WESTERN IOWA BORDER AGENTS
RANGE RULES

Think safety first and always! Don�t be afraid to speak up if you see anyone handling a firearm improperly, but also remember to be courteous. If someone points out that you�re handling a firearm carelessly, be grateful, not upset. It�s better to be corrected than to have someone get hurt. Our goal is for a safe and fun shooting experience.

SHOOTING CLASSES:

Men�s and Women�s Smokeless Shootist: Shooters may shoot smokeless powder and may fire handguns using a one or two handed grip.

Men�s and Women�s Black powder Shootist: Shooters must shoot black powder or approved black powder substitute powder in all firearms except those chambered for rimfire cartridges, and may fire handguns using a one or two handed grip.

Men�s and Women�s Smokeless Duelist: Shooters may shoot smokeless powder and must fire handguns using a one handed grip.

Men�s and Women�s Black powder Duelist: Shooters must shoot black powder or approved black powder substitute powder in all firearms except those chambered for rimfire cartridges, and must fire handguns using a one handed grip.

Men�s and Women�s Pistoleer: Shooters are restricted to the use of percussion revolvers, pre-1873 percussion or original/authentic reproductions of rimfire cartridge pocket pistols, exposed hammer double-barrel shotguns (percussion or cartridge), and reproduction or original pre-1873 pistol caliber repeating rifles (e.g. 1860 Henry, Spencer, 1866 Winchester, etc.). Shooters must shoot black powder or approved black powder substitute powder in all firearms except those chambered for rimfire cartridges. Pistols and revolvers must be shot one-handed. Pistoleer shooters will shoot the same course of fire as the other competitors except that in a stage requiring more than 2 shotgun rounds the Pistoleer shooter would not be required to shoot the extra rounds.

Men�s and Women�s Seniors: Shall be open to those over the age of 60 only and may use any of the above shooting styles.

Men�s and Women�s Range Detective: Shooter uses 2 pistols and one pistol caliber rifle. Smokeless or black powder cartridges may be used. Pistol may be fired with one or two handed grip.

Men�s and Women�s Working Cowboy: Shooter uses 1 pistol and one pistol caliber rifle. Smokeless or black powder cartridges may be used. Pistol may be fired with one or two handed grip.

Boy�s and Girl�s Youth: Shall be open to those age 12 and 13 only, shooting only rifle and shotgun (22 caliber rifle and 410 shotgun may be used). Shooters must have taken the hunter�s safety course and must be supervised by a parent or adult shooter.

Boy�s and Girl�s Juniors: Shall be open to those ages 14 to 17 only and may use any of the above shooting styles.

GENERAL RULES:

1. No member may use the range at any time other than a scheduled shoot without the express permission of the Range Director.

2. Firing ranges shall be "cold�; i.e., there shall be no loaded firearms allowed anywhere but the firing line.

3. Eye and ear protections are mandatory in "hot" areas--the firing line and immediate surroundings.

4. Ear muff-style hearing protectors are allowed, as are modern-designed shooting glasses.

5. No alcohol or illegal controlled substances at any time on the range.

6. No smoking on the shooting line.

7. No fingers in the trigger guards unless the shooter is on the firing line and preparing to fire at the command of the range officer, or in the act of shooting. Shooters failing to observe this rule may be disqualified from competition.

8. All participants, hearing the command "cease fire�, or being made aware of other danger signals, will immediately cease firing and keep their firearms pointed down range with the muzzle in a downward position.

9. Shooters are responsible for the safe condition of their firearms.

10. All participants must attend a safety meeting before shooting in any event.

11. Treat and respect every firearm as if it were loaded.

12. No loaded firearms except at the firing line or loading table.

13. No quick-draw at any time.

14. No fanning or twirling a firearm at any time.

15. No running under time.

16. No breaking a 170� plane with any firearm at any time during the stage parallel or vertical to the firing line. Draws from a cross draw must be done with the body turned to the firing line so the muzzle of the revolver is not breaking the 170� rule. Stage disqualification for first offense, match disqualification for second offense in same day.

