCR-089
Checkmate
(Spell)
Offer 1 Archfiend monster on your side of the field as a Tribute. During the
turn this card is activated, 1 “Terrorking Archfiend” on your side of the field
can attack your opponent’s Life Points directly.
DCR-090
Cestus of Dagla
(Spell/Equip)
This card can only be equipped to Fairy-Type monsters. A monster equipped with
this card increases its ATK by 500 points. When this card inflicts Battle Damage
to your opponent’s Life Points, increase your Life Points by an equal amount.
DCR-091
Final
Countdown
(Spell)
Pay 2000 Life Points. After 20 turns have passed after you activate this card
(counting the turn you activate this card as the 1st turn), you win the Duel.
Short Print
DCR-092
Archfiend’s
Oath
(Spell/Continuous)
Once per turn you can pay 500 Life Points to declare 1 card name. Pick up the
top card from your Deck and if the card name is the one you declared, add it to
your hand. If not, send the card you picked up to the Graveyard.
DCR-093
Mustering of the Dark Scorpions
(Spell)
You can only activate this card when you have “Don Zaloog” face-up on your side
of the field. You can Special Summon any of the cards from your hand that
include “Dark Scorpion” in the card name, or are named “Cliff the Trap Remover”.
You cannot Special Summon 2 cards with the same card name by the effect of this
card.
DCR-094
Pandemonium
(Spell/Field)
Neither player has to pay Life Points during the Standby Phase for Archfiend
monsters. Each time a player’s Archfiend Monster Card(s) are destroyed and sent
to the Graveyard except as a result of battle, that player can select 1
Archfiend Monster Card from his/her Deck that has fewer Level Stars than the
destroyed card and add it to his/her hand.
Short Print
DCR-095
Alter
for
Tribute
(Trap)
Select 1 monster on your side of the field and send it to the Graveyard.
Increase your Life Points by an amount equal to the original ATK of the monster.
DCR-096
Frozen
Soul
(Trap)
You can only activate this card when your opponent’s Life Points are at least
2000 points higher than yours. Your opponent skips his/her next Battle Phase.
DCR-097
Battle-Scarred
(Trap/Continuous)
Select 1 Archfiend monster on your side of the field when you activate this
card. When the monster’s controller pays Life Points during the Standby Phase
for the selected monster that player’s opponent also must pay equal Life Points.
If this card is destroyed or removed from the field, destroy the selected
monster. When the selected monster is destroyed or removed from the field, this
card is also destroyed.
DCR-098
Dark
Scorpion
Combination
(Trap)
You can only activate this card when you have “Don Zaloog”, “Cliff the Trap
Remover” Dark Scorpion – Chick the Yellow”, “Dark Scorpion – Gorg the Strong”,
and “Dark Scorpion – Meanae the Thorn” face-up on your side of the field. During
the turn this card is activated any of these 5 cards can attack your opponent’s
Life Points directly. In that case, the Battle Damage inflicted by each of those
cards (that attack your opponent’s Life Points directly becomes 400 points.
Rare
DCR-099
Archfiend’s
Roar
(Trap)
Pay 500 Life Points to activate this card. Special Summon 1 Archfiend Monster
Card from your Graveyard. This monster cannot be offered as a Tribute under any
conditions and is destroyed during the End Phase of this turn.
DCR-100
Dice Re-Roll
(Trap)
After this card is activated, for the rest of the turn you can negate 1
six-sided die roll and re-roll it.
Short Print
DCR-101
Spell
Vanishing
(Trap/Counter)
Discard 2 cards from your hand to negate the activation of a Spell and destroy
it. Also, check your opponent’s hand and deck and if you find any Spell Cards of
the same name as the destroyed Spell send all of the to the Graveyard Super Rare
DCR-102
Sakuretsu
Armor
(Trap)
You can only activate this card when your opponent declares and attack.
Destroy the attacking monster.
DCR-103
Ray of Hope
(Trap)
Select 2 Light monsters from your Graveyard and add them to your Deck. Then
shuffle your Deck.
DCR-104
Blast Held By A Tribute
(Trap)
You can only activate this card when an opponent declares an attack with a
monster on his/her side of the field that has been Tribute Summoned or Set.
Destroy all face-up monsters on your opponent’s side of the field and inflict
1000 points of damage to your opponent’s lifepoints.
DCR-105 Judgment
of
Anubis
(Trap/Conuter)
Discard 1 card from your hand to negate the activation and the effect of a Spell
controlled by your opponent that includes the effect of destroying Spell and/or
Traps on the field and destroy it. Then, you can destroy 1 face up monster on
your opponent's side of the field and inflict damage to your opponent equal to
the ATK of the destroyed monster.
Secret Rare |