CHAPTER THIRTEEN
A Rough Sketch of my Theory of Aesthetic Affect--from circa 1990
Back in the spring of my 26th year I was mulling over an article I'd read somewhere on
memory when I became convinced that to understand memory would be to understand the
entire workings of the human mind.. I have therefore over the years spent much time
thinking about memory. In fact, in an earlier draft of this chapter, I used several pages to
describe the theory that resulted, certain it would provide, in the most dazzling manner
possible, the Final Neurophysiological Basis for all I've so far said about poetry, and all I
would later say. Well, those pages so baffled the readers of my first final draft--and me as
weIl, if the truth be known--that I decided to withdraw them. They will, however,
reappear (revised) in a later book. I can't remain entirely silent about my theory, though.
Otherwise my forthcoming discussion of aaaesthetic affect, and how it relates to poetry,
will make little sense.
So, on to the "master-cells" (or "m-cells") in the brain which my theory places at the
center of the human memory-process (or "retroception"). These cells are connected to
sensors, such as the light-sensitive rods and cones in the retina, which are turned on by
exposure to certain environmental stimuli. Once on, a sensor activates its m-cell,
whereupon the m-cell distributes energy to other m-cells (and, occasionally, back to
itself). This m-cell-to-m-cell energy can also activate an m-cell. Whenever an m-cell is
active, the mind will experience its state as a sensation. The sensation arising from a
given m-cell's activation will always be the same sensation, a sensation unique to it. That
will be the case whether the cell has been activated by sensor or m-cell energy. I call
sensor-mediated sensations "percepts," however, to distinguish them from m-cell-
mediated sensations, which I call, "retrocepts." (A given sensation's context is generally
what the mind uses to tell whether the sensation is one or the other, I might add.)
Many, perhaps most, percepts and retrocepts occur randomly and transiently. But some
tend to occur together often enough for the m-cells responsible for them to form what I
call a "knowlecule" (or "NAH luh kyool"). A knowlecule is a cerebral representation of some significant piece of
knowledge such as the image of a car, a cat, an apple or one's Aunt Jenny--or, for that
matter, the idea of knowledge itself.
For my purposes here, the main thing to understand, is that a knowlecule is a unified
group of m-cells that can be perceptually or retroceptually activated (or both), whereupon
it will transmit stimulation to other knowlecules in an attempt to activate them as
memories. It does this via a chain of storage-cells (s-cells) called the "mnemoduct" which
is responsible for routing m-cell stimulation. How it does this is, of course, the crux of
my theory--but too complicated to get into here. It isn't necessary to know anything about
it to follow my theory of aesthetic affect, anyway.
According to that theory, each knowlecule, in effect, tries to predict what will follow it in
the awareness. Its success in doing so determines how pleasurably, or painfully, one
experiences what actually follows. If a given knowlecule predicts what ensues too
strongly, the result will be boredom; if it fails to predict it strongly enough, the result will
be pain. If it predicts it neither too strongly nor too weakly, however, pleasure will result.
For example, if I heard the name "Laura," those of my m-cells active as a result might try
to rouse a memory of my niece Laura's appearance; they would do this by sending energy
to cells involved in imaging blue eyes and the other main particulars of my niece's visual
appearance. Three outcomes would then be possible: (l) the energy the auditory
knowlecule, "Laura," caused to be dispersed could succeed in activating a memory; (2)
that energy could fail to do this but the environment present a picture of Laura, or the girl
in person, and I would experience an image of Laura anyway; or (3) both the energy and
the environment together could fail to provide me with an image of Laura. I would, to
summarize, remember what Laura looks like, or be shown, or neither. In cases (1) and (2)
the spoken word "Laura" would, in a manner of speaking, have predicted the visual image
of Laura which followed. The probable result would be pleasure. In case (3), however, the
word would have failed to predict what followed it and I would probably have
experienced pain.
I have, of course, grossly over-simplified the matter. The word "Laura" would
undoubtedly have tried for many more memories than that of Laura's visual appearance,
and some of them would undoubtedly have become active. On the other hand, any image
of Laura that came into my awareness would not likely have exactly matched what was
"predicted" if certain cells would have gotten energy but failed to become active. And the
environment would certainly have contained elements unlooked for which would have
added unpredicted material to what I experienced. All that is unimportant, however: if a
given knowlecule sufficiently resembles the one the knowlecule just before it "predicted,"
the person involved will experience pleasure; if not, the person will experience pain, or
some state in between pleasure and pain. If a knowlecule is too like what the previous
knowlecule predicted, though, the result will be boredom.
To account for this in more detail I hypothesize the existence of value-points of which
there are two kinds: "realization-points" and "frustration-points," or r-points and f-points.
Each m-cell that receives retroceptual energy (or m-cell energy) during a given event (or
instant of awareness) will release r-points or f-points depending on whether or not it is
activated during the next event. (Whether it then becomes active retroceptually or
perceptually, or both, incidentally, is irrelevant.) The number of value-points produced
will be proportional to the amount of retroceptual energy involved.
The key to my theory is that the aaaesthetic affect produced by a given knowlecule
depends simply on the value-points it causes to be produced. First a brain-center
determines the number of the two kinds of value-points caused by the knowlecule's
activation, then what percentage of this number consists of realization-points. If this
percentage is high, the knowlecule under consideration must be boring--because a very
high score indicates that it was expected--or predictable. On the other hand, if the score is
low, the moment is painful, because such a score indicates the knowlecule was
unexpected--or disruptive. It is only a score neither too high nor too low which causes
pleasure--a score (and this is only a guess) between 50 and 60 percent, perhaps. There is
one further way a person can feel about an knowlecule: indifferent. This will occur when
a score is either higher or lower than optimum but neither so high nor so low as to cause
boredom or pain.
To sum up, my theory of aaesthetic affect is that we automatically consider that which is
too familiar to be boring, that which is familiar but not too familiar to be pleasurable, and
that which is unfamiliar to be painful, and that there are levels of familiarity between the
boring and the pleasurable, and between the pleasurable and the painful, which are
emotionally neutral--and, I might add, probably occur far more often than any other kind.
All this, it seems to me, fits in with the fact that human beings tend to withdraw from that
which is painful, shun the boring, and advance toward that which is pleasurable. If, as my
theory has it, it is the under-familiar which is painful, it would make sense to withdraw
from it: better to retreat from something until one has come to understand it--i.e., become
familiar with it--then chance its being dangerous. It is equally sensible to embrace the
familiar since, if something were not good for us, it could not generally become familiar--
it would injure or kill us first. But if we stuck with the familiar too slavishly, we would
never work out cultural improvements or zestfully explore our habitat; hence the value of
the over-familiar's causing boredom.
As for my theory's fit with everyday experience, surely it is a rare person who has never
heard some song he considered ear-damagingly bad which, when he'd heard it a few more
times, turned into a favorite of his. . . only to become, after he'd heard it too many
hundreds of additional times, boring beyond endurance. Tschaikowski affects most
reasonably intelligent admirers of classical music this way, but there are sundry other
examples. My theory similarly accounts for the importance of simple repetition in all the
arts--such as the use of symmetry in architecture, repeated phrases throughout music,
from popular songs to Mozart, and the recurrence of steps in dance routines. As it also
provides a plausible explanation of the pleasurable effects of simple melodation like
rhyme's repetition--and the avoidance of repetition by equaphors (metaphors and the
like).
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