Issue *5*
Table of Contents:
1. Wrestlers
A. CYCLOPS III
B. KANE
2.Promoter Articles
A. Thinking Out Loud
B. One night in a Hospital
C. Best Game Sets
D. GWF's TOP TWENTY
E. What's the Deal?!?!?
3. Fight Card of the Promoter
Stephen Brydson's Card #134
4. Promoter Spotlight
A. None-I'm not going to worry about it anymore.
5. New Matches!
A. Explosive Death Match!
6. Addresses
7. Closing Comments
Correction: I would like to apologize to Dan Schwent for printing
his
name as "Scott Schwent" last Issue. Sorry.
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
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1. Wrestlers
A. CYCLOPS III by Mel Kennedy ([email protected])
Level 1 Offense Level 1 Defense
1.snap mare-1 1.dazed-1
2.into the ropes(c) 2.CYCLOPS III-1
3.pressure headlock-2(ch C) 3.CYCLOPS III-2
4.leglock takedown-2 4.CYCLOPS III-2
5.running straightarm-3(ag) 5.CYCLOPS III-1
6.chokeslam-3(pw) 6.dazed-1
Level 2 Offense Level 2 Defense
1.arm gripper-1 1.hurt-2
2.into the turnbuckle 2.CYCLOPS III-2
3.flying dropkick-2(ch E) 3.CYCLOPS III-1
4.springboard elbow smash-3(ag) 4.CYCLOPS III-2
5.stun-gun suplex-3 5.hurt-2
6.Cranium Cracker-3 6.dazed-1
Level 3 Offense Level 3 Defense
1.deathjump(c) 1.PIN 4(1)
2.out of the ring 2.down-3
3.spinning savatte kick-3(ag) 3.hurt-2
4.tilt-a-whirl slam-3 4.hurt-2
5.top rope axe-hammer-3 5.dazed-1
6.CYBORG HEAD GRIPPER (+4) 6.down-3(lv)
Ropes-A
Turnbuckle-A Agility -2
Ring-A Power -2
Deathjump-B Cage 1
Disqualification-5
CYCLOPS III is an artificial human from the 22nd Century
that was processed to be athletically compatible with
both
robot and human in any sport. Thus he choose wrestling
as what he would excel at. Having both great agility and
power he is a top contender in any federation.
Name: CYCLOPS III
Height: 6'6"
Weight: 325
Home: Centaurus
B. KANE by Jonthan Knapik ([email protected])
LEVEL 1 OFFENSE LEVEL 1 DEFENSE
1.punch to nose-1 1.hurt-2
2.kick to midsection-1 2.hurt-2
3.eye gouge-2 3.KANE-2
4.suplex-3(ag) 4.KANE-1
5.power bomb-3(pw) 5.dazed-1
6.Lunatic Piledriver*** 6.dazed-1
LEVEL 2 OFFENSE LEVEL 2 DEFENSE
1.snap suplex-2(pw) 1.KANE-1
2.elbow drop-(ch B) 2.down-3(tag)
3.power slam-2(ch A) 3.hurt-2
4.back breaker-3 4.dazed-1
5.side suplex-3 5.hurt-2
6.Kane Klothesline-3 6.KANE-3
LEVEL 3 OFFENSE LEVEL 3 DEFENSE
1.out of the ring(c) 1.down-3(lv)
2.deathjump(c) 2.PIN 5(2)
3.Cetus figure-four-3 3.hurt-2
4.choke slam-3 4.hurt-2
5.KANE SUPERCHOP(0) 5.hurt-2
6.LUNATIC SPASM(see below) 6.down-3
Ropes-C Agility- 0
Turnbuckle-A Power- -4
Ring-A Cage- 2
Deathjump-B
Disqualification-5
Lunatic Piledriver***= roll 1 d6
1=opp
rolls lev.3 def. 4=KANE rolls lev.1 def.
2=opp
rolls lev.2 def. 5=KANE rolls lev.2 def.
3=opp
rolls lev.1 def. 6=KANE rolls lev.3 def.
