X-TREME
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LEVEL 1 OFFENSE | LEVEL 1 DEFENSE
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1. snap mare-1 |1. X-TREME-1
2. side headlock-1 |2. X-TREME-2
3. body slam-2 (ch-B) |3. X-TREME-1
4. whip into turnbuckle-2 |4. dazed-1 (tag)
5. groin kick-3 |5. dazed-1
6. snap suplex-3 |6. X-TREME-2
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LEVEL 2 OFFENSE | LEVEL 2 DEFENSE
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1. loaded punch to mouth-2 |1. X-TREME-2
2. waistlock suplex-2 (ch-F) |2. dazed-1
3. into the turnbuckle |3. hurt-2 (tag)
4. power slam-3 |4. hurt-2
5. handspring dropkick-3 |5. X-TREME-2
6. Extreme Knee Drop-3 |6. X-TREME-1
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LEVEL 3 OFFENSE | LEVEL 3 DEFENSE
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1. Boston Crab-2 |1. hurt-2
2. foreign object to back-3 |2. hurt-2
3. out of the ring |3. PIN 7(4)
4. deathjump (c) |4. down-3 (lv)
5. surfboard-3 |5. hurt-2
6. EXTREME SLAM (ROLL) DQ/INJ * 3 |6. hurt-2
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Ropes--B Agility -1
Turnbuckle--A Power -3
Ring--A Cage 3
Deathjump--A
Disqualification--6
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EXTREME SLAM--X-Treme places his opponent on the top turnbuckle, then
climbs to the top rope and picks up his opponent for a power slam, then
leaps off and does a mid-air flip before crashing on top of his opponent
on a table which he has placed outside the ring. Any opponent who is
pinned by this finisher must roll both dice and multiply the result times
3 for injury length.

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