Interview Interference
By Jeff "Doc" Manjarrez

We have all seen it (especially in the early 80's of the AWA, and Piper's Pit comes to mind). A wrestler comes out to do an interview segment, and his hated rival comes in to disrupt the interview - and in many cases to injure the wrestler being interviewed. Well, this supplement will hopefully add some spice to the good old wrestling interview in your fed.

Rules: Anytime a heated fued is taking place in your fed, and a wrestler (or group of wrestlers) come out near ringside for an interview, the wrestler's rival has a chance to come in and disrupt the interview. A roll of doubles on two dice (or whenever the promoter feels that it is appropriate) indicates that there will be some kind of confrontation. Roll on the Interview Interference Chart.

Interview Interference Chart (Villains)

2) Impromptu Match
3) Rival Attack (sneak)
4) Rival Attack (caught)
5) Lip Service
6) Lip Service
7) Lip Service /Referees break it up
8) Lip Service / Commissioner breaks it up
9) Lip Service / Referees break it up
10) Rival's Ally Attack (sneak)
11) Rival's Ally Attack (caught)
12) Group Attack

Interview Interference Chart (Heroes)

2) Impromptu Match
3) Lip Service
4) Lip Service
5) Lip Service
6) Lip Service
7) Lip Service / Referees break it up
8) Lip Service / Commissioner breaks it up
9) Lip Service / Referees break it up
10) Lip Service
11) Lip Service
12) Impromptu Match


Any result of Rival Attack or Rival's Ally Attack may result in the aggressor bringing in a foreign object or weapon to clobber his enemy with (NOTE: only villains will bring wield weapons against rivals). A roll of 5 or 6 on one die indicates that the rival comes down to the interview area armed with a weapon. Roll on the weapon chart to determine which one is used. The number(s) following the weapon description is the number of cards a wrestler will be injured for if the weapon is used against him successfully. NOTE: Any time a weapon is used in an interview attack, the wrestler that uses the weapon must roll for suspension.

 

Which Weapon Chart?

1-4) Roll on Weapon Chart One
5-6) Roll on Weapon Chart Two

Weapon Chart One Weaopn Chart Two

2) Baseball Bat (wooden) (1-6 cards) 1) Aluminum Baseball Bat (2-7 cards)
3) Brass Knuckles (1-3 cards) 2) Ball and Chain (3-8 cards)
4) Bull Rope (choke) (1-2 cards) 3) Singapore Cane (1-6 cards)
5) 2 x 4 Board (1-6 cards) 4) Steel Pole (4-9 cards)
6) Steel Knuckles (1-6 cards) 5) Morning Star (2-12 cards)
7) Cat O' Nine Tails (1-6 cards) 6) Warhammer (3-18 cards)
8) Chair (wooden) (1-3 cards)
9) Coal Miner's Glove (1-3 cards)
10) Chair (steel) (1-6 cards)
11) Trash Can (1-3 cards)
12) Stun Gun (3-8 cards)

Impromptu Match: The interfering wrestler comes down to the interview area and a heated shouting match erupts between the two of them. In the end, one of the wrestlers challenges the other to an impromptu match on the spot. Roll two dice.

EVEN ROLL: The wrestler that was being interviewed challenges his rival to match
ODD ROLL: The interfering wrestler challenges his rival to a match. From there both wrestlers enter the ring for an unexpected match. Play out the match as normal, except the first wrestler to either pin or use his finishing maneuver on his opponent automatically wins the match.

Lip Service: The interfering wrestler comes down to the interview area and both get into a heated argument.


Lip Service / Referees Break it Up: The interfering wrestler comes down to the interview area and both get into a heated argument. The argument proceeds until it looks like things are going to come to blows between the two wrestlers. At that point a host of referees come down to the interview area and break up the conflict.

Lip Service / Commissioner Breaks it Up: The interfering wrestler comes down to the interview area and both get into a heated argument. The argument proceeds until it looks like things are going to come to blows between the two wrestlers. At that point the Commissioneer comes down to the interview area. Roll two dice and use the chart below:

Commissioner Breaks it Up Chart

2) The Commisioner tells them to go and settle the dispute now - Follow Impromptu match rules (above)
3-6) Commissioner breaks up the argument.
7-9) Commissioner breaks up the argument - and signs the two wrestlers to a match (tonight or next week)
10-11) Commissioner breaks up the argument.
12) Commissioner tried to break up the argument. Roll one die
 
EVEN ROLL: The wrestler that was being interviewed tries to punch his rival, but accidentally punches the commissioner. Roll on the commissioner card for suspension.
ODD ROLL: The aggressor tries to punch his rival, but accidentally punches the commissioner. Roll on the commissioner card for suspension.
 
Rival Attack (Sneak): The aggressor sneaks up on the wrestler that is being interviewed. If he has a weapon he attack his rival with the weapon, the wrestler will be injured a number of cards equal to the weapons injury rating (see weapon list). If the aggressor doesn't have a weapon, then he sneaks up on the wrestler being interviewed and applies his finishing maneuver on him (if it doesn't make sense for the aggressor to use his finisher outside the ring, assume he uses one of his favorite moves - no injury), the victim will be injured for a number of cards equal to the aggressor's Finisher Rating.
 
