YOU RECEIVE 15 Efficiency Dots
to allocate to the following categories :
* Level One
Offense
* Level Three Defense
* Level Two
Offense
* Names
* Level Three
Offense
* Chart Ratings (Into the ropes, etc.)
* Level One
Defense
* Misc. Ratings (DQ, Pw, Ag, etc.)
* Level Two Defense
Note: EACH CATEGORY MUST HAVE AT LEAST ON ED PUT INTO IT. One
Star = 1ED
The charts require a twenty sided dice
which can be purchased at any hobbie store!!
LEVEL ONE OFFENSE
HEAVY WEIGHT * ** *** RESULT: 1-8 1-7 1-6 ATTACK 1 9-10 8-9 7-8 INTO THE ROPES 11-16 10-15 9-14 ATTACK 2 17-18 16-17 15-16 INTO THE TURNBUCKLE 19-20 18-20 17-20 ATTACK 3 |
Level One Offence
CRUISER WEIGHT * ** *** RESULT: 1-9 1-8 1-7 ATTACK 1 10-11 9-10 8-9 INTO THE ROPES 12 11 10 INTO THE TURNBUCKLE 13-18 12-17 11-16 ATTACK 2 19 18 17 DEATHJUMP 20 19-20 18-20 ATTACK 3 |
SPECIAL CHART
Special Point cost: Specials: 1..............................(pw) or (ag) on an Attack 1* 2..............................(pw) or (ag) on an Attack 2 * 3..............................(pw) or (ag) on an Attack 3 * ½ ............................(CH) on an Attack 1 ** 1..............................(CH)on an Attack 2 ** 2..............................(CH) on an Attack 3 ** * Roll: ** Roll a d8 (1=CH A, 2 = CH B, etc.) 1-10........(pw) 11-20......(ag) *
= 1d3 required Special
Points YOU MAY ROLL A D20 FOR
EACH SPECIAL POINT YOU HAVE. THAT
POINT IS AVOIDED ON A ROLL OF 13 OR MORE. |
LEVEL ONE OFFENSE
REQUIREMENTS : ----If you didnt receive a straight Attack 2", you must replace any other result With one. NOTE : ANY SPECIALS REMAIN ON THE NEWLY-PLACED ATTACK 2". ----Maximum of 3 Attack 3's |
LEVEL TWO OFFENSE
HEAVY WEIGHT * ** *** RESULT: 1-5 1-4 1-6 ATTACK 1 7-8 6-7 5-6 INTO THE ROPES 9-17 8-14 7-13 ATTACK 2 18-19 15-17 14-16 INTO THE TURNBUCKLE 20 18-20 17-20 ATTACK 3 |
CRUISER WEIGHT
* ** *** RESULT: 1-7 1-6 1-5 ATTACK 1 8 7 6 INTO THE ROPES 9-10 8-9 7-8 INTO THE TURNBUCKLE 11-17 10-16 9-15 ATTACK 2 18 17 16 DEATHJUMP 19 18 17 OUT OF THE RING 20 19-20 18-20 ATTACK 3 |
FOR SPECIAL
POINT INFO, SEE LEVEL ONE
OFFENSE! LEVEL
TWO OFFENSE REQUIREMENTS : |
|
LEVEL THREE OFFENSE
HEAVY WEIGHT: * ** *** RESULT: 1-3 1-2 ---- ATTACK 1 4 3 1 INTO THE ROPES 5 4 2 INTO THE TURNBUCKLE 6-9 5-8 3-6 ATTACK 2 10 9 7 DEATHJUMP 11-12 10-11 8-9 OUT OF THE RING 13-20 12-19 10-17 ATTACK 3 ----- 20 18-20 2nd FINISHER * |
CRUISER WEIGHT
* ** *** RESULT: 1 1-3 1-2 ATTACK 1 4 3 2 INTO THE ROPES 5 4 3 INTO THE TURNBUCKLE 6-10 5-9 4-7 ATTACK 2 11-12 10-11 8-9 DEATHJU MP 13 14 10 OUT OF THE RING 14-19 13-18 11-17 ATTACK 3 20 19-20 18-20 2nd FINISHER |
FOR SPECIAL
POINT INFO, SEE LEVEL ONE OFFENSE
