Issue #14-The BIG Adjustment
Preface:
I know I have been moving things around-trying to find the best
way to
present my magazine-but I think I have finally come up with the
perfect
format! Of course you can still submit ideas and if I like
them they
will become part of the magazine. If you remember Issue 12
had an
article called: " FLASHBACK 2087: How Long Will
Beast-Rider be riding on
Renegade?" by Aaron Chiu. I've decided to make this
another stand alone
section! So far, Aaron has sent me two more
Flashbacks! I will choose
the best one of everyone's Flashbacks and put them in every issue
(this
magazine is getting too big! Soon I will have to send in
two letters!).
Although Aaron wants this to be a trial basis because he doesn't
want to
do all of the flashbacks by himself, I think because of the
popularity of
his first one, that I should have no problems getting many
submissions
for this. This is the perfect thing for people who are not
caught up to
the present in GWF years! Thanks Aaron! In
conclusion, I would like to
point out that I have brought back the Addresses section and
added on Web
Site Location. Hopefully I will have at least one
regular address,
e-mail address, or web site location (or all three) each
issue. I like
this part because people get to meet each other outside of
NG. Hey, if
any new friendships are formed from this, write an article about
it!
Without further ado, ISSUE FOURTEEN!
Table of Contents:
1. Wrestlers
A. Jack Emerald
2.Promoter Articles
A. A Response to Joachim Erdtman
B. Greg Valentine Speaks!
3. Flashback
2087: Warrior Among the Stars- GWF's Favorite Son
4. Promoter Spotlight
Terry Smith
5. Fight Card of the Promoter
PPV 11- GLOBAL WARFARE
6. Rankings
Prime Wrestling Federation (PWF)
7. New Matches!
A. War of Attrition Match
8. Adresses/Web Site Locations
Aaron Chiu
9. Closing Comments
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
*
1. Wrestlers
A. Jack Emerald by Warren Fitzpatrick
([email protected])
Here's the promised wrestler from the St. Patty's day
contest.
His moves list:
Celtic Crossing: He whips the opponent into the turnbuckle and
then does
a
"Stinger Splash" of sorts. However, when he
splashes them, he gets high
enough to completely send himself over the top rope upon impact.
Wanna be a Leprechaun: Wicked Flying lariat that could make
anyone a head
shorter.
Shamrock Tieup: His variation of the texas cloverleaf.
Irish Whiskey: An elbow from the middle rope to the downed
opponent.
Luck O' the Irish: Commonly referred to as the Diamondcutter.
History: He is from the island of Ireland on Earth. That is
how his last
name (It's a stage name) was given to him (His real name is Sean
Fitzgerald
- not too tough sounding huh?). He began wrestling on Earth
at a young
age
and then went on the galactic circle working his way up through
various
smaller promotions. As his name grew, so did the fear for
his finisher
that he'd mastered to pull off seemingly from nowhere. He's
became known
as a particularly tough individual with excellent technical
skills in the
ring. The name "Irish Whiskey" came about when he
went to ringside to do
some 'color commentary' during an enemies match. He was at
ringside
drinking that famous Irish liquor. When the opponent came
out to
confront
him, he cooly sat there with his drink (you know this isn't gonna
last).
The opponent slapped the bottle from his lips spilling it
everywhere.
Jack
grabbed the bottle and shattered on his enemy. He then
threw him into
the
ring and did the particular move that bears the name 'Irish
Whiskey' to
this day.
Personality:
He has a huge mean streak, but the fans tend to take to
him. Granted
these
aren't the same fans that like Star Warrior, but more in the Wolf
vein.
He
doesn't trust many people so he prefers not to have any true
allies.
He'll
ally with someone only as long as they have a common enemy.
He loves a
good brawl and has a wicked "Irish temper" - something
you better never
say
to his face unless you wanna see it! He is rough around the
edges, but
has
a good heart (although he'd never admit it). He enjoys what
he does and
one day truly wants to be considered one of the best, and with
that
finisher - he just may do it.
Note:
I realize that his finisher is listed on level 2 offense.
This is to
represent the wrestler that pulls his finisher off from nowhere
(aka
Jake'the Snake' Roberts or Diamond Dallas Page).
