Chris's Freecell

D&D



Cleric Experience Table
Spells/Level
Level XP 1 2 3 4 5 6 7
1 0 - - - - - - -
2 1,500 1 - - - - - -
3 3,000 2 - - - - - -
4 6,000 2 1 - - - - -
5 12,000 2 2 - - - - -
6 25,000 2 2 1 - - - -
7 50,000 3 2 2 - - - -
8 100,000 3 3 2 1 - - -
9 200,000 3 3 3 2 - - -
10 300,000 4 4 3 2 1 - -
11 400,000 4 4 3 3 2 - -
12 500,000 4 4 4 3 2 1 -
13 600,000 5 5 4 3 2 2 -
14 700,000 5 5 5 3 3 2 -
15 800,000 6 5 5 3 3 3 -
16 900,000 6 5 5 4 4 3 -
17 1,000,000 6 6 5 4 4 3 1
18 1,100,000 6 6 5 4 4 3 2
19 1,200,000 7 6 5 4 4 4 2
20 1,300,000 7 6 5 4 4 4 3
21 1,400,000 7 6 5 5 5 4 3
22 1,500,000 7 6 5 5 5 4 4
23 1,600,000 7 7 6 6 5 4 4
24 1,700,000 8 7 6 6 5 5 4
25 1,800,000 8 7 6 6 5 5 5
26 1,900,000 8 7 7 6 6 5 5
27 2,000,000 8 8 7 6 6 6 5
28 2,100,000 8 8 7 7 7 6 5
29 2,200,000 8 8 7 7 7 6 6
30 2,300,000 8 8 8 7 7 7 6
31 2,400,000 8 8 8 8 8 7 6
32 2,500,000 9 8 8 8 8 7 7
33 2,600,000 9 9 8 8 8 8 7
34 2,700,000 9 9 9 8 8 8 8
35 2,800,000 9 9 9 9 9 8 8
36 2,900,000 9 9 9 9 9 9 9
Cleric Saving Throws Table
Levels 1-4 5-8 9-12 13-16 17-20 12-24 25-28 29-32 33-36
Death Ray/Poison 11 9 7 6 5 4 3 2 2
Magic Wands 12 10 8 7 6 5 4 3 2
Paralysis/Turn to Stone 14 12 10 8 6 5 4 3 2
Dragon Breath 16 14 12 10 8 6 4 3 2
Rod/Staff/Spell 15 13 11 9 7 5 4 3 2




Turning Undead Table (Roll 2d6)
Cleric's Level
Undead 1 2 3 4 5 6 7 8 9-10 11-12 13-14 15-16 17-20 21-24 25-28 29-32 33-36
Skeleton 7 T T D D D D D D D+ D+ D+ D+ D+ D# D# D#
Zombie 9 7 T T D D D D D D D+ D+ D+ D+ D+ D# D#
Ghoul 11 9 7 T T D D D D D D D+ D+ D+ D+ D+ D#
Wight - 11 9 7 T T D D D D D D D+ D+ D+ D+ D+
Wraith - - 11 9 7 T T D D D D D D D+ D+ D+ D+
Mummy - - - 11 9 7 T T D D D D D D D+ D+ D+
Spectre - - - - 11 9 7 T T D D D D D D D+ D+
Vampire - - - - - 11 9 7 T T D D D D D D D+
Phantom - - - - - - 11 9 7 T T D D D D D D
Haunt - - - - - - - 11 9 7 T T D D D D D
Spirit - - - - - - - - 11 9 7 T T D D D D
Nightshade - - - - - - - - - 11 9 7 T T D D D
Lich - - - - - - - - - - 11 9 7 T T T T
Special - - - - - - - - - - - 11 9 7 T T T
7,9, or 11 = number needed to turn successfully
T = automatic turn, 2d6 Hit Dice of undead
D = automatic Destroy, 2d6 Hit Dice of undead
D+ = automatic Destroy, 3d6 Hit Dice of undead
D# = automatic Destroy, 4d6 Hit Dice of undead













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