LEVEL THREE OFFENSE REQUIREMENTS : ----You receive one Finisher automatically. ----Maximum of two Finishers. If 2nd Finisher is rolled more than once, it becomes an Attack 3". ----If you didnt receive a straight Attack 3", you must replace any non-Special result with one. |
ROLL HERE FOR ANY
FINISHERS: SECOND FINISHER PRIMARY FINISHER Heavy: Cruiser: Heavy: Cruiser: RATING: RATING: 1-11 1-12 (0) 1-5 1-9 (0) 12-17 13-18 (+1) 6-14 10-17 (+1) 18-19 19-20 (+2) 15-18 18-19 (+2) 20 ----- (+3) 19 20 (+3) 20 ----- (+4) NOTE: ALL FINISHERS MAY BE TAKEN AS NORMAL FINISHERS OR SUBMISSION FINISHERS ........YOUR CHOICE! |
TOTAL NUMBER OF
(C)s
SUBMISSION HOLD
POINTS Roll: (C)s: Heavy: Cruiser: SH. POINTS: 1-2 0 1-9 1-3 NONE 3-8 1 10-17 4-10 1 9-17 2 18-20 11-18 2 18-19 3 ----- 19-20 3 20 4 (C) REQUIREMENTS: SUBMISSION HOLD REQUIREMENTS ----Only Cruisers may have (c)s ----Maximum of two slots per Level of On Level One Offense. Offense for Cruisers. ----Maximum of 2 (c)s per Level ----Maximum of two slots per Level of of Offense. Offense for Heavies. |
NAMES Stars Indicate Number Of Points Allocated * ** *** AMOUNT OF NAMES 1 ---- ----- 1 2 1 ----- 2 3-9 2-6 1-4 3 10-19 7-15 5-13 4 20 16-19 14-17 5 ----- 20 18-19 6 ----- ----- 20 7 ROLL
ON THESE TWO CHARTS (IN ORDER) AFTER FOR
Roll:
Which Defense Level to Place The Names
*
**
***
NAMES
NUMBER:
1-13
1-10
1-7
NAME 1 |
LEVEL ONE DEFENSE
HEAVY WEIGHT: * ** *** RESULT: 1-7 1-12 1-14 DAZED 1 (TAG) 8-15 13-18 15-19 DAZED 1 16-20 19-20 20 Hurt 2 CRUISER WEIGHT: * ** *** RESULT: 1-7 1-12 1-14 DAZED 1 (TAG) 8-14 13-17 15-18 DAZED 1 15-20 18-20 19-20 HURT 2 LEVEL ONE DEFENSE REQUIREMENTS : ----Maximum of two Hurt 2's . Any further ones are treated as Dazed 1" results. ----If you didnt receive at least one (tag), you must place one on any Dazed 1". |
LEVEL TWO DEFENSE
HEAVY WEIGHT: * ** *** RESULT: 1-4 1-7 1-8 DAZED 1 5-10 8-12 9-13 HURT 2 (TAG) 11-16 13-18 14-19 HURT 2 17-20 19-20 20 DOWN 3 CRUISER WEIGHT: * ** *** RESULT: 1-3 1-6 1-7 DAZED 1 4-9 7-11 8-13 HURT 2 (TAG) 10-16 12-17 14-19 HURT 2 (TAG) 17-20 18-20 20 DOWN 3 LEVEL TWO DEFENSE REQUIREMENTS: ----Maximum of one Down 3". Any more will count as Hurt 2's. ----If you didnt receive two Hurt 2's (w/ or w/out Tags), you must replace any Two results with two Hurt 2's. |
LEVEL THREE DEFENSE
HEAVY WEIGHT * ** *** RESULT: ------ ------ 1 ROLL ON THE SUB-CHART 1-7 1-9 2-12 HURT 2 8-14 10-15 13-16 DOWN 3 (TAG) 15-20 16-20 17-20 DOWN 3 SUB-CHART Heavy: Cruiser: RESULT: 1-2 1-3 HURT 2 3-18 4-19 TWO HURT 2's (treat as two Hurt 2" results) 19-20 20 DAZED 1 |
CRUISER WEIGHT