LUNATIC SPASM-(works on even) excess causes injury (example-KANE
gets a
+6 on WOLF. WOLF rolls a 4. His PIN is 5.He will be injured for 5
cards.
6 + 4 - 5=5.Got
it?) If KANE misses add 1 to KANE's PIN and opp. rolls on level 2
Offense.
The LUNATIC SPASM is a series off back-to-back power bombs, while
KANE
flies
around the ring like a .....lunatic! He often gets himself hurt
in this
process, making this move hard on both KANE and his opponent.
KANE is from a mining colony on Cetus 4,where he worked as a boy.
At the
age
of 17,he was banished from the colony after killing another miner
in an
argument.There was not enough evidence to convict him so they
just sent
him away.In 2104, he joined the Third Force at the request of
Chaos. He
quickly won both the
Interplanetary belt and the IP Tag straps with Blazing Skull (The
Ultimate Assassins!) He now has joined the heroes and is feuding
against
Vengeance (bad dude now), Chaos, and Blazing Skull, dominating
the
Extreme scene in the process!
+ + + + + + + + + + + + + + + + + + + +
2.Promoter Articles
A. Thinking Out Loud by Tom Filsinger ([email protected])
I've been pretty busy finishing up CPC 2106 and beginning
CLASSICS 2084.
If refuse
to think about two editions at one time (my mind cannot handle
it) and
now that
2106 is pretty much finished (there are always some changes), I'm
ready
to begin
2084.
As I began writing 2084, I thought about Polarity and what an
interesting
team
they were. It is a possibility that another wrestler from
the Pleiades
system
will be a part of 2084. If not 2084, then maybe in
the next few
editions.
I was thinking about a character who has a split personality,
being like
both
Salvation and Sin as the same person. I'm not sure how the
card would
work because he would sometimes fight totally fair and other
times cheat
like crazy! I don't like to write cards that are too
complicated. Maybe
he could be like Buck/Genocide, and go back and forth during a
match from
good guy to heel.
I have also considered the possibility that such a character
could have a
"half-face"
look, kind of like Colossus. One half of his face would
look like a
noble guy like
Salvation and the other half would look like a lunatic like
Wolf.
As for names, I like it when the name reflects the concept,
especially in
a case like
this. If he's a character that appears in 2107 or beyond,
he could
actually be called
Polarity, though there are other words for opposites that might
work,
like Paradox
and Antipode.
Just thinking out loud, gang, and helping support Joe's
newsletter. If
you have any
thoughts about "Paradox," let me know.
B. One night in a Hospital by Warren Fitzpatrick
It was your usual 3H August day. I was up visiting my
mother in the
hospital (she has a prolonged illness) when some nurses at the
front desk
sent for us to answer a phone message. It was my
Grandmother, and she
had called to tell us that my Grandpa was admitted into the
hospital for
a stroke. My mother, unable to go herself, sent my wife and
I back to
Huntington (since I lived in the same town as my grandparents) to
be
there with her parents.
Upon arrival, you could see that my grandfather was in bad shape.
At the
time, it seemed he had suffered a stroke. As bad as my
grandfather was,
my grandma seemed almost worse. She was tired beyond
belief. You could
see it in her worried countenance, but she was still thinking of
staying
the night in the room with grandpa. I talked her into going
home and
getting some rest. I would stay up the night in the
hospital room. With
that, I sent my wife home to get me two items: my COTG set (bet
you was
wondering how the GWF fit in here) and my Bible. I set out
to spend the
whole night awake making sure that my grandfather didn't do
anything
dangerous (like try to get up out of bed).
That one night I must have had 10 fight cards at least.
Massif
came into
the night with the GWF gold, but he was engulfed in a feud with
Thantos.
