WASTELAND HERO
CAMPAIGN GROUND RULES SHEET
For the SHATTERED EARTH PBeM
GENERAL DESCRIPTION:
This campaign will take the PCs on wild quest that will unfold as the story progresses. Taking form over the course of many adventures, the PCs will roam the dark reaches of what remains of America (now called Newmerica). From the Hardlands to the radioactive slagpiles of once great cities, from one polluted ocean to the other, the PCs will travel in quest to secure the future of what remains of mankind. Driven by this purpose, they will be subjected to nightmarish creatures, harsh environments and pushed to the brink of insanity all for the sake of adventure.
IMPORTANCE OF THE PC's:
The PCs may eventually become extremely important. They will have a chance to be the premier heroes of a shattered civilization. They will start out as unremarkable individuals who will have a hard time getting any notice and especially any respect. Ideally they will have a chance to work their way up to a legendary status. Other individuals exist with abilities that rival, and even surpass, those of the PCs - but the PCs can eventually become the heroes of the land. As the PCs gain experience, they will also gain renown, for better and worse, and their exploits may become the basis of stories told throughout the Wastelands.
CAMPAIGN TONE:
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Morality: |
Some cross over between good vs. evil |
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Realism: |
Realistic |
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Outlook: |
Successes balanced by failures |
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Seriousness: |
Almost entirely serious |
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Continuity: |
Entirely serial -- (almost) everything must fit into the storyline |
PHYSICAL WORLD:
See both the
Introduction and Ecology sections of the Wasteland HERO Rules Supplement.
CHARACTER BUILDING GUIDELINES:
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Starting points for the PC's: |
150 |
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Max points from one Disadvantage Category: |
25 |
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Maximum Disadvantage Points for the PC's: |
75 |
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Automatically have Characteristic Maxima disadvantage at no point value: |
YES |
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Character can carry normal technology (weapons, etc) at no point cost: |
YES |
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Power Levels |
Beginning Range |
Maximum |
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Attack Powers |
10-30 points |
40 points |
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Defense Powers |
4-8 / 2r-6r |
15 / 10r |
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Skill Rolls |
8-14 or less |
15 or less |
See also the
Character Creation section of the Rules Supplement.
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CAMPAIGN RULES |
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Combat Uses Hit Location Chart |
Yes |
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Knockdown Rules Used |
Yes |
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Long Term Endurance Rules Used |
Yes |
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Limited Push |
Yes |
HOUSE RULES
Rules will be used as written in the Wasteland Hero Supplement.
The
Web Dice Server from IRONY GAMES will be used for making the dice rolls.
CHARACTER REQUIREMENTS
No restraints will be placed on the availability of Powers, Talents, Skills, Perks or Disadvantages outside that which is described in the
Character Creation section.