Interview Interference
By Jeff "Doc" Manjarrez
We have all seen it
(especially in the early 80's of the AWA, and Piper's Pit comes
to mind). A wrestler comes out to do an interview segment, and
his hated rival comes in to disrupt the interview - and in many
cases to injure the wrestler being interviewed. Well, this
supplement will hopefully add some spice to the good old
wrestling interview in your fed.
Rules: Anytime a heated fued is taking
place in your fed, and a wrestler (or group of wrestlers) come
out near ringside for an interview, the wrestler's rival has a
chance to come in and disrupt the interview. A roll of doubles on
two dice (or whenever the promoter feels that it is appropriate)
indicates that there will be some kind of confrontation. Roll on
the Interview Interference Chart.
Interview Interference Chart
(Villains)
2) Impromptu Match
3) Rival Attack (sneak)
4) Rival Attack (caught)
5) Lip Service
6) Lip Service
7) Lip Service /Referees break it up
8) Lip Service / Commissioner breaks it up
9) Lip Service / Referees break it up
10) Rival's Ally Attack (sneak)
11) Rival's Ally Attack (caught)
12) Group Attack
Interview Interference Chart
(Heroes)
2) Impromptu Match
3) Lip Service
4) Lip Service
5) Lip Service
6) Lip Service
7) Lip Service / Referees break it up
8) Lip Service / Commissioner breaks it up
9) Lip Service / Referees break it up
10) Lip Service
11) Lip Service
12) Impromptu Match
Any result of Rival Attack or Rival's
Ally Attack may result in the aggressor bringing in a foreign
object or weapon to clobber his enemy with (NOTE: only villains
will bring wield weapons against rivals). A roll of 5 or 6 on one
die indicates that the rival comes down to the interview area
armed with a weapon. Roll on the weapon chart to determine which
one is used. The number(s) following the weapon description is
the number of cards a wrestler will be injured for if the weapon
is used against him successfully. NOTE: Any time a weapon is used
in an interview attack, the wrestler that uses the weapon must
roll for suspension.
Which Weapon Chart?
1-4) Roll on Weapon Chart One
5-6) Roll on Weapon Chart Two
Weapon Chart One Weaopn Chart
Two
2) Baseball Bat (wooden) (1-6
cards) 1) Aluminum Baseball Bat (2-7 cards)
3) Brass Knuckles (1-3 cards) 2) Ball and Chain (3-8 cards)
4) Bull Rope (choke) (1-2 cards) 3) Singapore Cane (1-6 cards)
5) 2 x 4 Board (1-6 cards) 4) Steel Pole (4-9 cards)
6) Steel Knuckles (1-6 cards) 5) Morning Star (2-12 cards)
7) Cat O' Nine Tails (1-6 cards) 6) Warhammer (3-18 cards)
8) Chair (wooden) (1-3 cards)
9) Coal Miner's Glove (1-3 cards)
10) Chair (steel) (1-6 cards)
11) Trash Can (1-3 cards)
12) Stun Gun (3-8 cards)
Impromptu Match: The interfering
wrestler comes down to the interview area and a heated shouting
match erupts between the two of them. In the end, one of the
wrestlers challenges the other to an impromptu match on the spot.
Roll two dice.
EVEN ROLL: The wrestler that was
being interviewed challenges his rival to match
ODD ROLL: The interfering wrestler challenges his rival to a
match. From there both wrestlers enter the ring for an unexpected
match. Play out the match as normal, except the first wrestler to
either pin or use his finishing maneuver on his opponent
automatically wins the match.
Lip Service: The interfering
wrestler comes down to the interview area and both get into a
heated argument.
Lip Service / Referees Break it Up: The interfering wrestler
comes down to the interview area and both get into a heated
argument. The argument proceeds until it looks like things are
going to come to blows between the two wrestlers. At that point a
host of referees come down to the interview area and break up the
conflict.
Lip Service / Commissioner
Breaks it Up: The interfering wrestler comes down to the
interview area and both get into a heated argument. The argument
proceeds until it looks like things are going to come to blows
between the two wrestlers. At that point the Commissioneer comes
down to the interview area. Roll two dice and use the chart
below:
Commissioner Breaks it Up Chart
- 2) The Commisioner tells
them to go and settle the dispute now - Follow Impromptu
match rules (above)
- 3-6) Commissioner breaks up
the argument.
7-9) Commissioner breaks up the argument - and signs the
two wrestlers to a match (tonight or next week)
10-11) Commissioner breaks up the argument.
12) Commissioner tried to break up the argument. Roll one
die
-
- EVEN ROLL: The wrestler
that was being interviewed tries to punch his rival, but
accidentally punches the commissioner. Roll on the
commissioner card for suspension.
ODD ROLL: The aggressor tries to punch his rival, but
accidentally punches the commissioner. Roll on the
commissioner card for suspension.
-
- Rival Attack (Sneak): The
aggressor sneaks up on the wrestler that is being
interviewed. If he has a weapon he attack his rival with
the weapon, the wrestler will be injured a number of
cards equal to the weapons injury rating (see weapon
list). If the aggressor doesn't have a weapon, then he
sneaks up on the wrestler being interviewed and applies
his finishing maneuver on him (if it doesn't make sense
for the aggressor to use his finisher outside the ring,
assume he uses one of his favorite moves - no injury),
the victim will be injured for a number of cards equal to
the aggressor's Finisher Rating.
-
- Rival Attack (caught): The
agressor tries to sneak up on the wrestler being
interviewed, but somehow he is spotted before he can make
his attack. If he has a weapon roll one die (1-4: Shocked
at being discovered he drops the weapon, roll on
Interview Brawl Chart ; 5-6: The wrestler that was being
interviewed bashes the aggressor over the head and grabs
the weapon from him. The player may either use the weapon
on his rival or roll on the Interview Brawl Chart). If
the aggressor doesn't have a weapon then roll on the
Interview Brawl Chart.