Jack Emerald
LEVEL 1 OFFENSE LEVEL 1 DEFENSE
1.Roundhouse Right - 1 1.Hurt - 2
2.Rear Headlock - 1 2.Dazed - 1
3.Running knee to midsection - 2 (ag) 3.Dazed - 1 (lv)
4.Face Mangler - 2 (ch. B) 4.Dazed - 1 (lv)
5.Into the Turnbuckle (c) 5.JACK EMERALD - 1
6.IRA Rifle Kick - 3 6.JACK EMERALD - 2
LEVEL 2 OFFENSE LEVEL 2 DEFENSE
1. Into the ropes 1.hurt - 2
2. Knee drop - 2 2.Hurt - 2 (lv)
3. Spinebuster - 2 (pw) 3.Dazed - 1
4. Suplex - 2 (ch. C) 4.JACK EMERALD - 2
5. Celtic Crossing - 3 5.JACK EMERALD - 2
6. DDT - 3 / *(roll 2-6) 6.JACK EMERALD - 2 =20
LEVEL 3 OFFENSE LEVEL 3 DEFENSE
1. Deathjump (c) 1.PIN 6 (3)
2. Out of the ring (c) 2.Down - 3
3. Wanna be a leprechaun - 3 3.Down - 3 (lv)
4. Shamrock Tieup - 3 4.Hurt - 2
5. Irish Whiskey - 3 5.Hurt - 2 (lv)
6. LUCK O' THE IRISH (+6) 6.Hurt - 2 (lv)
Ropes - B Agility - 2
Turnbuckle - A Power - 1
Ring - A Cage 1
Deathjump - B
Disqualification - 6
*Roll 2 di 6. If you have just "came back" from
being on defense by
using a
"Jack Emerald - 2", then on a roll of 2-6 (on 2 dice)
means that he will
use
his finisher. If he misses the roll, the opponent has
slipped out of his
grasp and rolled outside the ring (If possible) If he can't
roll out of
the
ring, then the opponent just backed into a corner and Jack rolls
again
on level 2 offense.
+ + + + + + + + + + + + + + + + + + + +
2.Promoter Articles
A. A Response to Joachim Erdtman by Tom Filsinger
([email protected])
Joe asked me to respond to Joachim's Letter to the Editor in the
last
issue
of NG. I want to thank Joe for the opportunity to respond
and to Joachim
for showing his interest in the GWF by writing in the first
place. Also,
by the way, I want to plug NG. Joe has worked hard to keep
this
electronic
newsletter going and I'm glad that GWF fans have a forum to
discuss the
game
apart from GWF Promoter newsletter.
I was happy to hear from Joachim (it had been such a long time),
but I'm
sorry that he doesn't play anymore. I'll try to explain why
some things
happen here at Filsinger Games, although they might not help
Joachim in
any
tangible way!
First off regarding two game editions each year. I began
offering two
each year
with WARGAMES 2091 for a couple reasons. One was that loyal
game fans
thought
a year between game editions was too long and I was told that
some lost
interest
after waiting that long. Second, when I introduced the
concept of
wrestlers
getting updated and aging in INVASION 2090, I thought it would be
unacceptable
to loyal fans to only offer a few new characters a year. So
for these
reasons,
I began to offer two editions a year and most game fans were very
happy
for
the change. I've been doing it this way for eight years and
some game
fans
tell me I should offer THREE regular editions per year, something
I would
never
do.
I understand where Joachim might find catching up with regular
editions
AND
Classics editions pretty time consuming. My advice is don't
bother with
the
Classics editions. Just stick to the main GWF timeline in
the regular
editions. The Classics editions were created because many
promoters
wanted
the early history of the GWF and I really enjoy writing
them. In fact,
the sales for Classics are roughly equal to sales for regular
game
editions.
So it's clear to me that most buyers want them.
Even though there's a demand for Classics editions, I agree with
Joachim
that
there is such a thing as overkill. So even though it's
against my best
interests as a businessman, I sometimes release a regular edition
only.
In
fact, that's what will happen with CPC 2107. There's no
extra editions
being offered. Last spring I think I did the same
thing.
Joachim said he wants to be able to play through every game
edition
slowly and
not skip past great feuds and storylines. I admire Joachim
for being so
dedicated to quality time and not rushing. It's the way I would
do it.