The Gladiators and Wolf exchanged blows in countless battles
(usually
non-sanctioned matches). Wolf and Star Warrior fought it
out in with the
Gladiators in a finished brawl. The Young Allies slipped
past countless
foes to retain the GWF gold (YES! I said the Young Allies
they always
seemed to pull a victory out of nowhere). Vanity was slung
all around
the ring in his attempts to hold onto Sweet Thing. All in
all, even
though I
was sitting in a hospital chair next to my grandfather, I was in
a galaxy
far, far away in the distant future. Even though infirmity
and maybe
death was in the room, I was in a world where people never
"pass on" (for
the most part), and if they do, it's only a card. I wasn't
in Cabell
General Hospital; I was in the Ceres system on the planet
Nebron. It
wasn't five o'clock in the morning, it was PRIME TIME. And
it was fun.
That is what
the GWF really is, a chance to sit back and watch innocent things
happen
to cards. A way to dream of a place far away with people
doing things
nigh impossible (and in some cases completely
preposterous). It is a
place to dream.
The end of this story happens two days later. My
grandfather did
pass
away. But don't be sad. Remember that other thing
that my wife brought
me. It tells me that he is in a galaxy far, far away from
the death that
took him. He is in a place where death and pain and tears
are no more.
He wasn't in that funeral home, that was just a shell with the
soul in a
place called Heaven. And he's having fun. Doing
things people consider
impossible and even preposterous. Living in a place that I
can't even
dream of, with a Friend who loved him enough to pay the
sacrifice. He is
in his own mansion, and when I think on it, it makes me
happy. Peace Be
Still.
C. Best Game Sets by Warren Fitzpatrick
This is a critique of what I feel is the best game sets between
2087 and
2090 of the COTG time line. I will use four criteria in
judging these
sets: the art, the booklet, the story, and the wrestlers
themselves. So
sit back, enjoy, and see if you agree with my personal and likely
biased
viewpoint.
1. The year is 2087 and for all the awaiting masses, the GWF is
born. This
set was the foundation of the game we all love to play. So
with that
said,
it is hard to criticize a classic work. Especially in low
of the fact
that
I recently restarted playing COTG from the beginning and had more
fun
with
this set than I could remember in a long while of playing the
game (I
added
the managers for realism). The art on this form was a solid
beginning to
future glory. The best drawings was of Wolf (OK, I'm biased
there a
whole lot), Comm. Sam was hands down the best drawing.
Thantos lead the
pack of villains with his drawing (I loved the scar). Some
bad pictures
on
the cards were present as well. Beastrider seemed to look
rather goofy,
although the animal was pretty well done. Actagon never
really looked
quite right to me, but I could never put my finger on why.
Lord Nexus as
well seemed to be missing something. The guidebook for this
installment
was terrific. Everything was easy to access, including the
finishers,
and
allowed for beginners to understand the characters they're
promoting.
The
story began everything so it too is hard to criticize.
However, the
concept of Thantos guiding all the villains was a bit far-fetched
(and
eventually done away with). I can see why Tom did that
though just for
simplicities sake. Also, Wolf being friends with Proteus
seemed strange
at
best, but again his logic in providing a feud between the Gods
and
Gladiators made sense. It is difficult to pick the best
wrestlers for
this
issue. At the beginning, every character is important just
to keep
enough
wrestlers around to put on your cards. My personal
favorites are Massif,
Wolf, Thantos, Krakan, Comrade Terror, and finally Commander
Sam.
Overall
rating - A (the A is for original but no plus yet, leave room for
improvement)
2. Finally, after somewhat of a wait, COTG's first expansion set
came out.
I wish I could say that it holds the same grandeur that it's
predecessor
does, but it falls way short overall with only a few bright
spots. The
art
for this issue did continue to be steady from the last edition
with the
highlights being Bishop Hell and Spike. The worst pictures
were BJ Boxer
(the cape didn't fit in) and the Creeper. The booklet was a
far cry from
its founding parent. It was dropped to a pamphlet instead
of digest
format
that really lacked the depth of the original. The story
continued the
status quo with the exception of the Aethrans feuding with the
Andromedans
(whom we find is Wolf's real home). The wrestlers also lost
a bit with
the
issue. I never was sold on the Animen. The Creeper
was boring at best.