* ** *** RESULT: ------ ------ 1 ROLL ON THE SUB-CHART 1-6 1-8 2-11 HURT 2 7-14 9-15 12-16 DOWN 3 (TAG) 15-20 16-20 17-20 DOWN 3 SUB-CHART Heavy: Cruiser: RESULT: 1-2 1-3 HURT 2 3-18 4-19 TWO HURT 2's (treat as two Hurt 2" results) 19-20 20 DAZED 1 |
ROLL FOR YOUR PIN
NUMBER NOW. Stars Indicate Pionts Allocated * ** *** RESULT: 1-3 1-2 ------ 9 (6) 4-6 3-4 ------ 8 (5) 7-17 5-13 1-6 7 (4) 18-20 14-18 7-14 6 (3) ------ 19-20 15-20 5 (2) |
LEVEL THREE DEFENSE
REQUIREMENTS : ----If you didnt receive a Down 3" (w/ or w/out Tags), you must replace any Result with a Down 3". ----One slot must have Pin. ----If you didnt receive a Hurt 2", you must replace any result with one. ----Characters may only have one Dazed 1". Further such results are treated as Two Hurt 2's result. ----You must place an (lv) beside any Down 3" (w/ or w/out Tags). |
CHART RATINGS
HEAVY WEIGHT : * ** *** RATING: ROPES 1-12 1-7 1-4 C 13-20 8-13 5-11 B ------ 14-20 12-20 A TURNBUCKLE 1-11 1-7 1-5 C 12-15 8-13 6-11 B 16-20 14-20 12-20 A RING 1-9 1-6 ------ C 10-14 7-12 1-9 B 15-20 13-20 10-20 A DEATHJUMP 1-12 1-8 1-6 C 13-20 9-14 7-13 B ------ 15-20 14-20 A BRAWL 1-9 1-6 ------ C 10-14 7-12 1-10 B 15-20 13-20 11-20 A |
CRUISER WEIGHT:
* ** *** RATING: ROPES 1-9 1-6 ------ C 10-14 7-12 1-9 B 15-20 13-20 10-20 A TURNBUCKLE 1-11 1-7 1-5 C 12-20 8-13 6-11 B ------ 14-20 12-20 A RING 1-10 1-7 1-6 C 11-20 8-14 7-10 B ------ 15-20 11-20 A DEATHJUMP 1-9 1-6 ------ C 10-14 7-12 1-10 B 15-20 13-20 11-20 A BRAWL 1-11 1-8 1-6 C 12-15 9-13 7-10 B 16-20 14-20 11-20 A |
POWER HEAVY WEIGHT : * ** *** POWER: 1 1 ----- +4 2 2 ----- +3 3-4 3 1 +2 5-7 4-5 2-3 +1 8-13 6-11 4-9 0 14-16 12-14 10-13 -1 17-18 15-16 14-15 -2 19-20 17-18 16-17 -3 ----- 19-20 18-19 -4 ----- ----- 20 -5 |
CRUISER WEIGHT :
* ** *** POWER: 1-2 ----- ----- +4 3-4 1-2 1 +3 5-6 3-4 2-3 +2 7-9 5-7 4-6 +1 10-16 8-14 7-12 0 17-20 15-16 13-14 -1 ----- 17-19 15-18 -2 ----- 20 19-20 -3 |
AGILITY HEAVY WEIGHT : * ** *** POWER: 1-2 1-2 ----- +4 3-4 3-4 1 +3 5-6 5-6 2-3 +2 7-8 7-8 4-6 +1 9-15 9-13 7-12 0 16-19 14-15 13-14 -1 20 16-17 15-17 -2 ----- 18-19 18-19 -3 ----- 20 20 -4 |
Agility CRUISER WEIGHT : * ** *** POWER: 1 1 ----- +4 2 2 ---- +3 3-4 3 ----- +2 5-7 4-5 2-3 +1 8-13 6-10 4-8 0 14-16 11-13 9-12 -1 17-18 14-15 13-14 -2 19-20 16-18 15-17 -3 ----- 19 18-19 -4 ----- 20 20 -5 |
MISC. RATINGS
DQ * ** *** DISQUALIFICATION: 1-3 1-2 ------ 7 4-8 3-5 1-2 6 9-20 6-16 3-8 5 ----- 17-20 9-20 4 |
Cage * ** *** CAGE: 1-4 1-3 ------ 7 5-8 4-5 ------ 6 9-15 6-10 1-4 5 16-20 11-13 5-7 4 ------ 14-16 8-11 3 ------ 17-18 12-14 2 ------ 19-20 15-20 1 |
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