My
advice is "just do it!" Play slowly and don't
worry about how long it
takes to catch up. Some of the game's biggest fans are not
caught up.
Mike Delve was still introducing Mad Jester a few years
ago! But he
comes
to every GalactiCon and he keeps up with what's going on.
Play at your
own
pace. Isn't it kinda neat knowing that there's more game
editions out
there
when you get around to them? I hope so, because I'm not
tired of writing
them!
I understand where Joachim may be frustrated that he can't submit
rankings
for GWF Promoter because he is not caught up. I'm glad that
he cares
enough to want to be involved. I've recently created
"mini-newsletters"
for
people playing earlier editions so that they can have some match
results
and
rankings from the time period they are playing. I don't
publish these
regularly because promoters are all over the place in terms of
where
they're
at! But I hope it helps. If you restart your fed,
Joachim, I'd be happy
to
send you a newsletter for the REVOLUTION series.
Mark Ashby and I are working to offer more in GWF Promoter for
people at
different game stages, but it's tough. Most subscribers are
caught up or
close and want the latest stuff. But there are more and
more subscribers
who have just started playing COTG and are in the first
edition! Mark
and
I are going to offer some "Promoter Flashbacks" and
double issues, like
the one coming in #37, will feature stuff of interest to anyone,
like fan
special matches, cumulative rankings and stuff like that. I
wish I could
offer more to Joachim to let him feel more involved and I welcome
his
suggestions.
Joachim said that if he could only program software he'd devote
himself
to
coming up with a workable GWF computer game. Hey!
That sounds great.
I've
wanted to do this for years, but I've always been too busy or too
computer
illiterate to pursue it. If you would really be willing to
do this,
Joachim,
and your present job is directly related to gaming, let me know
privately
and
maybe something can happen that will benefit both of us.
Anyway, thanks again for asking me to respond to Joachim's
letter.
B. Greg Valentine Speaks! (submitted by Tom Filsinger)
I just received the article by Greg Valentine. I asked him
to say
something about
COTG and his wrestling card. Here it is:
"Thanks for the chance to talk about Champions of the Galaxy
and the
wrestling
cards Tom is making for me and my father.
Some of you may be too young to remember my father, Johnny
Valentine, as
a
wrestler. He was wrestling way back in the 1950's and would
have been
active
a lot longer if not for a plane crash in 1976 which caused him to
become
paralyzed. Ric Flair was in the same plane crash but was a
lot luckier
and
went on to become a great wrestling star in the 80's and 90's.
Tom was a fan of wrestling in the 60's and 70's and remembers my
father
and
wants to make a wrestling card for him. My father is
honored to be
remembered and we are both looking forward to it.
I met Tom at a wrestling card in Canada in January. He told
me about the
game convention this summer and I told him I'd come if I was free
that
weekend. It turns out I am free and I'm looking forward to
coming to
Jamestown to meet all the Champions of the Galaxy fans.
I sent Tom two photographs of my father to use for his wrestling
card.
One
was taken in 1951 and the other from 1971. They are both
from my
personal
collection. Tom is sending copies of the photographs to his
artist for
the
drawings. I sent Tom a promotional picture of me to use for
my playing
card.
I'm glad that I'll be able to form a tag-team with my father in
the GWF,
something we only did in real life one time.
I'm interested in learning more about Champions of the Galaxy and
I can't
think of a better time than at the convention this summer.
I look
forward
to seeing everybody...
Greg Valentine"
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3. FLASHBACK 2087: Warrior Among the Stars-
GWF's Favorite Son
by Aaron Chiu ([email protected])
One of the greatest GWF legends of all time is the incomparable
Star
Warrior, son of the legendary Omega of Cetus. Hailing from
a highly
respected family that pours with boundless talent, Star Warrior
possesses
the credentials of a Bret Hart, yet at the same time, he also has
the
charisma and the personality that would put him over like a Hulk
Hogan.
The determination and the work ethic of Star Warrior has gained
him many
fans during his career in the GWF, and the following is bound to
grow
even
larger in future years.
Following the tradition of his mighty father, Omega, Star Warrior
carries
the torch of the GWF in the beginning of 2087 with the revolution
that
Thantos started. As the son of the GWF's founder, Star
Warrior often
feels
the responsibility to retain order in the once honorable
organization.
