"Blade"

As played by Cory Hart

Genotype: Human Mutant

Appearance: Blade has blue-tinged almost metallic skin. He is tall and burly, which can make him look intimidating, but despite this his personality is pleasant and often helpful.

Score CHAR Cost Score CHAR Cost

30 STR 0* 10/5r PD 0* OCV: 4 CHARS 28

12 DEX 6 7/5r ED 0* DCV: 4 Powers: 40

15 CON 10 3 SPD 8 ECV: 3 Skills:

11 BOD 2 9 REC 0* Phases: 4, 8, 12 TOTAL

13 INT 3 30 END 0 Carry: 1600 kg XPs:

10 EGO 0 34 STN 0* Move: Running 6" Unspent:

10 PRE 0 Swimming 2"

8 COM -1 Jump 2"

COST: MUTATIONS: (END)

30 Enhanced Musculature: Density Increase, 0 END, Persistent (+1), Always On (-1/2), weighs 1600 kg (0)

3 Chiton: Damage Resistance +5rPD / +5rED, Sectional: Locations 3-5, 9-13 (-1) (0)

7 Enhanced Metabolism: Regeneration 2 BOD/Turn, Costs END (-1/2), END x4 (-1 1/2), (10)

Cost Skills / Talents / Perks 75+ Disadvantages

3 Appraisal 20 DF: Concealable, Noticed (Rough Appearance)

1 Breakfall 15 DF: Concealable, Always Noticed (Silvery-blue tinted skin)

4 Climbing +1 15 Hunted by Anti-Mutant Forces, More Pwr, NCI, LGA, 8-

6 Combat Levels: +2 w/Knives 10 Phys: Extreme Weight, All the time, Slightly

3 Combat Levels: +1 w/Strength 5 Phys: Not Recognized on human scans

4 Concealment +1 10 Psych: Uncomfortable in crowds, Common, Moderate

2 Deduction 20 Watched by Local Factions, As Powerful, NCI, LGA, 8-

1 FAM: Ash Faults Life Forms

1 FAM: Combat Forms

1 FAM: Disguise

1 FAM: Edible Plants and Herbs

1 FAM: Human Technology

1 FAM: Mutant Safe Zones

1 FAM: Radiation Safety

1 FAM: Riding

1 FAM: Shelter Construction

1 FAM: Water Purification

3 Hunting

2 KS: Area Roads / Trade Routes

2 KS: Gecks

2 KS: Geographic Landmarks

2 KS: Knives (hobby)

2 Settlements

2 KS: Vicinity of Dune City

2 Wasteland Terrain

2 Wastelands

2 LS: New English (4 pts)

3 Navigation

4 Paramedic +1

3 Preservation

3 PS: Wanderer +1

2 Stealth

4 Survival +1

3 Tracking

3 Weather Prediction

2 WF: Knives

WEAPONS (Rank): OCV RMod Damage STNx STR Ammo ROF Notes

Energy Saber (U) +1 -- 1½D6 K E 0 9 -- AP x2, Requires batteries (three lithium), no STR bonus

Throwing Knife (H) +1 0 1D6-1 K 0 8 1 1 Can be thrown

Knife (M) +1 -- 1D6-1 K 0 10 -- --

Fire Axe (M) 0 -- 2D6 K 0 18 -- -- Two-handed

Sledge Hammer (M) 0 -- 1½D6 K 0 17 -- -- Two-handed

ARMOR: rDEF Notes

DC Clothing 1

Roadkiller Helmet 5r/+5 PD Locations 3-5, UV Vision

Small Shield 4 +1 DCV, STR Min = 5 (metal w/wooden handle)

EQUIPMENT: TVU: Tech: Notes:

BACKGROUND:

Hosted by www.Geocities.ws

1