Luckily, some bright spots existed. Splatter and Reptillo
both developed
into great storylines. The battle between the Gods was
interesting
(although I never cared for either personally good
idea). The
highlight
of this set was the emergence of two terrific wrestlers: Spike
and Bishop
Hell. The concept was perfect, as was the pictures
fitting. Overall
rating D- (2 great wrestlers out of 12 is a low average)
3. The next expansion turned the tide back to the greatness we
have come to
expect from COTG. The art still kept it coming with what we
had expected
up until then. Galactic Punisher took the crown for best
picture with
Bounty Hunter leading the pack on the "bad" side.
The booklet returned
to
its original grandeur and went alphabetical for very easy
access. The
story made its biggest changes yet. Managers appeared
finally, adding
that
great aspect to the game. Reynard B. Guile always had my
favorite
manager
vote for sheer annoyance. The Masked Assassins were born to
add a new
and
dangerous super team. The wrestlers added this addition was
sparse to
make
room for the new managers. That makes it easy to pick the
best
Galactic
Punisher and the Bounty Hunter. Overall Rating B+
(the managers was a
needed accessory)
4. Invasion 2090 saw many changes to existing wrestlers.
The art
continued
with the ability of past editions but began to show steady
improvement.
The most improved and overall best looking was the Gladiators and
Death
Masque. The booklet places characters back in the original
format with
their respective teams which is quite easy to utilized and added
a much
needed addition the quote. This allowed us to truly
get "into
character", but you could still see room for improvement in
making each
wrestler unique. The story saw Pulsar grow up and Star
Warrior blast off
with the Cosmic Big Bang. The Gladiators showed up more
powerful than
ever
and continued to devastate their opponents. The Norse Gods
teamed with
the
Greek Gods to face the threat of the Galactic Rebels. The
only personal
disappointment was that Pulsar Prime left the Titans and grew up
into the
FDF. How does one grow into a more challenging group?
I was happy to
see
him back home where he belonged after a few expansions. The
wrestlers
were
mostly redone, so it is difficult to pick the best, but I'll go
with
Pulsar
Prime and the Gladiators. Overall rating B (no +, no
-, just a B)
That's all I'm gonna cover for now, let me know what ya
think. By the
way,
the overall average of the first 4 installments of COTG is a
"B".
Joe says, "Great job! I hope we hear more from you."
D. THE GWF'S TOP TWENTY BY Jeremy Carlile ([email protected])
Who really is the best in the
GWF? This question has been
debatable
for many years. Some would go back as far as Omega.
Some would say one
of
his sons, Star Warrior or Alpha Force. Still others would
say Chaos. I
feel
it is now time to settle the dispute once and for all.
All GWF and CPC wrestlers were given a
score, 1 being the lowest, 10
being the highest, in nine different categories: 1) OFFENSE - How
well a
wrestler uses his offense; is it sufficient to put away his
opponent, and
does it last? 2) DEFENSE - The wrestler's ability to take
his opponent's
best shots and still fight back. 3) POWER - A -4
rating is not as
important
as how he uses his strength. Can he overpower effectively
enough to win?
4)
AGILITY - Ditto. 5) COUNTERS - One's ability to counter
wrestle is under
consideration here. 6) PUNISHMENT - Can he take a
beating? No matter
how
good an opponent's offence is, if you do not go down, he cannot
win. 7)
EXPERIENCE - Being one of the originals does not help.
Facing first
class
opposition in high risk situations on a regular basis does.
8) STAMINA -
Are
you still going strong after 30 minutes in a specialty
match. If you
have
good stamina you are. 9) RING INTELLIGENCE - Basically, do
you wrestle a
smart match? Each score for each category was added
together and divided
by
9 to get the average.
NOTE - This was first done by the man, Myron
X. Coleman in March
1990.
All ideas and credit for this go to him. It appeared in the
March 1990
issue of the Club Galactica Super Report. I recently
re-read it and
decided
it should be done again. After all, that was 14 years ago
in GWF time!!!
1. CHAOS - Currently the heavyweight champion in my fed. He
has
dominated
the top of the charts since his arrival, never dropping below
number 3.
