TURN ON WORD WRAP!


          ****************************************
	  	          FSFW95
            Air Canada Boeing 747-133 C-FTOC 
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DESCRIPTION

Air Canada Boeing 747-133, registration C-FTOC(fleet #303), was the third 747 purchased by Air Canada.  It is one of the last two -100s currently in Air Canada's fleet.  Air Canada has recently announced a plan to retire all it's "classic" 747s.  They are to be replaced by more Airbus A340-300s and some new A330s.  C-FTOC(ser. no. 20015) has served it's whole life with Air Canada and was delivered new in June 1971.  It features the modified upper deck (10 windows), which was incorporated into all of Air Canada's 747s in the late 1970s.

The flight model is by Kentaro Kenako with some slight modifications by me.  The zero fuel weight is set at 423,000 lbs.  To determine landing/take-off weights, add this to the total fuel on-board (use the pull down menu because FS fuel gauges don't work above 100000 lbs).  Max landing weight is 585,000 lbs.

The original AFX (-400) by Craig Mosher. -100/200 mods by Robert Randazzo & John Kean.  Thanks!

Thanks to Ian Donohue for his great ADE-32 program which made this
flight model possible.  

USAGE

Microsoft Flight Simulator for Windows 95 is required to use this. 
Copy the AC_7471.AIR and AC_7471.MDL files to your \PILOTS directory.  
Copy all the AC_7471.?AF files to your \TEXTURE directory.



FLYING THE CLASSIC 747

This model has been set-up at a GTOW of 736,000 lbs. 585,000 lbs is Max landing weight, burn or reduce fuel before landing!  Use ADE-32 by Ian Donohue to increase GTOW & payload if required.  Use the FSFW menu option "Engines & Fuel" to reduce the amount of fuel to temporarily reduce weight for shorter runway ops.  MAKE SURE "Display Indicated Airspeed" option is ON in your preferences section.


Min. Runway required at 736,000 lbs = 10500ft (Balanced field length, Flap 10)

Note: THIS MODEL HAS 8 FLAP SETTINGS. (standard FSFW95 737 model)

        1st notch  =  Flaps 1
	2nd notch  =  Not used
	3rd notch  =  Flaps 5
        4th notch  =  Flaps 10 (light load/long runway take-off setting)
	5th notch  =  Not used  
        6th notch  =  Flaps 20 (heavy load/shorter runway take-off setting)
	7th notch  =  Flaps 25 (optional landing setting)
	8th notch  =  Flaps 30 (normal landing setting)


V1, VR & V2 Chart (ICAO Balanced Field)

	  FLAPS  20
A/C		    
GWT	 V1   VR      V2
------------------------
MAX	146  158     170	
725	143  155     168	
700	141  152     166
675	139  149     164
650	137  146     161
625     135  143     158
600     132  141     155
575     130  139     152
550     128  136     148
525 or< 125  134     145


	  FLAPS  10
A/C		    
GWT	 V1   VR      V2
------------------------
MAX	156  167     178	
725	153  164     176	
700	151  162     174
675	149  159     172
650	147  157     170
625     145  155     168
600     142  151     165
575     140  149     162
550     138  147     158
525 or< 135  144     155



Take-off & Climb:  Use 10 or 20 deg of flap. (As required)
		   Max. N1 for T/O is 104% or 940 EGT. Use less, like 100%, when
		   possible to save engine wear.	
                   Rotate at max. 3 deg per sec. to 15 deg nose up.
		   DO NOT EXCEED 10 deg. NOSE UP UNTIL AIRBORNE OR YOU MAY STRIKE THE TAIL!
		   Climb at min. of V2 + 10 Kts to 1000 ft above field height.
                   At 1000', lower nose to 8-10 deg. & allow aircraft to accelerate.
		   Thru V2 + 20 select flaps 10 (if at 20 deg. for take-off)
		   Set climb thrust
	           Maintain 200 Kts maximum until above 3000 ft above ground.
		   Thru V2 + 40 select flaps 5
		   Thru V2 + 60 select flaps 1
		   At V2 + 80 select flaps 0 (up)
		   MAINTAIN 250 kts til 10000 ft.
		   Engage YAW DAMPNER on autopilot panel.
                   Above 10,000 ft, lower nose & accelerate to 320 kts.
                   Set 29.92 on thru 18,000 ft
		   Maintain 320 kts until reaching 0.70 Mach, maintain 0.7M

Cruise:		   Accelerate to typical cruise of Mach 0.80 - 0.83 
		   Set cruise power	
                   NOTE: FSFW doesn't use lapse rate (ie; temp colder
		         with altitude) so you will have poor performance
                         if you don't have a realistic (sub-zero) temp
			 layer at your cruising flight level.

Descent:	   At 3 times your altitude + 10 nautical miles back
		   (eg. 103 nm back if cruising at 31,000 ft)
		   from your destination reduce power to almost idle.
		   Maintain cruise mach until you indicate 320 kts.
	           (If cruise airpseed is higher than 320 then slow down)
		   Keep checking your descent profile (eg. at 70 nm back
 		   You should be at 20,000 ft) and adjust descent rate.
	 	   At 13,000 ft reduce power to idle and raise
		   nose to achieve 250 kts before reaching 10,000 ft.
		   Maintain 250 kts below 10,000.

Approach &Landing: At 18 miles back start reducing speed.
		   Once below 250 kts, select flaps 1. Reduce to BUG + 60
		   If a Hold is required, Hold at 230 kts & Flaps 1.
		   At BUG + 60, select flaps  5, reduce to BUG + 40
		   At BUG + 40, select flaps 10, reduce to BUG + 20
                   Maintain BUG + 20 kts til 1 dot below ILS GP.
		   At 1 dot below GP, select gear down & flaps 20,  Maintain BUG + 10
	           Crossing the FAF/OM select Flap 30 maintain BUG + 1/2 wind gust.
		   (Optional: flaps 25 landing, use BUG + 5 + 1/2 gust)
		   TURN YAW DAMPNER OFF.

                   At 50 ft, power to idle & flare. Use spoilers & air
		   brake on touchdown.  Park brake can be used to simulate
		   Anti-skid system.  Note: Reverse must be off below 60 kts.


				BUG SPEEDS FOR LANDING
				----------------------
				600,000 lbs =  150 kts
				585,000 lbs =  148 kts
				550,000 lbs =  145 kts
				525,000 lbs =  143 kts
				500,000 lbs =  141 kts
				475,000 lbs =  139 kts
				450,000 lbs =  137 kts	


LIMITATIONS

This aircraft model is made available for the private use of Microsoft
Flight Simulator enthusiasts.  The original, unaltered archive file may 
be freely distributed and uploaded to BBS and FTP sites.  Under no 
circumstances may this model be packaged, bundled or otherwise sold for 
profit without the author's written permission.

Original Copyrights 1997 apply and all Rights Reserved by original authors.
Re-paint & flight model by Steve Weiher, August 1997.  (e-mail: weihers@ns.sympatico.ca)


Other re-paints of mine:

	Air Canada/Air Nova BAe 146-200		-  AC_146QK.zip
	Air Canada/Air BC BAe 146-200		-  AC_146ZX.zip
	Air Canada Boeing 727-233A (Circa 1983) -  AC_7272.zip
	Air Transat Boeing 727-233A 		-  TS_7272.zip
	Canadian Regional F-28 mk. 1000         -  F28_cdnr.zip
	Air Canada DC-9-32 (circa 1989)         -  AC_DC9a.zip

Avail at FTP.IUP.EDU or FlightSim.com