While many promoters dislike him (I hate him with a passion,
personally!)
all have to respect the time and energy that he has devoted both
to the
sport, and to the welfare of the federation as a whole.
While his
character may not be perfect, he is a good role model, and the
kind of
figure that the advertisers love to market.
However, with the lineage and the noble causes, Star Warrior
often lays a
lot of responsibility on himself. He often feels that he
has to take the
initiative by taking charge of the federation. Soon after
Thantos broke
the Galaxian code, he went out to form the Federation Defense
Fighters, a
stable consisting of the most potent of the "baby
faces." And with the
establishment of the "new" GWF, he put it upon himself
to do battle with
the Evil Gamemaster, Thantos, and to restore honor to the fed
that his
father had once started. Some would say that Star Warrior
has even
developed an ego out of this whole situation, as he often feels
that he
has
to solve everything by himself. But more than anything,
Star Warrior
carries the burden in which he believes he must establish himself
as
GWF's
leader. However, in placing this burden upon himself, this
young and
talented superstar often gives himself a lot of pressure in
achieving the
success he believes is expected of him. In the long run,
this mode of
thought could prove to be damaging for his career. People
have often
believed that the greatest heroes are placed in the stars after
they die.
Will Star Warrior ever reserve a spot for himself?
()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()()
4. Promoter Spotlight
A. Terry Smith ([email protected])
I am 30 years old, I am married with one son who is seven
years old and has been watching wrestling since he was two years
old,
and he eagerly awaits the day that he is old enough to understand
how to
play champions of the galaxy, I live in Archdale, North Carolina
just
right outside of High Point(the furniture capitol, textile
capital, &
tobacco capital of the world) and I work at Hafele(pronounced
Hay-fe-la)
America in Archdale, which I just started working on April 6 just
last
week. I started ordering Champions of the Galaxy back in 1993 and
have
stopped and started my fed numerous times mainly due to
dissatisfaction
with how the stories were developing or spending to much time
away from
the game and trying desperately to get a fresh start. Then when
Tom came
out with the Classics editions, I would stop and try to start
over again
with 2079. Then 2074 came out and I would stop and start from
there. Now
I find out about POW and decided to stop and start from there.
Hopefully
by the time I do reach 2074, all of the Classic years will be
complete.
I hate to say it, but I'm some what of a stickler for
chronological
events. I like to do things in the order they appear so that
everything
makes more sense. And since I have now started up a web page and
have
several people anxious to see what I put up, I will try to keep
things a
going this time around, and just hope that Tom doesn't give me
any more
suprises concerning the POW and throw a monkey wrench into my
plans and
force me to stop and start all over again.The last regular game
edition
I bougjt was 2104. I have no idea what happens from there. On a
final
note I am interested in any homemade wrestlers that you have, if
you
would like to send them to me through the mail. My address is
posted at
the bottom of my web page.
@ @ @ @ @ @ @ @ @ @ @ @ @ @ @
5. Fight Card of the Promoter
PPV 11- GLOBAL WARFARE by Mike Hutton
I really enjoy playing. My fed is in year Invasion 2089
& I'm having so
much
fun I'm in no hurry to catch up.
Galactic Cruiserweight Title Match: Killer Queen (C) -vs-
Vanity
***winner***
Vanity (wins title)
Killer Queen dominates most of the match, but Vanity comes back
to win
his
first title. After countering an attempted back-body drop with a
sunset
flip,
Vanity lands 2 straight "Pulverizers" to seperate
Killer Queen from his
senses
& his title.
Inner-Planetary Title Match: Splatter (C) -vs-
Proteus ***winner***
Double
DQ
Splatter keeps his strap when both wrestlers are DQ'd for getting
counted
out
whilebrawling outside of the ring. DeathKnight saved Splatter
from the
match's
only pin attempt. A Titan Death Match has been scheduled for a
rematch on
the
next PPV.
Galactic Heavyweight Title Match: Exo-King -vs-
Massif ***winner***
Massif
(wins vacant title)
Exo-King's rally falls short, as Massif wins the Heavyweight
Title that
was
vacated by Bishop Hell. Exo-King is unable to continue after
Massif
whipped
him into the turnbuckle with the electric shocks and then
followed up
with a
clothsline. This is Massif's 2nd title, he is a former
Inner-Planetary
Champion.
