Game Boy Advance Guides
Tony Hawk's Pro Skater

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Hanger

Collect S-K-A-T-E
S: From the starting point, head straight down the roll-in and over the half pipe. The S is hanging in the air above the gap.
K: After landing on the other side of the half pipe, continue to the wall opposite of the starting point and use the curved quarter pipe wall       to pop up into a grind on the low bar. Grind it to the left, grabbing the K that rests on the rail.
A: Hop off the bar and stay in this first room. Use the kicker ramps on the airplane here to ollie up and grab the K that hangs above the         plane.
T: Continue past the plane and use the quarter pipe to transition over the low wall that separates the Hangar in two. The T hangs high           above, so you'll have to get decent air to grab it.
E: Head to the back wall of the chopper room. See the bar that connects the two sections of quarter pipe together? The E is above the          bar. Grind the edge of the quarter heading toward the bar. In the middle of the rail, leap up to grab the E.

Barrel Hunt
1. Drop in and vault over the half pipe and knock over the barrel on this side of the ramp.
2. Then head into the open end of the half pipe and topple the barrel sitting here.
3. The next barrel lies near the side of the airplane (on the side nearest the starting point).
4. From the third barrel, get up on the quarter lip nearby and grind into the chopper room. The next barrel is on the ground just on the          other side of the low wall.
5. The final barrel is in front of the wooden quarter below where you grabbed the E.

Collect 5 Pilot Wings
1. From the starting point, drop in and head to the right wall. Follow it toward the halfpipe, ollieing into a grind on the propeller that lies        against the wall. Not only will this open the wind tunnel, but you'll collect the Pilot Wing atop the prop.
2. Go back near the roll-in ramp. The second Wing floats high in the air roughly above the starting point. Hit one of the quarter pipes on       either side at an angle to launch over the roll-in gap and snag the Wing.
3. The third Wing is above the ridge that sits directly behind the plane in this side of the Hangar. Use this ridge to pop up into the Wing.
4. The fourth Wing is the same as getting the T, except on the other side of the room. Head toward the wall opposite the starting point         (the one with the two rails on it) and use the curved quarter wall to tranisition into the chopper half of the room, grabbing the Wing          in the process.
5. The fifth wing is atop the large wooden box ramp that sits against the dividing wall. Launch off the wood to grab it.

Nosegrind Over the Pipe
As easy a challenge as you're likely to encounter in this game. Skate straight forward from the starting roll-in and line up with one of the curved rails that hoops over the half pipe. Use a nosegrind (UP + A) to get the special gap and earn the objective.

Hit 3 Hangtime Gaps
1. The first hangtime gap is the easiest. As you come down the roll-in, crouch and prepare to jump. As you near the top of the halfpipe,       Boneless to sail across the gap. Successfully land on the opposite side to score the first Hangtime.�
2. The second gap is to sky over the airplane. Use the wooden ramp and Boneless over the plane, landing in line with the opposite ramp        to score the gap.
3. You'll need more Air, Hangtime, and a better Ollie for this one. Head to the Chopper room and use the wooden ramps on either side of      the helicopter to air over it. Land on the opposite wooden ramp to complete the gap and earn the third Hangtime.

Find the Secret Tape
To get the Secret Tape in the Hangar, you'll need to open the secret area. This is accomplished by grinding the propeller at the closed end of the half pipe. The actual secret area is in the chopper room. Transition over the low wall that separates the Hangar and head to the back of the room. Near a small wooden quarter wedged between the metal quarter perimeter, you'll see a blue arrow. Jump atop the wooden quarter here and jump toward the arrow to get into the secret wind tunnel. Once inside, gain some speed in this massive half pipe. To get the secret tape, you'll have to transition over the entrance, and to do this, you'll need a lot of air.