Scored perfect 10's in 5 categories. Score - 9.44
2. (tie) Colossus - Colossus has been a very good wrestler in my
fed
capturing a few Interplanetary titles along the way. He has
a very solid
offense and an awesome defense. Score - 9.22
2. (tie) Vengeance - The sickest and quite possibly the most
intelligent
wrestler of all time. His experience in big matches is
nearly
unmatchable. A
great offense that can wear his opponents down. Score -
9.22
4. (tie) Pegasus - Another wrestler that has been at
the top of the
charts
for a long time. His failure to really surpass Chaos may
have hurt his
score. Score - 9.11
4. (tie) Mandrill - A mild surprise, I must admit. He is a
good
wrestler,
and has preformed better since he updated his image. His
ability to use
the
Voltaic Stunner helped his score. Score - 9.11
4. (tie) Wolf - One of the originals. Was #2 on Myron's
list seven year
ago.
Age takes it's toll, i guess. Score - 9.11
7. (tie) Matador - An unbelievably successful wrestler.
Held the
Interplanetary title for god knows how long. Now that
he has his shot
at
Chaos...Score - 9.06
7. (tie) Genocide - I rated him separate from Buck Steele.
Is capable of
big
things in the future. A great offensive wrestler.
Score - 9.06
7. (tie) Thunder - Has dominated tag team wrestling with
Overkill. Could
be
a singles champion if he wanted. Score - 9.06
10. Heracles - A great all-around wreslter. Scored high in
all
categories.
Always consistent, always top 10. Score - 9.0
rounding out the top 20:
Raven - 8.89
Max Shield - 8.83
Mad Jester - 8.83
Terminus - 8.83
Vector One - 8.78 (he's active in my fed)
Nefarus - 8.78
Vigilante - 8.78
Malice - 8.78
Mayhem - 8.78
Mace - 8.72
Dark Justice - 8.72
Well there it is. If anyone cares
to debate, write me. I'll also
send Myron's original top 20 if requested. To quote the
X-man, "It's so
complete, all you have to do is argue!"
E. What's the Deal?!?!? (by [email protected])
It's getting very strange on this side of the galaxy. The
GWF
has returned
from a summer hiatus and with it has been some unexpected events.
Thantos
returned to the ring to bad mouth Star Warrior, Dreadnaught and
others.
Star
Warrior didn't take too kindly to Thantos' challenge of teaming
with him
to face Superiority Complex for the tag straps. Star
Warrior, however,
did accept and he should have just stayed at home. The
following week on
The Extreme, Thantos got The GameMasters DQ'd when he refused to
stop
beating on Skinhead. After the bell rang numerous times,
Thantos
attacked Prodigy, Morpheus, Omega, and finally, Star Warrior,
then his
face broke into a devious smile. This past Monday, he
bloodied Star
Warrior and beat him by DQ. What happened afterwards was
unreal. I'll
get to that in a minute, first some connections to this whole
thing.
Janus and Morpheus didn't see
eye to eye on last week's WarZone. Last week, also on The
WarZone,
Amazonia and Anaxis fought to a double-DQ, leaving the Women's
Title
vacant. Afterwards, they fought each other all over the
arena. Last
Friday, on The Extreme, SuperNova and Thrash tried to win the
belt.
Thrash won it with a DQ win, but the real story happened after
the match
and at the post-card press conference. SuperNova lost by DQ
when she
refused to stop beating on Thrash. After the match, a huge
brawl between
the two ensued and Omega tried to hold his daughter back.
She took
offense to this and turned around, kicking him low and continuing
her
fight with Thrash. At the press conference, Amazonia put
her two cents
in, saying that women don't act like SuperNova just did and
SuperNova
brawled out of the building with her. This past Monday,
SuperNova
defeated Amazonia in a grudge match, but as she left the ring,
she passed
Star Warrior and her father. Instead of asking for
forgiveness or being
forgiven she severed ties, spitting on them. Then Thantos
made his way
to the ring and convinced SuperNova to join him, standing in his
corner.
