Ringside Brawl Rules
By Jeff "Doc" Manjarrez

We've all seen it. Two ringside allies getting into a brawl while their wrestler's war in the ring. Or, a manager getting nailed by a ringside ally (or another manager) while trying to interfere in a match. This rules set will help put that type of situation in to Champions of the Galaxy.

Anytime a manger (or ringside ally) tries to interfere in a match in any way (ie. Manager interference, using his Distractor rating, or trying to attack a wrestler outside of the ring), his opponent may roll on the appropriate chart below to try and stop him. Use the Ringside Ally vs. Manager chart if the attacker is a Ringside Ally or a BodyGuard. Use the manager vs. manager chart when two managers go at it. And finally, use the Ringside Ally vs. Ringside Ally chart when two ringside allies (or bodyguards) are involved. The player who is trying to interfere always rolls to for the outcome on these charts.


Ringside Ally vs. Manager

2: Your opponent's ringside ally tries to stop you. However, you smash him with a foreign object as he approaches (chair, brass knuckles, etc). Opponent is KO'ed for the remainder of the match, and must also roll on the Blood and Guts Chart. You may interfere in the match.
3: You jump up on the ring apron. At the same moment, your opponent's ringside ally catches up with you and grabs you from behind. Your wrestler's opponent comes over and smashes you in the face as his ringside ally holds you. You are KO'ed for the remainder of the match. OPPONENT ROLLS DQ. If there is no DQ, then the match continues. But, your wrestler has recovered a bit. OPPONENT ROLLS ON LEVEL 1 OFFENSE.
4: You jump up on the ring apron and try to interfere in the match. But, your opponent's ringside ally trips you, and you fall on top of the referee. The referee is injured. All hell breaks loose!!!
5: Your opponent's ringside ally comes over to stop you. You see him coming and run away. A wild chase takes place around and around the ring. However, in the end, you surprise the ringside ally with a hastily found foreign object to the chops!! Ringside ally is KO'ed, and must roll on the Blood and Guts Chart. Roll your Distractor Rating to see if the chase distracted the referee. If not, then play proceeds normally.
6: You jump up on the ring apron, as your opponent's ringside ally grabs your leg from behind. You spin around and kick him hard in the face. As he falls to the ground you continue with your action. You may interfere in the match.
7: You jump up on the ring apron. But, your opponent's ringside ally tries to come and stop you. Roll one die. EVEN: You wriggle out of his grasp. You may interfere in the match. ODD: Your opponent's ringside ally grabs a hold of you and pulls you off the apron. As he is about to smash you in the face you wriggle out of his grasp and run for your life! A crazy chase around and around the ring ensues. Finally, you run back stage as the ringside ally follows you. Both of you are gone for the remainder of the match..
8: Opponent's ringside ally Irish whips you into the steel security fence. You are stopped from taking any action at this time. Play proceeds normally.
9: Opponent's ringside ally grabs you and suplexes you on the ringside floor. You are KO'ed.
10: Opponent's ringside ally catches up with you and pummels you with a vicious series of fore arm smashes. You are KO'ed for the rest of the match.
11: Opponent's ringside ally catches you and performs a devastating clothes line on you. You are KO'ed for the rest of the match.
12: Opponent's ringside ally smashes you with a foreign object (chair, brass knuckles, etc). You are KO'ed for the rest of the match, and must also roll on the Blood and Guts Chart.
Manager vs. Manager

If Attacking Manager is a HeroRoll One die
EVEN: Opponent's manager grabs you and physically stops you from interfering. A shoving match ensues. By the time that the two of you get done yelling and shoving with one another it is all too late. Play proceeds normally.
ODD: You slip away from your opponent's manager. You may interfere in the match.
If Attacking Manager is a Villain Roll One die.

EVEN: Roll one die. 1-3: Same as the EVEN result above, 4-5: Your opponent's manager grabs you and physically stops you from interfering (irish whip into ring post, punches you, etc). Play proceeds normally. 6: Opponent's manager smashes you with a foreign object. (use the rules from result #12 of the Manger vs. Ringside Ally Chart).
ODD: You slip away from the opponent's manager. You may interfere in the match.
Ringside Ally vs. Ringside Ally

2: Your opponent's ringside ally tries to stop you. You apply your finishing move on him (if it isn't appropriate, then pick one of his favorite moves). He is KO'ed and may take no further part in the match. He is also injured equal to the finishing moves PIN modifier. You may interfere in the match.
3: The brawl distracts not only the referee, but also your wrestler's opponent. They both lean over the ropes shouting encouragement or threats. However, during the distraction, your wrestler has recovered. He sneaks up on his opponent and rolls him up for a pin!!! OPPONENT ROLLS PIN. If there is no pin, then your wrestler rolls on Level 1 Offense. Use the rules from #7 below to determine who wins the brawl between the two Ringside Allies.
4-5: You interfere in the match before your opponent's ringside ally can attack.
6: You win a short, but violent, brawl by throwing your opponent into the steel security fence. You may interfere in the match.
7: You and your opponent's ringside ally brawl at ringside. The brawl momentarily distracts the referee. Roll one die
EVEN: You win the brawl, and KO your opponent's ringside ally. He may take no further part in the match. You may now interfere in the match.
ODD: Your opponent's ringside ally wins the brawl. You are KO'ed and may take no further part in the match. Play proceeds normally.
8: You jump up on the ring apron and try to interfere in the match. But, your opponent's ringside ally trips you, and you fall on top of the referee. The referee is injured! Roll on the Referee Injury Chart. All hell breaks loose!!!
9: Your opponen'ts ringside ally catches you, and body slams you on to the ringside floor. You are KO'ed and may take no further part in the match.
10: Your opponent's ringside ally pile drives you onto the ringside floor. You are KO'ed and may take no further part in the match.
11: Your opponent's ringside ally power bombs you through the time keeper's table. You are KO'ed and may take no further part in the match.
12: Your opponent's ringside ally applies his finishing move on you (if it isn't appropriate, then pick one of his favorite moves). You are KO'ed and may take no further part in the match. You are also injured equal to the finishing moves PIN modifier.

Note: A "play proceeds normally" result means that the opponent may try for a pin.
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