100% Goals and Cash
50 Bucks
1. There is a Fifty hanging near the propeller on the closed end of the half pipe. Ollie over the pipe to grab it. You'll likely get this as you       grind the propeller to open the secret room.
2. You'll get a Fifty when transitioning from one side of the Hangar to the other while attempting to snag the Wing that hangs over the          low wall.
3. One Fifty hangs at the end of the ridge that lies behind the plane. Pop over the ridge into it.
4. Grind the rail that connects the two wooden kickers near the chopper to get another Fifty.
5. Boneless off of the wooden kicker near the chopper into a Fifty that floats over the whirlybird.
100 Bucks
1. In the corner of the chopper room (near the secret wind tunnel) is a 100 hanging high in the air. Gain speed in the room, then hit the         corner quarter pipe to sail up into the bill.
2. This one requires a good deal of air, so you'll likely have to buy some Ollie and Hangtime skill to get it. The hunny is perched atop the        high rail in the chopper half of the Hangar. Go back and forth, using the quarter walls to gain speed. Then head to the left wall and          Boneless off the quarter here, landing in a grind (going left) on the high rail. The Hundred is yours!





School

Collect S-K-A-T-E
S: Skate down the ramp directly to the left of the starting point. Grind the railing here, and ollie midway down to collect the S that floats       above the bar.
K: Once you get to the bottom of the ramp, get up on the center stage. Sky off of the quarter pipe at the end of the stage to score the K.
A: After you've collected the K, skate to the opposite end of the stage and out of the area. On the opposite side of the big building in the        next area is a ledge with the A on it. Grind the edge and pop into the letter.
T: Keep going past buildings until you reach the bottom of the ramp. Here you'll find the T hanging above a wooden quarter.
E: After you've collected the T, move to the right to find a small classroom building. Ollie on to a grind on the handrail, then jump up at        the end to grab the E.

Wallride 5 Bells
1. Wedged between the arch and the rail in front of the Leap of Faith is a small stretch of wall with a bell on it. The best way to get the        bell is to follow the handrail toward this wall, then take a sharp left and ollie into a Wallride over the bell.
2. Now go down the long set of stairs to the area below, following the school wall right (at the top of the screen) until you reach the            sloped entrance to the gym (the blue door). Just past this is the second bell. Boneless into a Wallride to rock it.
3. Move slightly down and two the right. Here you'll see a pair of portable buildings sitting close together. On the visible face of the              building with the rail atop it is the third bell. Ollie into a wallride.
4. Keep moving right into the far corner of the map. Here, you'll find a curved slab of concrete near a back entrance to the school. At          the end of this is a bell. Get on top of the low ledge and as you reach the edge, angle into a Boneless, Wallriding through the bell.
5. Once you get the fourth Bell, go left past the portable buildings, past the picnic tables and follow the buildings at the bottom of the            screen. When this long building comes to an end, duck left to find the fifth Bell on the side of the building with the ramp (where you        first found the A).

Collect 5 Hall Passes
1. Straight ahead of the starting point, skate forward and grind the long, central staircase rail to grab the first Hall Pass.
2. At the bottom of the stairs, you'll see a picnic table propped up. Grind the table top, then ollie into the Pass that hangs in the air just          off the end of the table.
3. The third Pass is near the gym door. Grind the left handrail leading up the incline. As you near the end of the bar, ollie up into the             Pass.
4. There are a pair of wooden ramps back near Bendy's curve. The fourth Pass floats between them. Launch off of one ramp, then             transfer to the other, grabbing the Pass in the process.
5. The fifth Pass is above the low concrete ledge in the corner of Bendy's Curve. Get on top of the platform and Boneless into it.

Kickflip TC's Roof Gap
The TC's Roof Gap is the space between the two portable schools near Bendy's curve in the far upper right corner of the map. Use the wooden kicker ramps to Boneless up to the roof, then kickflip (L + LEFT) to grab the gap and the subsequent loot.

