You do NOT get a players backup automatically if a player gets hurt. Since there is no IR you have to submit a claim for the backup and follow the waiver wire rules. Anyone can put a claim in for the backup and whichever owner has the highest waiver wire position (lowest number) and put a claim in will get the player.
The draft will be August 25, 2002 (Sunday) at 1:30 PM.
Waiver Wire: The term "waiver wire" simply means a place where all cut players are located. Players placed "on waivers" become free agents if they remain on the Waiver Wire for approximately 48 hours without being claimed. Our league "waiver time" will be 8:00 PM. For example if Mark Bruener is cut at 10:30 AM on Tuesday he would clear waivers and become a free agent at 8:00 PM on Thursday. (If no one puts a claim in for him). This is a little more than 48 hours. If Mark Bruener is cut at 11:45 PM on Tuesday he would clear waivers and become a free agent at 8:00 PM on Thursday. (If no one puts a claim in for him). This is a little less than 48 hours. The waiver wire begins right after the draft and is in affect all year.
Waiver Position: Each team is assigned a waiver position at the start of the season. This rank is determined by the reverse draft order of the last round of the draft. The farther down the list of league teams you are the lower your waiver claim position.
One or more owners may claim a player "on waivers" during the waiver period.
To make a claim for a player "on waivers", simply by sending an email to [email protected] You will be required to include who you are cutting to accommodate the claimed player in the email. This is the same procedure we will do for Tuesday evening pickups. This is NOT a secret. Everyone in our league will get the info via email.
At the end of the approximate 48-hour waiver period, the player is awarded to the claiming owner with the highest waiver position (lowest number) provided he made the appropriate roster moves. The owner making the successful claim is moved to the last waiver claim position. Owners whose claims were unsuccessful, or did not make a waiver claim, move up one position on the waiver claim ladder.
Once you put a waiver claim in for a player you may NOT recall it.
The "waiver wire" will also be the procedure followed for Tuesday evening pickups.
Must pay $150.00 by Monday, December 30, 2002. You have five months to pay this!!
Any trade can be made just so the teams involved do not violate the roster parameters. For example you can trade 1 QB for 2 RB's or 3 WR's.
*Trading deadline is at the end of the Mon. night game between the Philadelphia and San Francisco on Nov. 25.
--WEEK 12
All roster moves must be emailed to [email protected]
Pickups can be made between Tuesday at 8:00 P.M.and Sunday at 1:00 P.M. (Game time) of each week during the regular season. Preseason pickups can be made at ANY time. You just have to follow the waiver wire procedures (including preseason).
Trades can be made at anytime before the trade deadline in preseason or regular season.
No picking up of players just because you have players off. If you have four running backs or three
quarterbacks with the same bye week you have to cut them to pick someone else up. You could also
leave the starting position blank.
All starting lineups must be in by 1:00 Sunday. If teams play Thursday or Saturday of the week you
must email the league if you are starting a player who is playing that day.
You will draft 2 team defenses. This will also be
your Safety team. If your defense has a defensive back score a TD from 60 yards out then your team
gets five points. (Just like if an individual scored a defensive touchdown from 1996 years rules).
The winner of the league will receive $900.00 and his name engraved on the P.F. L. plaque. The
runner up will receive $300.00.
No selling of players or draft picks.
The draft will consist of 26 rounds. The order is 1. Team Z., 2. Bryan F., 3. George, 4. Erik, 5. Team Sabo,
6. Shawn, 7. Bryan G., 8. Jules.
Rosters must include a minimum of:
3 Quarterbacks
6 Running backs
6 Wide receivers
2 Tight Ends
2 Kickers
2 Defensive/Safety Teams
2 Special Teams
3 Utility (whatever position you want)