17. All long guns will have actions open at all times except on the firing line or when they are in cases.

18. No squib or magnum velocity loads. No jacketed bullets, lead alloy only bullets. Shot is to be lead only, and no larger than # 7 1/2's. Smokeless powder loads shall not exceed the maximum muzzle velocities of comparable black powder loads, e.g. 1500 fps for single shot cartridge rifles; 1300 fps for lever action rifles; 1000 fps for handguns. Smokeless loads may be chronographed and certified by the Judge before the shooter will be allowed to compete. No loading below the manufacturer�s recommendation. Minimum velocity for any main match firearm is 600 fps or published loading data.

19. Posses should have no fewer than eight persons: one timer, one shooter, one watching the loading area, one watching the unloading, three watching hits and picking up brass, one loading. All shooters are expected to help as needed.

20. Handling guns off the line will only be done in designated safe areas.

21. De-cocking a loaded gun under the clock is forbidden. Once a live round is placed under the hammer, that is cocked, of a pistol or rifle, the round is to be shot. If this caused the firearm to be shot out of sequence, the shooter will be given a procedural.

HOW TO PLAY THE GAME

1. Everyone will load, stage, and unload his/her own firearms, except for those physically challenged, inexperienced or needing assistance.

2. Initially load rifles and revolvers at loading table only and only when the loading table is manned. The shooter is responsible for the number of rounds loaded in each firearm.

3. Revolvers MUST ALWAYS have the hammer down on an empty chamber or between chambers when loaded.

4. When carrying firearms to loading or unloading tables, muzzles must be in vertical position, pointed straight up or in holsters.

5. At the shooting position, a dropped round that hits the ground, on the clock, is a dead round and must be picked up at the end of the stage. (Judges option: shooter may acquire another round from person.)

6. A double-barrel shotgun may be opened and rounds removed or replaced without penalties.

7. Shotguns are staged with magazines and chambers open and empty and are loaded under the clock. (Pistoleer class, arms charged but not capped.) All empty shells must be ejected before grounding or moving throughout a stage when carrying the firearm.

8. Shooter is to retrieve his/her own firearms and go directly to manned unload table after stage is completed.

9. It is not permissible for mule-eared shotguns to be cocked at the beginning of a scenario whether staged or in the shooter�s hands.

10. A shooter may have a re-shoot in the cases of:

A. Prop or match equipment failure, if it impeded the shooter�s progress.

B. Timer person was impeding the progress of the shooter. (For example: If the timer or Posse Marshal stops a shooter from completing a shooting sequence because of a suspected squib load and the gun turns out to be clear, the progress of the shooter was impeded and a re-shoot may be given).

C. Timer failure or unrecorded time. In this case, the shooter starts over with no penalties (except safety) or misses.

D. If a red flag is used on the range for a cease-fire.

E. Firearm malfunction. For the 1st occurrence, the shooter is allowed to reshoot the scenario (misses carry over.) For the 2nd occurrence, the firearm is disqualified and may no longer be used in the match.

STAGE AND MATCH DISQUALIFICATION

A Stage Disqualification will be reflected in the shooter�s time as follows: the highest/longest time for that stage will be identified. This time will be increased by 30 seconds. This will become the shooter�s time for that stage.

1. While on the firing line, a dropped unloaded firearm is a STAGE disqualification.

2. A dropped loaded firearm will result in a MATCH disqualification.

3. No cocked revolver may ever leave a shooter's hand (MATCH disqualification). This also means from one hand to the other. No firearm will be handed off to be cocked and handed back to the shooter.

4. The shooter shall never be allowed to move with a cocked, loaded firearm in hand. Once the firearm is cocked, one foot must remain in place on the ground until the firearm is made safe. First violation will result in a STAGE disqualification; second violation will result in MATCH disqualification.

5. Anytime a pistol is reholstered and the hammer is not all the way down on either an empty chamber or a spent case it will result in a STAGE disqualification.

6. Accidental Discharge of Firearms

A. Any discharge, accidental or otherwise, that hits the ground or stage prop less than five feet from the shooter will result in a MATCH disqualification.