Grind 3 Roll Call Rails
1. The first roll call rail is the long, kinked handrail that runs the length of the huge staircase straight ahead of the starting point (the one        Furthest to the right from your perspective). Make sure your Rail Balance skills are up to par. This is a long rail and you'll have to           land the grind in order to collect the gap bonus.
2. The second roll call rail is atop TC's roof. Use the same technique to get on top of the building (use the kicker to Boneless up), then         grind the rail on the second rooftop. Not only will this fulfill your roll call obligation, but grinding this rail will open the gymnasium          door (the blue door on the sloped ramp on the north building). Once this is open, you can get inside and session the pool, which is          great for bonus air and lip tricks.
3. The third roll call rail is the short kinked handrail on the stairset near Bendy's Curve. Use the small wooden ramp near the stairs to            Boneless up to the rail, the grind it to the ground to finish the objective.

Find the Secret Tape
To get the secret tape, you'll have to master the art of roof jumping. Head to the stage area (down the ramp to the left of the starting point). The central stage is a long platform with swollen ends. On one side is a wooden quarter pipe and on the other is a bunch of boards leaning on a planter. Gain speed by tricking on the quarter pipe, then head down to the opposite end of the stage. Line up with the slanted�boards here and use a Boneless off of them to launch yourself up to the roof. Once on top, stay to the left and prepare to jump again. Boneless off of the slanted fan/ramp to traverse the large gap to the next roof. Atop this roof, head to the right slightly, following the long, jutting section of the roof. At the end of this narrow segment is the Secret Tape. Ollie up into it and land in a grind in the concrete wall here.

100% Goals and Cash
Fifty Bucks
1. One fifty is floating high above the arch just to the right of the starting point.
2. Find another fifty hanging above the side rail on the stage platform. Grind the rail into the bucks.
3. On your way to get the secret tape, instead of going off the fan ramp, take a sharp right and jump off the corner of the building here        into the Fifty that's floating up here.
4. There is another fifty hanging between a pair of ramps just past the fence just below the starting point. The easiest way to get to this        area is to go down the long ramp straight ahead. Then, turn around and go back up, but grind the left rail. Ollie off of it on to the            roof beyond the fence, then use the kickers to pop into the cash.
Hundred Bucks
1. In the secret pool area, there is a Hundred hanging up high on the side of the pool.
2. Also in the secret pool area. You'll need a lot of speed going to get the Hundred above the top high dive. Boneless into an air, then do a      lip trick atop the top platform to grab the dollars.
3. This hard-to-get Hundred lies high atop a ledge. To get it, head right from the starting point to the rail that runs in front of the Leap of      Faith on the opposite side of the arch. Boneless over this rail to the narrow ledge that runs along the building. Follow this ledge to a         ramp. Boneless off of it to the next ledge, then follow this one around the corner. Boneless once more off of the next ramp to grab         the Hundred hanging in the air between ledge.





France

Fifty Bucks
1. There's one Fifty hanging between the rails on�the wooden funbox just behind your starting point. Not that hard.
2. There is another fifty at the end of the long, narrow wall that separates to the right of the starting point and somethimes can be tough.
3. You'll find a Fifty at the end of the curved rail around the rightmost bowl of the course.
4. You'll get another Fifty at the bottom of the stairs in the street part of the course, just below and left of the start.
5. There's a Fifty flapping in the breeze just below the starting point, in the middle of a curved rail next to the dumpster. Grind the rail          and halfway down it, ollie into the buckage.

Hundred Bucks
1. There's a Hundred bucks on top of the plywood building up and to the right of the starting point. Use the angled on the near side of          the building wall to Boneless into a Wallride. Grind the edge of the wall when you get up top all the way to the dough.
2, 3. There is a Hundred at each end of the crossbar (the one that's festooned with pennants) leading into the bowls. The easiest way to       get either is�to use the inside edges of the quarter wall here just below the bar to launch up into the money. Who knows? You may          just get an Over the Crossbar gap in the process. .





