LUMBERJACK MATCH
by David Barnes

RULES:

1. No DQ.

2. Ignore (lv) option.

3. 20 wrestlers, 10 heroes and 10 villains, surround the
ring. (Heroes take one corner of the ring, Villains
take the opposite corner.)

4. Use CAGE rating to determine pinfalls or submissions.

5. Whenever a wrestler is thrown out of the ring, roll on
the chart below:

1-3 Land on the heroes side. Villains roll 2d6. A
roll of 10-12 results in the villain being
pounded on before being thrown back into the
ring. Heroes are thrown back into the ring.
Add 1 to your CAGE rate.

4-6 Land on the villains's side. Heroes are auto-
matically pounded on before being thrown back
into the ring. Add 1 to your CAGE rate. Vil-
lains get a quick breather, and subtract 1
from their CAGE rate.

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