B. Accidental discharge striking anything five to ten feet from the shooter is a STAGE disqualification.

C. Any accidental discharge deemed unsafe (including at the loading table) is a STAGE disqualification.

7. Restaging of Long Guns

A. Long guns will have their actions left open (10 second minor safety penalty).

B. A live round left in the chamber of a long gun is a STAGE disqualification. A live round left in a magazine or on the carrier is a 10 second minor safety violation.

C. Malfunctioning guns still containing rounds will not warrant penalties so long as the malfunction is declared and the gun made safe.

8. If you drop a firearm on a stage it will be a STAGE disqualification or MATCH disqualification. If it is a prop problem, the shooter may get the situation reviewed by the Judge.

9. Refusal to follow the Stage Marshal or Judge's direction regarding safety or procedural rules will be grounds for MATCH disqualification.

10. Penalties for cocking the revolver before it is pointed down-range: 1st infraction - STAGE disqualification; 2nd infraction � MATCH disqualification.

RULES FOR AIR HORNS AND FLAGS

Fix or Retrieve Item Down Range - If something should occur down range that will need someone to cross over the firing line to fix, it is the responsibility of the Timekeeper to use the air horn to notify his/her posse & all other posses that there is a problem.

1. If the problem is not a matter that would endanger anyone, after the shooter has finished the stage make 2 (two) short blasts on the air horn. Raise the yellow flag.

2. For the other posses, when 2 (two) short blasts are heard and a yellow flag is raised on another posse, the Timekeeper should allow his/her shooter to finish the stage, proceed to the unloading table, and lay all guns on the table. The shooter is to step back from the unloading table.

3. Once the timekeeper has determined that all firearms are either lying on the loading or unloading tables, then he/she will tell the Posse Leader to raise the yellow flag for that posse.

4. When all posses have raised their yellow flags, it is then safe for someone to cross the firing line to fix the problem.

5. Once the problem has been rectified, the initiating posse�s Timekeeper will tell the Posse Leader to raise the green flag.

6. Only when all green flags have been raised will any firearms be picked up, unloaded, loaded or moved.

EMINENT DANGER

If something should occur down range that presents eminent danger to person or persons:

1. A long blast on the air horn by a Timekeeper signifies an immediate cease-fire.

2. The long blast should be relayed by all Timekeepers to ensure everyone up and down the firing line hears it.

3. The person on that and all stages are to stop firing immediately, lay down his/her firearm on the ground in front of him/her with the barrel facing down range, stand, and step back from the firearm. Then raise open and empty hands to signify they are clear.

4. At that time the Timekeeper tells the Posse Leader to raise the red flag.

5. Once the danger has been remedied, the initiating Timekeeper will let the Posse Leader know to raise the green flag.

6. Shooters in the middle of stages on a red flag will be allowed to re-shoot that stage. Shooter will need to go to the unloading table to unload and clear all firearms. Then proceed to the loading table, re-load and get ready to reshoot the stage.

ACCOUTREMENTS NOT APPROVED

1. Buscadero gun rigs.

2. Holster tie downs.

3. No belt holster shall be lined with metal, plastic or any non-leather material to make it easier to extract or re-holster revolver. Cloth lining shall be acceptable. No holster shall be lower than the leading, forward edge of the trigger guard in the trigger area and no lower than the midpoint of the trigger guard over the cylinder or at the leading edge of the holster. Holster shall be attached to the belt by a loop over the entire belt.

4. Modern western style boots with stitching on the toe.

p> 5. Modern style vests.

6. Snap button shirts or modern style western shirts. (Modern cotton, long sleeved work shirts with buttons are allowed, color of the era.)

7. Modern jeans that have not been altered.

8. Modern style cowboy hats (unless altered to an authentic style).

9. Camisoles, corsets, and other ladies� underwear unless worn under other clothing.

10. Clothing with zippers (unless zippers are covered).

11. Umbrellas on gun carts unless they are made of cloth and are one solid color.

12. Wrist watches.

13. Tennis shoes.

14. Baseball style caps.

15. Short sleeve shirts.

Notes: Slide on shotgun shell holders are allowed. It is up to each individual to research all items to ensure authenticity.