Galactic Tag-Team Title Match: Alien Corps (C) -vs- the
Bomb Squad
***winners***the Bomb Squad (wins titles)
Adam Blast ambushes Tongsoon early in the match with a piledriver
into a
Megablast to win the Tag Titles. Comrade Terror was able to make
one
save, but
was fighting with Commander Sam when the pin was made.
Aethran Ultimate Escape Match: Masked Assassins -vs-
Fighting Titans
***winners***
Great match! Billy Jo Boxer drew first blood for the Titans when
he
escaped
after working over Splatter.
Splatter, DeathKinght, and Executioner all escaped while being
able to
keep
Trainer Jim in the ring & take advantage of him. That left
Pit Viper to
face
former teammates Lord Nexus, Pulsar & Trainer Jim. Lord Nexus
escaped,
followed by Pulsar. Both put a beating on their former friend,
and that
left
Trainer Jim & Pit Viper. Both men were worn-out when pit
Viper finally
managed
to escape, giving the victory to the Assassins. All Assassins
escaped the
cage
from Trainer Jim
HeavyMetal Title Match: Wolf (C) -vs- Bounty Hunter
***winner*** Bounty
Hunter (wins title)
Wolf dominates the early part of the match before Bounty Hunter
put some
serious hurt on the Ani-Man. Several "Hunter's Claws"
lead him to
victory.
After escaping the cage, Bounty Hunter calls for Reynard B.
Gulie. Both
Gulie
& Hunter climb to the top of the cage and perform
Double-DeathJumps on
Wolf's
hands. The seriousness of Wolf's injuries is not known at this
time.
Galactic Universal Title Match: Thantos (C) -vs- Bishop
Hell
***winner***
Thantos crushes Bishop Hell to retain the title. After a brief
attack,
Bishop
Hell gets hurt by a Satanic Skull Smasher & then finished by
a sleeper
hold. A
dominating performance by the champion. Afterwards Bishop Hell
accussed
Thantos of drugging him before the match. A possible re-match may
be
coming.
$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $
6. Rankings
Prime Wrestling Federation by Joe Jaczewski
This is my most recent federation and these are my most recent
Rankings.
There are 40 men in my league (no managers or women) and that
means if I
want someone new to go in, I have to take someone out which keeps
it very
competitive. Between each Ranking, I have 5 cards (10
matches per card)
and one Supercard where every wrestler is involved! Then I
have the
Press Conference and every other one, my stables change. I
love to
change to stables-it's probably my most favorite part!
[* means he was created by me; I have the most current cards for
all
these wrestlers]
______________________Rankings 13___________________
Belts:
League-Paragon (-) TV-Vector One (-) Arctic-Dark
Justice (-)
Atlantic-Vendetta (At) Indian-Devil
(-) Pacific-Erebus(-)
Tag-Team-Magic (TT) [Phantast and Excalibur*]
Singles: 1. Heracles (-) 2. Maleph* (5)
3. Mace (9) 4. Blade (-) 5. Blizzard (-)
INJURED!
6. Judge Eato* (Le) 7. Dark Shade* (2) 8. Velar (-) I
thought she was a man!
9. Energizer* (In) 10. Underaker* (-) 11. Alpha Force (-)
Tag-Team:
1. Annihilation (-) [Genocide and Lycosa]
2. Manslaughter (-) [Terminus and Ram]
3. Hellraisers (-) [Chaos and Talon]
4. Justifiers (-) [Janus and Vigilante]
5. Royal Venom (5) [The Ancient Egyptian* and King
Cobra*]
I've hosted over 60 cards in this federation alone! At the
50th card, I
had an Award Presentation. If you would like a copy of
this, please
$1.00 (to cover S&H and printing) to:
Joe Jaczewski
61 Shellridge
East Amherst, NY 14051
It is two and a half pages so there is no way I could print it
here!
Along with it, I will send a list of my wrestlers, but everything
else is
pretty much self-explanatory, especially with the above Rankings.
< > < > < > < > < > < > <
> < > < > < >
7. New Matches/Charts!
A. War of Attrition Match by Aaron Chiu
I know, I stole the name from the WWF, but I couldn't think of
any other
name!