- Rival's Ally Attack: The
aggressor comes down to the interview area and a heated
argument begins. During the argument, one of the
aggressor's allies sneaks up on the wrestler that was
being interviewed from behind. . If the rival's ally has
a weapon he attacks the wrestler being interviewed with
the weapon, the wrestler will be injured a number of
cards equal to the weapons injury rating (see weapon
list). If rival's ally doesn't have a weapon, then he
sneaks up on the wrestler being interviewed and applies
his finishing maneuver on him (if it doesn't make sense
for the aggressor to use his finisher outside the ring,
assume he uses one of his favorite moves - no injury),
the victim will be injured for a number of cards equal to
the aggressor's Finisher Rating.
- Rival's Ally Attack
(caught): : The aggressor comes down to the interview
area and a heated argument begins. During the argument,
one of the aggressor's allies tries to sneak up on the
wrestler that was being interviewed from behind, but
somehow he is spotted. If he has a weapon roll one die
(1-4: Shocked at being discovered he drops the weapon,
roll on Interview Brawl Chart ; 5-6: The wrestler that
was being interviewed bashes the aggressor's ally over
the head and grabs the weapon from him. The player may
either use the weapon on his rival and or his rival's
ally, or roll on the Interview Brawl Chart). If the
aggressor's ally doesn't have a weapon then the aggressor
sees that his "well laid plan" is going sour.
He runs from the interview area (in disgust/fear?),
leaving his ally to deal with the wrestler that was being
interviewed. Roll on the Interview Brawl Chart.
-
- Group Attack: The
aggressor, and all of his allies, rush the interview area
and beat the wrestler that was being interviewed within
an inch of his life. The victim will be injured for a
number of cards equal to the sum of all of the attacking
wrestlers Finishing Ratings. Roll for Suspension for all
of the attacking wrestlers.
Interview
Brawl Chart:
-
- 2) The aggressor uses his
finisher on the wrestler that was being interviewed. The
victim is injured for a number of cards equla to the
aggressor's Finisher Rating. NOTE: If it doesn't make
sense for the aggressor to use his finisher outside of
the ring, assume he uses one of his favorite moves and
the victim is injured for one card.
3) The aggressor power bombs the wrestler that was being
interviewed through a table at the interview area. The
victim is injured for 1-3 cards.
4) Both wrestlers battle each other away from the
interview area and down the aisle leading to ring side.
The aggressor get's the upper hand and reverse suplexes
the wrestler that was being interviewed onto a seat
vacated by a frighted fan. The victim is injured for 1-3
cards.
5) The aggressor is in total control of the brawl. The
interview area is destroyed as the aggressor beats the
wrestler that was being interviewed into a bloody mess.
The victim is injured for 1-3 cards.
- 6) Both wrestlers battle
each other, and the fight slowly spills out from the
interview area to the aisle leading to ring side. In the
end, the aggressor get's the upper hand and body slams
the wrester that was being interviewd on to the steel
security rail. Victim is injured for 1-3 cards.
7) Both wrestlers battle each other away from the
interview area. The fight proceeds down the aisle and to
ringside. There, the aggressor gets the upper hand and
body slams the wrestler that was being interviewed on to
the announcer's table (destroying the table). Victim is
injured for 1-3 cards.
8) Bother wrestlers battle each other away from the
interview area. The fight proceeds down to the back of
the arean, where the wrestler that was being interviewed
power slams the aggressor into a souvenir stand. Victim
is injured for 1-3 cards.
9) Both wrestlers battle each other away from the
interview area. The fight proceeds down the aisle leading
to ring side. There, the wrestler that was being
interviewed get's the upper hand and slams the
aggressor's head repeatedly into the steel security rail.
Victim is injured for 1-3 cards.
10) The wrestler that was being interviewed is in total
control of the brawl. The interview area is destroyed as
the wrestler that was being interviewed beats the
aggressor into a bloody mess. The victim is injured for
1-3 cards.
11) The wrestler that was being interviewed beats the
aggressor out of the interview area, and then picks up
the aggressor and executes a running body slam into the
giant hologram video screen (fortified glass) at the back
of the arena. Victim is injured for 1-3 cards.
12) The wrestler that was being interviewed uses his
finisher on the aggressor. The victim is injured for a
number of cards equal to the Finishing Rating of the
wrestler that was being interviewed. NOTE: If it doesn't
make sense for the aggressor to use his finisher outside
of the ring, assume he uses one of his favorite moves and
the victim is injured for one card.
What if
more than one is interviewed?
-
- If there are two or more
wrestlers being interviewed and interview interference is
rolled, then pair up one aggressor against one wrestler
being interviewed, until all of the wrestlers being
interviewed are paired with an opponent. Roll once on the
Interview Interference chart for all of the wrestlers
involved in the interference with these exceptions:
-
- 1) Treat any Rival's Ally
Attack result as a Rival Attack result.
2) Re-roll any Group Attack results on the Interview
Interference chart.
3) Treat any Commissioner breaks up the argument result
as only Commissioner breaks up the argument (result 3-6
or 10-11 on the Commissioner Breaks it up Chart).
4) Roll once to see if any of the wrestlers have weapons.
If they do, then all of the wrestlers involved in the
attack roll seperately to see which weapons they will
bring to the brawl.
-
- If instructions lead you to
roll on the Interview Brawls Chart, then roll once for
each matched pair. After half of the wrestlers are
injured, then pair off the two sides again (as best that
you can) and roll on the chart again for each matched
pair. Continue this procedure until all of one side or
the other in the dispute are left uninjured.