REVOLVERS NOT APPROVED

1. Post 1900 adjustable sighted revolvers.

2. Short stroked revolvers.

Note: Modern single action revolvers in approved pistol calibers will be allowed for the first year for a new shooter.

SHOTGUNS NOT APPROVED

1. Post 1900 models.

2. Modern shotguns with vent ribs.

3. Modern recoil pads (unless covered).

4. Marlin Pump.

RIFLES NOT APPROVED

1. Post 1900 models.

2. Non pistol caliber rifles.

3. Lever action rifles short stroked with a forward lever travel less than 75 degrees measured perpendicular to the bore.

4. Large lever loop rifles.

APPROVED CALIBERS AND LOADS

Approved calibers and loads include any that were introduced prior to or during the period of 1865-1899 and that were originally introduced as a black powder load. Common examples include but are not limited to: 22 rimfire, 32-20 WCF, 32 S&W Short, 32 S&W Long, 38 S&W, 38-40 WCF, 44-40 WCF, 44 S&W American, 44 S&W Russian, 45 Long Colt and 45 S&W. Any cartridge designation that was not originally introduced as a black powder load will not be allowed except for appropriate firearms in the smokeless cartridge division only, or for specifically-designated shooting events. 32 H&R Magnum, 38 Special, 357 Magnum, 44 Special and 44 Magnum cartridges will be allowed if loaded with black powder or with smokeless powder to black powder velocities. 22 caliber handguns for main stages are to be pocket pistol/derringers only. 22 caliber revolvers and rifles are restricted to use in specialty shoots only.

APPROVED CARTRIDGE FIREARMS

(The following is a list of firearms allowed. This list is for examples only and does not include all approved firearms.)

REVOLVERS

SAA 1873 Colt clones by EMF, Navy Arms, Cimarron, Uberti, Armi San Marco, EAA ,and Beretta. Colt Bisley models distributed by EMF, Navy Arms, and Cimarron. Colt 1873 Target models distributed by Navy Arms Colt 1872 Open Top Models distributed by EMF, Cimarron, and Navy Arms. Conversion Models distributed by Cimarron, Navy Arms, & others. Ruger Full-size Vaquero and new Ruger Vaquero Ruger Bisley Vaquero Ruger .32 H&R Cimarron Lightening Cimarron Model P Jr. �P� frames with Birds-head grip �Pinkerton�-grip firearms Uberti �73 SAA with cap and ball cylinders Ruger Old Army cap and ball Navy Arms Scout and similar small framed revolvers Remington 1875 and 1890 SA manufactured by Armi San Marco, Beretta, & Uberti. Smith & Wessons distributed by Navy Arms, Cimarron and others. Conversion cylinders by Kirst and R&D Taurus Gaucho, and Colt Cowboy Colt models 1889, 1892,1894,1895,1896

POCKET PISTOL

Any approved hand gun with 4 inch barrel or shorter; any approved pistol caliber.

RIFLES

Winchester Models 1860, 1866, 1873, 1886, and 1892 manufactured by Armi San Marco, Uberti, and others Winchester �94s as they are chambered in approved calibers/cartridges and safe in operation. Marlin �94 and �95s as long as they are chambered in approved calibers/cartridges and safe in operation. Henry Big Boy and all other models, for first year of beginning shooter Colt Lighting models by Tri-Star and the Taurus Thunderbolt and US Firearms Lightning clone and Beretta Gold Rush Carbine Spencer, all models Sharps by Pedersoli, Armscor, and others Remington Rolling Blocks Winchester 1885 High and Low Wall Ballard, all models Springfield 1873 Trapdoor, all models Remington Hepburn models Marlin 1894CB in32H&R Magnum Taylor & Companies �73� in 32H&R Taylor & Companies �66� in 32H&R

SHOTGUNS

Winchester 1897 pumps by Norinco and Tri-Star Side-by-Side/Double Barrels: approved models are too numerous to list here. Winchester 1887 lever-action 12 ga. IAC 1887 replica lever-action shotgun IAC 1893 replica pump shotgun Single trigger/ double-barreled shotguns

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