Scaffold match:
This is a tag team match similar to the match that the Midnight
Express
had
with the Rock 'n Roll Express in the late 80s. The purpose
of the match
is
for a tag team to remain as the only ones left in the ring.
-this match follows Titan Death Match rules with no
disqualifications and
no count-outs.
-the rules run as a normal tag team match with two opponents
fighting at a
time. Assume the other two are fighting in the ring as
well.
-when a player rolls an <<out of ring>> or a PIN,
assume that the
opponent
has been tossed out. The other team then starts to
double-team the
remaining opponent.
-when the handicapped wrestler reaches an offensive level of two
or
higher, then he has the option of either continuing on offense,
or
allowing
his partner to reenter the ring. The partner enters and
attacks on level
one offense.
-I don't allow PIN saves when I use this match, just to make
things
easier, but this is up to you.
The teams can have more than two members on a side, six- or
eight-man tag
matches work great. When a defensive wrestler regains on
offense, only
one
of his partners (your choice) can re-enter the ring.
However, if he or
his
partner fall back onto defense, and then resurge on offense, the
other
partner can come back inside in the usual manner. (FOR
EXAMPLE: The
Gladiators are facing the AniMen of Andromeda. Incredible
Badger and
Reptillo have already been tossed out of the ring. If
Battering Ram
makes
a comeback on level two offense, he can allow one of his partners
to
enter
the ring, say Badger. However, if Massacre regains the
advantage and
starts to mount an offense on Battering Ram, Reptillo can enter
the ring
only when Battering Ram can reach level 2 offense again.)
Of course, the
wilder possibilities come when you start adding ten- and twenty-
man
teams
to create a "gang rumble" type feel. Heck, make
it a whole GWF vs. CPC
war! The possibilities are endless!
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
!
8. Addresses/Web Site Locations
Aaron Chiu
Just wanted to let everyone know about my new Champions of the
Galaxy
website. It can be located under:
http://www.angelfire.com/pa/slammaster/index.html
It is called the Deimos Intergalactic Resource Center, and I'm
hoping for
it to function as a
library for creative angles used by GWF promoters (a great help
for the
new
CotG fans who are unsure where to go with their feds, I always
wished
there
was something like this when I started playing.) If
anyone's got some
creative angles of their own, send it to me via e-mail, and I'll
post it
on
my page. Talk to y'all later.
[][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][]
9. Closing Comments
WOW! I am really proud of what NG has accomplished.
Right now
there are more Sections-9, almost the big 10!- than ever
before! I hope
you feel the same pride as you are just as vital NG as me!
Without the
dedication and hard work (I hate that word. How about hard
fun?!) that
you have provided, NG could never have come this far. I
dennounce what I
said in Issue 12 as everyone has shown their true colors and
submitted
many things. I just want to say thank you to
everyone. I am thinking of
making another contest now.
Ty States had a good idea that I thought Tom might even want to
use on
his web site! Here it is:
"Joe, I just thought of something maybe you'd like to do in
your next
issue of the newsletter. Ask everyone to send you a note if they
are
going to Galacticon in July. Then in the issue after that, run
the list
of everyone who's going. See how many netizens will be making the
trek to
Jamestown. I am riding up with Mark Ashby and his brother or
someone. I
think someone else as well, so there is four of us. I'm also
going to the
Great American Bash in June with Mark. Just an idea, let me know
what you
think."
So tell me if your going and anything about it (if you're setting
up a
table, etc.) so I can print them next issue! I would
like to go and did
have plans of going, but my brothers' wedding was switched.
DEFINITELY
NEXT YEAR!
One last idea, I believe that most of you are seeing much
differently
than what I am seeing. Lines are wrapping and sometimes it
gets really
screwed up. Next Issue, I will turn to Courier 9 (yes,
typewriter) font
so that I can better line things up. Arial does't work as
well and I
hope that Courier 9 will work better. Please tell me if
next issue is
better.
Well, I wish I could come up with some to close like Tom says,
"Keep the
dice hot!" I am working on it, but until then, keep
those keyboards
klacking (is that a word? O'well, you know what I mean)!
Sincerely,
Joe Jaczewski
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