Welcome to the first issue of Next Generation!

Table of Contents:
1. Wrestlers
A. Beat him if you can!
2.Promoter Articles
A. Looked Over Wrestlers An Exclusive Interview with Brainstorm
B. The "Dream" Tag-Team
3. Fight Card of the Promoter
4. Promoter Spotlight
A. Joe Jaczewski
5. New Matches!
A.
6. Addresses
7. Closing Comments

* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
* *

1. Wrestlers
A. Beat him if you can!
I created many wrestlers, some suck, while others are great. This man,
Law of Death, was so great that I had to ban him from my league as I did
Chaos. Only Star Warrior
and Chaos have beat him. And Law of Death has beat them many times. Here
is his
card:
Law of Death
Level 1 Offense Level 1 Defense
1. Into Ropes (c) 1. dazed-1
2. Into Turnbuckle 2. Death-1
3. Sucker Punch-2 3. Death-2
4. Choke Using Ropes-2 (pw) 4. Death-2
5. Combo Punches-3 (ch A) 5. Death-1
6. Cross Body Block-3 (ch B) 6. Death-1
Level 2 Offense Level 2 Defense
1. Into Turnbuckle 1. dazed-1
2. Neckbreaker-2 (ag) 2. Death-1
3. Atomic Drop-2 3. hurt-2 (tag)
4. Boston Crab-3 (pw) 4. Death-2
5. Figure Four Leglock-3 (pw) 5. dazed-1
6. Bring Hell to Earth (o) 6. Death-1
Level 3 Offense Level 3 Defense
1. Out of the Ring 1. hurt-2
2. Deathjump 2. hurt-2
3. Piledriver-3 3. Death-2
4. Quick Death (+1) 4. Death-3
5. Down to Hell DDT (+2) 5. Pin 12(9) *
6. Death Penalty (+4) 6. hurt-2
Ropes-B Agility- -1
Turnbuckle-A Power- -4
Ring-A Cage- 1
Deathjump-A
Disqualification-7
If Law of Death is not pinned, you have the choice of (Iv).

Check it over, it's all right! So try to beat him, but don't put him in
your fed., or you'll never get him out!

+ + + + + + + + + + + + + + + + + + + +

2. Promoter Articles
A. Looked Over Wrestler
JJ: I have invited Brainstorm for an exclusive interview. Here he is on
time, as always.
Brainstorm: Great to be here, Joe.
JJ: Glad you could make it. Let's get right down to business. Why do you
think people disrespect you?
B: Well, first reason, because I am smarter! The Plebians cower in my
shadow. The second reason is that they don't give me enough matches.
What? I don't count one match vs. Chaos a fair trial!
JJ: Well you had success in the PWF (Prime Wresting Federation) that is
run by President Joe Jaczewski. Why don't you tell us about that?
B: Well, it was a new fed., that's federation for all you plebians; and
God help us if you don't know what a federation is. Anyway, a series of
King of the Ring Tournaments were held to determine the belt holders. I
went through two men to win my belt.
JJ: You kept it quite some time and then-
B:-then when I lost it, I was ranked #1 BABY!
JJ: Well, it just goes to show that if a promoter gives you a chance, you
can show what you can really do!
B: That's right, and I ain't (that's a word in the dictionary now!)
giving up! I'll be on the title page once again very soon. Thanks for
having me.
JJ: Thanks for coming. Good luck in the matches.

B. "Dream" Tag-Team
               Written by Joe Jaczewski

The GWF has tried to come up with great teams over the past, but most of
them have to much of one trait. For instance, the Gladiators base their
team on strength. In long matches, this can have a fatal effect. In such
teams as Titan Fury, they can last the longest matches with all their
stamina, but they usually get pinned to fast. Well, I'm sick of having
half-perfect teams. Here's a team that I put together that has trouble
losing! It's Overkill and Rising Sun! Right now their name is The
Punishers, but since  they appeared in 2100 together, they've been
tagging ever since. I suggest that Overkill starts off the match. He'll
wear the opponent down and hopefully prevents him from tagging out. Then,
at the perfect time, have him tag Rising Sun to do his single finisher or
his tag finisher. Now these two have been working together for a long
time in my fed., so you might not want to assume that they can perform
each other's tag maneuver right away. If the match is dragging out, let
Rising Sun ride it out and when Overkill has recovered, tag him in to
TRAP the opponent in the TURNBUCKLE! (+4!)

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
3. Fight card of the Promoter
King of the Ring
            In the Colby-Pelf Palace

    First Round
Chaos beat Raven
Pegasus beat Janus
Wolf beat Nefarus
Mandrill beat Max Shield (Voltiac Stunner and Max Shield is injured!)

      Semi-Final
Chaos beat Pegasus (After Pegasus tried to pin Chaos three times!)
Mandrill beat Wolf (After only one of Sentry's perfect hits!)