Wharehouse

Collect S-K-A-T-E
T: Drop in on the roll-in and hit the left side of the halfpipe, transitioning over and grabbing the floating T.
A: Use the small wooden ramps against the taxi to Boneless into the A.
K: On the back wall near the double rail (same side of the room as the taxi), is the K. Air into it using the quarter pipe bank.
S: Head to the bottom left corner of the warehouse. Near the oil slick here are a pair of ramps. Line up a jump between them, then               Boneless over to grab the S.
E: Head midway up the starting roll-in ramp. As you're even with the platform to the left, jump off on to the raised level. Use the quarter       wall here to leap into the E.

Destroy 5 Crates
1. Turn around and head slightly right from the starting position to break the first of five crates.
2. Skate down the roll-in ramp and past the halfpipe. Turn right at the taxi and break the crate near the conrete apron.
3. On the back wall is a large, protruding finger that extends from the quarter pipe bank. Grind the edge of this, then leap off and knock       over the crate that sits at the end of the finger.
4. Skate through the crate in the oil slick in the back left corner of the warehouse.
5. The last crate lies atop the small platform to the left of the roll-in. Follow the roll-in up, then leap off to the left and nail the final crate.
Collect 5 Spray Cans
1. The first Can is directly behind you from the starting point. Turn around and air off of the quarter pipe here to grab it.
2. Now go down the right of two roll-ins. Just to the right of this is a quarter pipe, tucked in the corner. Air off of it into the second            Can.
3. Head back toward the half pipe and Boneless over the right side, landing in a grind on the high rail here. Grind the rail, then pop up to        grab the Can. If you miss it this way, go slightly beyond the rail and use the wooden quarter and grind the lip right, then leap up into       the Can.�
4. Just past this high rail to the left is the beginning of the wooden quarter pipe bank. In the corner here, high above the ramp is another       Can. Use the quarter to launch into it.
5. There is a quarter pipe stashed in the near corner on the far left wall of the level. From the oil slick, head down, keeping the wall to          your left (from your perspective). Air off the quater to get the Spray Can.

5-0 the Big Rail
This is another fairly easy challenge. Locate the long rail in the center of the level. Ollie up to a 5-0 grind (DOWN + A) and grind the length of the rail (until you see the Big Rail gap) and you'll get the bonus.

Hit 3 Old Skool Gaps
1. The first Old Skool Gap is near the starting point. Skate down the roll-in at the beginning of the level. There are quarter pipes on either      side of the path. Go to the right one and trick off of it to get up some speed. Then, aim your board up the quarter at an angle and sky      over the roll-in, landing on the opposite quarter. If you land successfully, you'll get the Channel Gap.
2. To get the Kicker Gap, head to the far left corner of the arena, near the oil slick. There are two small, wooden ramps here. Ollie from       one to the other to score the gap. This one is hard to line up, so it might take you a couple tries. Just remember that you need to take      off and land in line with an invisible area that extends from the two outer edges of each ramp.
3. The last gap is an oldie but a goodie. See that finger that juts out of the quarter pipe bank at the back of the level. You simply need to        jump over it and land on the other side. To do this, gain some speed on the quarter wall near the kicker ramps, then head straight            toward the broad side of the protruding finger. As you near the lip, press and hold UP to sail clear over the top and collect the Old           Skool Transfer.

Secret Tape
To get the secret tape, you'll need a good deal of speed. Head to the back of the warehouse, to the right of the finger.Get some speed up by tricking off of the quarter here, then head up this ramp and Boneless, angled slightly left. When you are even with the top rail, grind it to the left. As you near the end of the rail, ollie and land in a grind on the next rail to score the tape.