Rival Attack (caught): The agressor tries to sneak up on the wrestler being interviewed, but somehow he is spotted before he can make his attack. If he has a weapon roll one die (1-4: Shocked at being discovered he drops the weapon, roll on Interview Brawl Chart ; 5-6: The wrestler that was being interviewed bashes the aggressor over the head and grabs the weapon from him. The player may either use the weapon on his rival or roll on the Interview Brawl Chart). If the aggressor doesn't have a weapon then roll on the Interview Brawl Chart.
Rival's Ally Attack: The aggressor comes down to the interview area and a heated argument begins. During the argument, one of the aggressor's allies sneaks up on the wrestler that was being interviewed from behind. . If the rival's ally has a weapon he attacks the wrestler being interviewed with the weapon, the wrestler will be injured a number of cards equal to the weapons injury rating (see weapon list). If rival's ally doesn't have a weapon, then he sneaks up on the wrestler being interviewed and applies his finishing maneuver on him (if it doesn't make sense for the aggressor to use his finisher outside the ring, assume he uses one of his favorite moves - no injury), the victim will be injured for a number of cards equal to the aggressor's Finisher Rating.
Rival's Ally Attack (caught): : The aggressor comes down to the interview area and a heated argument begins. During the argument, one of the aggressor's allies tries to sneak up on the wrestler that was being interviewed from behind, but somehow he is spotted. If he has a weapon roll one die (1-4: Shocked at being discovered he drops the weapon, roll on Interview Brawl Chart ; 5-6: The wrestler that was being interviewed bashes the aggressor's ally over the head and grabs the weapon from him. The player may either use the weapon on his rival and or his rival's ally, or roll on the Interview Brawl Chart). If the aggressor's ally doesn't have a weapon then the aggressor sees that his "well laid plan" is going sour. He runs from the interview area (in disgust/fear?), leaving his ally to deal with the wrestler that was being interviewed. Roll on the Interview Brawl Chart.
 
Group Attack: The aggressor, and all of his allies, rush the interview area and beat the wrestler that was being interviewed within an inch of his life. The victim will be injured for a number of cards equal to the sum of all of the attacking wrestlers Finishing Ratings. Roll for Suspension for all of the attacking wrestlers.



Interview Brawl Chart:
 
2) The aggressor uses his finisher on the wrestler that was being interviewed. The victim is injured for a number of cards equla to the aggressor's Finisher Rating. NOTE: If it doesn't make sense for the aggressor to use his finisher outside of the ring, assume he uses one of his favorite moves and the victim is injured for one card.
3) The aggressor power bombs the wrestler that was being interviewed through a table at the interview area. The victim is injured for 1-3 cards.
4) Both wrestlers battle each other away from the interview area and down the aisle leading to ring side. The aggressor get's the upper hand and reverse suplexes the wrestler that was being interviewed onto a seat vacated by a frighted fan. The victim is injured for 1-3 cards.
5) The aggressor is in total control of the brawl. The interview area is destroyed as the aggressor beats the wrestler that was being interviewed into a bloody mess. The victim is injured for 1-3 cards.
6) Both wrestlers battle each other, and the fight slowly spills out from the interview area to the aisle leading to ring side. In the end, the aggressor get's the upper hand and body slams the wrester that was being interviewd on to the steel security rail. Victim is injured for 1-3 cards.
7) Both wrestlers battle each other away from the interview area. The fight proceeds down the aisle and to ringside. There, the aggressor gets the upper hand and body slams the wrestler that was being interviewed on to the announcer's table (destroying the table). Victim is injured for 1-3 cards.
8) Bother wrestlers battle each other away from the interview area. The fight proceeds down to the back of the arean, where the wrestler that was being interviewed power slams the aggressor into a souvenir stand. Victim is injured for 1-3 cards.
9) Both wrestlers battle each other away from the interview area. The fight proceeds down the aisle leading to ring side. There, the wrestler that was being interviewed get's the upper hand and slams the aggressor's head repeatedly into the steel security rail. Victim is injured for 1-3 cards.
10) The wrestler that was being interviewed is in total control of the brawl. The interview area is destroyed as the wrestler that was being interviewed beats the aggressor into a bloody mess. The victim is injured for 1-3 cards.
11) The wrestler that was being interviewed beats the aggressor out of the interview area, and then picks up the aggressor and executes a running body slam into the giant hologram video screen (fortified glass) at the back of the arena. Victim is injured for 1-3 cards.
12) The wrestler that was being interviewed uses his finisher on the aggressor. The victim is injured for a number of cards equal to the Finishing Rating of the wrestler that was being interviewed. NOTE: If it doesn't make sense for the aggressor to use his finisher outside of the ring, assume he uses one of his favorite moves and the victim is injured for one card.

What if more than one is interviewed?
 
If there are two or more wrestlers being interviewed and interview interference is rolled, then pair up one aggressor against one wrestler being interviewed, until all of the wrestlers being interviewed are paired with an opponent. Roll once on the Interview Interference chart for all of the wrestlers involved in the interference with these exceptions:
 
1) Treat any Rival's Ally Attack result as a Rival Attack result.
2) Re-roll any Group Attack results on the Interview Interference chart.
3) Treat any Commissioner breaks up the argument result as only Commissioner breaks up the argument (result 3-6 or 10-11 on the Commissioner Breaks it up Chart).
4) Roll once to see if any of the wrestlers have weapons. If they do, then all of the wrestlers involved in the attack roll seperately to see which weapons they will bring to the brawl.
 
If instructions lead you to roll on the Interview Brawls Chart, then roll once for each matched pair. After half of the wrestlers are injured, then pair off the two sides again (as best that you can) and roll on the chart again for each matched pair. Continue this procedure until all of one side or the other in the dispute are left uninjured.
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