She accepted and after Thantos got the DQ win, joined in the
attack on
her brother. And who should appear to help beat on
Warrior? Janus.
They slightly injured Star Warrior and afterwards said that they
would
reek havoc on the GWF. But that's just a couple of the
strange things
going on. The Matador of M83 won the Galaxian strap but
only held onto
it for 3 days,
losing it to Raven in an outstanding match. During the
match, Mesmer
attacked Raven, but the WAR member finally got the duke and the
belt.
Afterwards, Mesmer just stared at Raven. Raven challenged
Mesmer to face
him this past Monday on the WarZone and did beat him, but again,
after
the match, Mesmer stared at Raven. Interesting side note to
this match
coming up in a minute, first though, in the press conference
following
the card, Mesmer revealed what many had thought. He was
trying to
somehow possess Raven's mind and control him. His next
attempt is Wolf
and Mesmer has vowed to not only win Wolf's I-P Title but also
control
his mind. I'll keep you posted. The side note came
when Dreggs came
down and attacked Raven while the ref's back was turned.
Dreggs is no
longer part of WAR and no longer part of the
New Order. That occurred when The New Order faced The
Mercenaries and
Mace
refused to do any of the work. Dreggs is now managed by
Cassandra and
has an
up-coming title match vs. Raven at the GWF PPV, In Your
Face.
Tidbits: Dynamo wants someone to watch his back....
Cassandra
blinded PowerHouse on Monday by putting her cigarette out in his
eye
after he lost to Exo-King... Nefarus is now feuding with
Mandrill?!?!?
That's right. He turned on the
leader of The Colonizers when Mandrill was going to attack Max
Shield
last Friday. Don't get any ideas about a return to the side
of the light
for him, though. He says he's just tired of playing second
string to
"the big ape".... And what's gotten into The Draconian
Sheik? Out of
nowhere he jumped Pegasus, this past Monday, stabbing him with a
sharp
object during Peggy's match with Heracles. Pegasus still
won.... It's
really heating up to a boil that going to explode at In Your
Face, so for
now, this has been a report from this side of the galaxy.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3. Fight Card of the Promoter
Stephen Brydson ([email protected])
Current Champs:
Galaxian Heavy Weight: Janus
Interplanetary: Wolf (Duh!)
TV Champion: Draconian Sheik
Cruiser Weight Champ: Jack of Diamonds!
Heavy Metal: Cannibal
Tag Champions: The unbeatable Mercenaries
Women's: Cassandra (not for long!)
card #134
Mesmer over Lance At-Las in a great opener for a long night!
Iron Mane obviously crushed Torpor
Pillars of Power after being beaten to two bloody pulps (with a
little
help
from Guile!) weaseled themselves a victory over Cannibal and
Death's Head
Stalker lost the cruiser weight belt to Jack of Diamonds courtesy
of a
DIAMOND CUT! The first belt that Jack has won since entering my
fed
The Matador beat an old enemy Bounty Hunter via a devastating
BULLWHIP
After a huge losing streak the Gladiators DECAPITATED (literally)
the New
Order
In a bloody match going Bishop Hell's way Wolf managed to force
the Bish
into
submission with his SAVAGE FACE CLAW. Wolf managed to
survive 3
HELLFIRES!
In a match where Vengeance's career was on the line vengeance was
able to
defeat Destruction 3000 in a major upset! Of course some
say Thunder won
the
match with his cheating antics!
And in the major event, a rematch from the greatest fluke of the
year,
Chaos
easily beat the US Patriot with the BOW OF DEFEAT.
Look forward to a match for the Heavy Weight Title between
Champion Janus
and
#1 contender and best friend Chaos! This huge match is
definitely going
to be a
candidate for match of the year will be put to the limit in a
Milky Way
falls
count anywhere match!
$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $
4. Promoter Spotlight
@ @ @ @ @ @ @ @ @ @ @ @ @ @ @
5. New Matches!
A. Explosive Death Match by Dan Schwent ([email protected])
This is a particularly harmful kind of match that originated in
Japan in
the late 20th century. It takes place in an ordinary ring,
which has an
explosive charge set somewhere underneath that goes off at random
time
during the match. Sometimes, however, it is set to go
off after thirty
maneuvers.
