MEXICAN DEATH MATCH
by David Barnes

DESCRIPTION: A pole is placed on one corner of the ring. A box is
hung from the top of the pole.

RULES:

1. Both wrestlers/teams roll 1d10 to determine what wea-
pons they chose to bring to the ring.

1 coal miner's glove--3
2 brass knuckles--PIN (+1)
3 baseball bat--3
4 cat o' nine tails--PIN (+3)
5 2 x 4 board--3
6 steel chain--PIN (+1)
7 bullwhip--3
8 morning star--PIN (+2)
9 cowbell--3
10 war hammer--PIN (+2)

2. Flip a coin to determine which wrestler/team has
his/their weapon(s) put in the box. The losing wrestl-
er/team gas his/their weapon(s) taken away.

3. If a wrestler rolls (ch), he may try to climb the
pole. If he chooses to do so, roll both dice. A roll
of 6 or lower, plus or minus his agility rating, re-
sults in the wrestler climbing the pole and grabbing
the weapon(s). Whenever (c) or (ch) is rolled after-
wards, SUBSTITUTE HIT WITH WEAPON--3 or HIT WITH WEA-
PON--PIN (+ ?).

4. Use Fatigue PIN ratings for pinfalls/submissions.

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