will be used to handle all dice rolls. Prior to each session, I may require a "bull sheet" which is a collection of pre-generated rolls per character. This will help quicken the game by giving me access to dice rolls for such things as PER rolls and the like. All combat and any critical rolls will be made at the time the narrative requires it to be made.
An attempt will be made to keep the actual score needed to accomplish a task a mystery.
The GM may take certain liberties (rare) with the rules in order to further the enjoyment of the players and make the game more exciting.
The GM will have a copy of all character sheets and items possessed by a character. If the item isn't on the sheet, the character will not be able to use it. The GM will be keeping track of the character's status and the status of any items on the character's person.
Players are encouraged to take creative freedoms in regards to their character's personalities, actions, reactions, speech and motivations. They may assist in the narrative as to what they intend to accomplish due to their actions or inaction. When responding to a situation, the player should do their best to capture the moment in a descriptive style that will benefit all who read the post.
The roles of all NPCs are left for the GM. Players should take the proper caution when basing any actions they may take on how they think NPCs should respond.
The GM will contact, through ICQ and/or e-mail, individual participants when only that participant will gain information or insight. It will be up to that player whether or not he or she desires to share that with the other participants.
Any comments or questions will be entertained. If all the above terms are agreeable,
then