100% Goals and Cash
Fifty Bucks
1. In the far left corner of the warehouse, near the oil slick and in, a Fifty hangs above the quarter bank.
2. Transition over the halfpipe on the right side to grab the Fifty near the rail on the concrete apron.
3. As you transition from one quarter to the other when getting the Channel Gap, you'll grab a Fifty.
4. There's another Fifty hanging in the air midway down the Big Rail. Grind the rail and ollie up into the loot.
5. Another Fifty is near the wall above the oil slick. To get it, head at an angle towards the wall while approching the slick. Boneless into       a Wallride. As you near the money, Wallie to grab the cash.
Hundred Bucks
1. Air over the right side of the half pipe to score the hundred that floats high in the air near the brick wall.
2. There is a Hundred hanging just over the right roll-in. To get it, use the quarters on either side to air into a transition over the roll-in,         scoring the bill.
3. Another Hundred is high atop the double-stacked rail toward the back of level on the right side of the finger. Get some speed up, then       Boneless into a grind, moving right to score the dough.





New York

Collect S-K-A-T-E
S: The S is on the wall just to the left of the starting point. Boneless to a grind to grab it.
K: Head down into the park and air off of the massive brick quarter to get the K.
A: Take the path under the bridge up to a park bench with the A floating over it. Grind the top of the bench to gain the letter.
T: Now follow the fence along the water up to the bend, then turn right and follow the path lined with benches. Near the top of this path      is the T, floating over the fence to the right. Grind the fence to get the letter.
E: At the top of the park, cross the street to find a pair of concrete quarter ramps. Air from one to the other, collecting the E in the gap        to fulfill the objective.

Ollie the Hydrants
1. Follow the long wall that borders the park �just to the left of the starting point. Near where the wall bends is a hydrant. Line up a jump      and ollie over it, trying to land on the hydrant itself. This will break it and cause water to shoot into the air. One down.
2. From the first hydrant, move forward until you get close to the wall ahead. Cross the street, then make a sharp left on the sidewalk         when you see the two kicker ramps. The second hydrant lies just to the left of here. Ollie it to make the spray.
3. Now turn around and head all the way to the right. Near the closed off street here is the final hydrant. Ollie it to earn the objective.

Collect 5 Subway Tokens

1. Straight ahead from the starting point, you'll see a pair of kicker ramps in the street. Boneless from one to the other to collect the first       Token.
2. Head along the rail to the right until you see a path leading down to the area below. Grind the middle of three rails here to get the              second Token.
3. Return to the street and follow the wall that borders the park. At the second opening, duck in �left and follow the path to the bridge.         Grind the right side of the bridge, then ollie up into the Token that floats lazily above.
4. When you land, turn right and follow the path up to the street. Go to the wall and head right, looking for a pair of kickers with a              Token floating between them. Boneless from one to the other to collect the coin.
5. Now go left on the street. See the sheet of plywood balanced on the top wall of the park? Use this to launch up into the final Token,         which dangles precariously above the park.�

50-50 Joey's Sculpture
To the right of the starting point, you'll see a handrail bordering an edge that overlooks a deep area below. Midway down this rail, you'll see a triangular modern art�sculpture. Back up and take a run at it, ollieing over the rail and attempting to land in a 50-50 grind (A) as you come down. It will likely take a few tries, but luckily it's near the beginning, so you can use the old pause/retry maneuver.

Wrangle the Blue Cow
1. Head down to the bottom of the park area. Using the small platform under the Blue Cow's feet, Boneless over the steer from left to           right (or vice versa), clearing the cow to earn the Moo Cow gap.
2. Use the other side of the platform (front to back) and leap the steer to get the Blue Cow gap.
3. The third thing you have to do is grind the Cow's spine. The easiest way to do this is to begin under the bridge and head just right of        the point of the platform. Hit the platform just to the right of the point and ollie (don't Boneless, you'll go too high) up to a grind on          the moo cow's spine. This will take a couple of tries, but once you do it, you'll have wrangled the cow.