This match is usually fought using Titan Death rules, but can be
combined
with other special matches for particularly gruesome encounters.
For our purposes, every time someone must roll on any chart, roll
both
dice. If the result is twelve, the explosive goes
off. If it is below
twelve, the explosive does not go off, and the wrestler rerolls
the dice
on
the appropriate chart, but the number needed to trigger an
explosion
decreases by 1. It decreases each time the wrestler fails
to trigger the
explosion. When an explosion finally occurs, roll on the
following
chart.
Roll:
2 An explosion rocks the ring. The wrestler on offense
takes the brunt of the explosion, increasing his PIN rating by 4.
Wrestler on defense rolls
on level three offense.
3-4 An explosion erupts directly in front of the wrestler
on offense,
burning him and sending him tumbling out of the ring.
Wrestler adds 3 to
his pin rating and rolls on Out of the Ring Chart with his ring
rating as
C for the rest of the match
5 The wrestler on offense is preparing to give his
opponent a superplex when an explosion occurs, knocking him off
of the
turnbuckles and into
the ring, raising his Pin rating by 2. The opponent can now
roll on
level two offense or roll on the deathjump chart, with his
opponents
deathjump rating as C for the rest of the match.
6 The wrestler on offense is knocked to his knees by an
explosion
emanating from under the ring, raising his Pin rating by
one. Wrestler
on defense rolls on level two offense.
7 Both wrestlers are hit by the blast, raising each of
their pin rating by 2. Roll one die to determine who gets
to their feet
first. odd - wrestler originally on
offense rolls on level three offense
even - wrestler originally on defense rolls on level three
offense
8 The explosion goes off as the wrestler on defense is
being pummeled by his opponent. Increase the wrestler on
defense's pin
rating by 1. The
opponent rolls on level 2 offense.
9 The wrestler on defense is in a full nelson when the
explosion occurs, raising his pin rating by 2. Opponent
rolls on level
two offense.
10-11 The wrestler on defense is whipped into the
turnbuckle as the
explosion goes off in the corner, raising his pin rating by 3,
lowering
his turnbuckle rating to C for the rest of the match, and leaving
him
nearly unconscious in the center of the ring. Opponent
rolls on level
three offense.
12 The wrestler on defense is given a piledriver just as
an explosion
erupts from the ring, increasing his pin rating by 4.
Opponent rolls on
level three offense.
Wrestlers caught in the explosion are injured for 2-12 fight
cards
< > < > < > < > < > < > <
> < > < > < >
6. Addresses
Warren Fitzpatrick
Rt. 2 Box 53-A
Ravenswood, WV 26164
E-mail: [email protected]
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7. Closing Comments
All of these reviews are coming out and I thought it would be a
neat idea to mention a new review. If someone would like to
review the
first five issues of NG, I'd be honored. If there are many people
who
want to do this, I will pick the best one and print it. If you
want, just
send me a letter ranking the first five issues as 1-5 (1-best, 5
worst)
and I will have a tally in the Closing Comments.
I only got 1 entry so the wrestlers either went 1-0.
Round One Results:
Mandrill (1) beat Prodigy (0)
Buck Steele (1) beat Soldier of Fortune (0)
This was a really sad turn out. I am thinking of not using this
for the
Fight Card in issue 6. If I don't get at least 5 people who send
me the
results to the last fight (Mandrill vs. Buck Steele), then I will
cancel
it. Please use the Mandrill from CPC 2105. Thanks.
In other news, here a big event that I'm sure some of you are in
from
Dylan Summers:
First round of the Galactic Challenge Tournament.These matches
were
supervised by promoters Chris Nelson and Dylan Summers on
September 14,
2105.
I am sorry. I promised I would show this, but as I was going to
send the
letter, it said that the letter was too big (hey, I'm working off
a free
service here!). Anyway, I will not be able to print it.
Good luck to all who entered!
Sincerely,
Joe Jaczewski
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