      Final Match!
Mandrill beat Chaos (This was an all out brawl! Mandrill threw Chaos into
the ropes and he ran into the ref. Almost a second after that, Mandrill's
teammates came out to beat down Chaos. Then the trouble started, the
whole CPC wrestling corporation came out from Matador M83 to
Transevolver! Suddenly, they attacked The Colonizers! Everyone looked in
shock because they were backing Chaos! As the war was about to break out,
the rest of the villains who said they had Mandrill's back came out to
beat CPC! Then right behind them were Chaos' teammates. They jumped the
villains and stopped they're rescue attempt. Just as you thought there
could be no more, Two men, heavily clothed came out. One Skinny and Tall
and the other Humongous and "Hyper!" They went through Chaos' teammates
like they were 5 for 5 at Arby's! The ref started to regain consciousness
and group by group, the allies left their friends in the ring. Both Chaos
and Mandrill were down, but then Sentry came out of nowhere and rolled
Mandrill on Chaos! The Ref got up just in time to dive down for the three
count... and... it... was... OVER (DING DING DING)!!

*Do you know who the masked men were? Look at their traits and if you can
tell, send in your guess. All people who guessed right will be mentioned.
Send your First name, Last name, e-mail address, and home address if you
want.

$ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $ $

4. Promoter Spotlight
A. Joe Jaczewski
I started playing when my cousin ordered GWF from the mail. He
taught me
how to play the basics, but didn't teach me things like (ag) and (pw). I
picked those up after I ordered my first two sets!
After setting up matches for my Galaxy and 9 Planet belts in
addition to
the Tag belts, I started having regular cards. 8 matches a card, every 20
Cards is a King of the Ring including 32 men! Every 50 cards is Kings of
the Ring (tag-team tournament) and every 75 is Special Events where every
match is some kind of Special match and every wrestler is involved! I
never followed the GWF storyline and I made a lot of my own wrestlers.
I've had over 250 cards and 80 wrestlers have passed through that fed. I
don't take time into account so I still had Thantos and Star Warrior (and
practically every other guy from the beginning except Trainer Jim) when I
closed that league. I didn't have any managers and I had a total of 8
women (made it good for Queen of the Ring!). I don't use: Pin Saves or
interferences (besides the ones that on the cards) because I think that
is cheating and I want all my matches to be fair.
After having my Hall of Fame, which officially ended that fed., I was
lost with no where to go. I started a federation war between GWF and NWA
(New Wrestling Association) around 2102. I had new guys from the GWF and
new guys that I made join the NWA. Then the legends of the GWF stayed to
defend their fed. I'd figure that GWF would win if you added all the
victories on a point scale. That brought me to CPC 2105. I just pushed
aside the old wrestlers and allowed to newer ones to stay around for my
most current fed., the PWF (Prime Wrestling Federation). Mandrill is
doing great, although he hasn't won League yet. Max Shield and Heracles
have both held League. Now here I am, still going STRONG!

@ @ @ @ @ @ @ @ @ @ @ @ @ @ @

5. New Matches!
Tag-Team Battle Royal!
"It's like having two matches going at one time!"

Take two tag teams and put each member in a one-on-one match, but
both matches will be in the ring at the same time! Titan Death Rules and
if someone is pinned or thrown out of the ring, they must leave the
match. You have to count how many moves it takes for each wrestler to
throw out his opponent. You count all offensive moves (anything roled on
a Level * Offense) that were successful. After two men were thrown out,
the other two men who are left have to fight. If they're on the same
team, that team wins! If not, the person whose match lasted least amount
of moves will start on level 2 Offense. No tag finishers can be used and
forget about tagging because your partner is busy too!
That is the basic match but you can also use add on features. If
a wrestler throws out his opponent, he can go help his teammate. Both
allies left role on whatever level they were last on. You choose which
move they do. If the opponent gets back on offense, he roles the proper
level and you role the defense for both allies. Which ever on you want,
you get. I don't use this feature because it usually means that the team
with the first person thrown out loses. But it makes it more realistic.

< > < > < > < > < > < > < > < > < > < >

6. Addresses
I am the only one, but send in yours!
Joe Jaczewski [email protected] Home
Address:
61 Shellridge East Amherst, NY 14051 (716) 689-7352

! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !

7. Closing Comments
I hope you've enjoyed the first issue of Next Generation. Send in
your articles, fight cards, new matches, etc., etc. I want the next one
to be ten times as big! There are  people subscribing right, but I want
as many as I can get. Get anyone you know involved! Thanks. One last
note, all articles are subject to editing.

Sincerely,


Joe Jaczewski

_____________________________________________________________________
You don't need to buy Internet access to use free Internet e-mail.
Get completely free e-mail from Juno at http://www.juno.com
Or call Juno at (800) 654-JUNO [654-5866]

Hosted by www.Geocities.ws

1