Find the Secret Tape

I'm not going to lie to you. Getting the secret tape is the toughest challenge in the game. From the starting point, head straight forward, keeping the park wall to your left. Move forward until you cross the street, then take a sharp left as you approch the large building. Follow the wall left until you see a pair of wooden kicker ramps. Go all the way past them to the left, past the hydrant and near the two ramps. Now turn around and approach the left of the two kickers, heading right. As you near the ramp, cut in so you will be able to wallride. The angle to get decent height is actually quite severe. Boneless into a wallride from the ramp, then Wallie up to a grind on the long bar up here. Follow the bar until it is about to run out, then ollie into another Wallride and Wallie into a grind atop the long, electric sign here. As you near the end, ollie to a Wallride, then wallie down to the fire escape. Grind and ollie up the various levels of the escape to get your Tape. This is quite hard. But when you finally get it... Whew!

100% Goals and Cash

Fifty Bucks
1. On the left side of the level, on the path leading back up to the street at the top of the park, you'll find a fifty hanging between the             bench and the fence. Grind the bench, then leap to the fence and grind it to collect.
2. There is a Fifty hanging between the benches at the north end of the city. Grind on either bench headed toward the other, then ollie          into a Wallride to collect the green, then land on a grind on the other.
3. Head to the far right corner of the map. Here, you'll see a raised platform with a park bench on it and rails all around it. Follow the           concrete incline up and approch the far corner of the platform, then Boneless over the corner to get the cash.
4. Go down to the Joey's sculpture area. In the lower right corner is a quarter pipe. Get up some speed, then air off of the middle of this      ramp to collect the Fitty.
5. Still down in Joey's basement (near the quarter you were just on), there is a Fifty hanging above a rail (next to the bench). Grind the         rail and pop up into the green.
Hundred Bucks
1. You'll score a Hundred when you grind Joey's Sculpture.
2. There's a Hundred above the water on the left side of the level, but it's tough to get wothout bailing. Who cares? From the starting           point, head left through the opening in the low wall. Follow this path until you see the fence bordering the water. As you approach,         Boneless over the fence into the Hunny.
3. There's a Hundred on the top of the electric sign you grind to get to the Secret Tape. Easy if you go for both at the same time.





Skate Street

Fifty Bucks
1. Go straight down the roll-in and take a sharp turn left at the bottom. Ollie on to a grind on the rail that runs along the funbox to collect the money.
2. Another Fifty floats above the narrow vert channel in the lower portion of the level. Use the small quarter lip to grab it.
3. Near the large, slab-like stairs ahead of the starting point, you'll find a Fifty at knee level on a plywood incline.
4. There's a Fifty hanging above the right end of the pool.
5. Boneless over the octagonal fun box up and to the right of the starting point to get another Fifty.

Hundred Bucks
1. Just to the right of the large wave wall (near the back of the level), you find a Hundred hanging above a shallow, curved plywood quarter pipe. Use the QP to get the money.
2. There is a huge "vert gulch" in the lower right corner of the level. Just left of this is a quarter pipe leaned against the near wall. Air off of it and transfer to the next quarter over to earn the C-note.
3. Behind the half pipe is an area with a couple of soda machines(hope your not thristy). At the end of this cul de sac is a high Hundred. Use the small quarter to launch up and drift over to it, landing in the half pipe, and completing a gap.





Boston
Boston's pretty easy, it's just for fun really. There are two areas to explore. When you start, have some fun and rack up points by using the three halfpipes. When you get bored, you can go to the taller billing. And it can be tough. Ollie up to the lighted billboard above the pipe farthest away from the skylight (the blue widow thing). Grind on the edge and Ollie to the narrow edge on the other side. It will take some practice but you'll get it. On the other side, once again full around for a while. When you want to get back, fall off. But that can waste some valuable time and points. If you want the shorter and harder but get more points way (wow that's a lot to say), jump up above the pipe and Ollie off the sky light. That's it for the game, but remember, even if all players have super human ability's, you can still try to get more points. Also, keep a look out for Spiderman, and, a cop named Mindy.
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