                                    X-TREME
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    LEVEL 1 OFFENSE                    |    LEVEL 1 DEFENSE
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1.  snap mare-1                        |1.  X-TREME-1
2.  side headlock-1                    |2.  X-TREME-2
3.  body slam-2 (ch-B)                 |3.  X-TREME-1
4.  whip into turnbuckle-2             |4.  dazed-1 (tag)
5.  groin kick-3                       |5.  dazed-1
6.  snap suplex-3                      |6.  X-TREME-2
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    LEVEL 2 OFFENSE                    |    LEVEL 2 DEFENSE
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1.  loaded punch to mouth-2            |1.  X-TREME-2
2.  waistlock suplex-2 (ch-F)          |2.  dazed-1
3.  into the turnbuckle                |3.  hurt-2 (tag)
4.  power slam-3                       |4.  hurt-2
5.  handspring dropkick-3              |5.  X-TREME-2
6.  Extreme Knee Drop-3                |6.  X-TREME-1
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    LEVEL 3 OFFENSE                    |    LEVEL 3 DEFENSE
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1.  Boston Crab-2                      |1.  hurt-2
2.  foreign object to back-3           |2.  hurt-2
3.  out of the ring                    |3.  PIN 7(4)
4.  deathjump (c)                      |4.  down-3 (lv)
5.  surfboard-3                        |5.  hurt-2
6.  EXTREME SLAM (ROLL) DQ/INJ * 3     |6.  hurt-2
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Ropes--B                                Agility  -1
Turnbuckle--A                           Power    -3
Ring--A                                 Cage      3
Deathjump--A
Disqualification--6
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EXTREME SLAM--X-Treme places his opponent on the top turnbuckle, then
climbs to the top rope and picks up his opponent for a power slam, then 
leaps off and does a mid-air flip before crashing on top of his opponent
on a table which he has placed outside the ring. Any opponent who is
pinned by this finisher must roll both dice and multiply the result times
3 for injury length.