Kaydan the Curse King (3rd Edition Statistics)

Type: Humanoid (Mutated Human)

Rank: 10

Alliance Affiliation: Iron Society Leader (Northeastern)

Specialty: Mutations and Neobiology

4TH Edition Category: Esper (?)

Followers: 10D6 Mutated Humans, Animals and Plants at any given time

CHAR

SCORE

MOD

 

CHAR

SCORE

MOD

PS

14

+1

 

MS

17

+2

DX

17

+2

 

IN

13

+1

CN

12

0

 

CH

16

+2

Hit Points: 138

 

Hair: Silver (long, shaggy)

Tech Level: II

 

Eyes: Black

Base: Outpost Ferro

 

Skin: Ruby

 

Actor that could play the role: James Spader (not quite, but right style, a little thinner)

 

PHYSICAL MUTATIONS: Wings (14), Heightened Precision (9), Multiple Body Parts (three hearts) (11),

Radar (13), Sonic Blast (18), Chameleon Powers (9), Taller (7)

MENTAL MUTATIONS: MUTATE* (18), Reflection (10), Stunning Force (12), Mental Control of Body (13),

Fear Generation (17)

 

*MUTATE (Unique mutation. Not for Player Characters!)

Range: Mutation Duration: Permanent Number: One

Modifier: MS Use: 3 per 24 hours Effect: Mutation Gain

Description: This power gives the mutant the ability to bestow a single random mutation (or defect) upon the target. The mutation is the exact opposite of the Mental Mutation Devolution. The mutant uses the mutation score as the Attack Rank. When the power hits (effectively or not), the target takes 1/4x the Mutation score in mental damage. The target is then sent into a deep coma while the body reworks the physiology accordingly. The coma lasts for 3D6 weeks minus the target's CON in days. A favorable mutation will be bestowed on any colored result whereas a white result means no success. A black result yields a defect. The target must make a CON check vs. the result or better in order to avoid recieving a defective equivalent of the power rolled (ex. instead of wings, the recipient recieves nonfunctional bulky stubs on his shoulder blades). The mutant will himself be drained (and thus helpless) for 1D4 hours, limited to only the most basic movements including talking. If the mutant rolls a blue or better CON result, he or she will only be incapacitated until they get time to catch their breath. The resulting mutation will be rolled randomly from the (1-5) physical or (6) mental mutation tables with a starting score of 2D6 +/- MS mod. as usual.

Skill List:

 

Talent List:

 

Acrobatics

 

Command

Listening

Lockpicking

 

Gambling

Dodging

Trapping

 

Language: Body

Weather Prediction

 

 

Language: Serf

Ambidexterity

 

 

Hunting

Sighting

 

 

Firebuilding

Track Identification

 

Favored Armor:

Modified Plastic Armor (no coverage in back, needs wing holes)

 

Favored Weapons: (which he has access to, if not on his person)

Trident (favored), Laser Pistol, Vibro Blade

 

Commonly Carried Equipment:

Genetic Booster (3), Dice, IR/UV Goggles, Geiger Counter, Compass, Canteen, Twine, Leather Gloves

 

Briefing: Kaydan is a marvelously frightful entity that appears as if he came from the Underworld itself. With his ruby red skin, long silver hair, bat-like wings and black eyes he has stopped weak opposition only with his looks (and a little help from his Fear Generation). He plays the part well, but in reality he is a whimsical, entertaining host who treats his allies very well. His archenemies are the Knights of Genetic Purity, and he lives to go to the rescue of persecuted mutants. Those unfortunate enough to not possess mutations, or those who desire more powerful ones, come to him for his abilities. He requires loyalty to him in return. He sheepishly regards his powers as "Curses" due to the conditioning that he received at the hands of KGP slave traders when he was very young. The great potential for his unique Mutation gift may not ever be fully appreciated since he is extremely cautious with whom he shares it with. He serves the Iron Society very well and is a model leader concerning all that the Alliance represents.

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