BUNGEE MATCH
by: David Barnes
340 Skyview Dr.
Vandalia, OH 45377-2239

DESCRIPTION: This is a cage-type match which takes place on a
platform suspended 250 feet in the air, surround-
ed by an enclosed steel cage. A leather strap se-
cured to a 175 foot bungee cord is tied around
each of the wrestler's waists. Only one exit is
located on the cage, and should you be unfortun-
ate enough to go out that door, it's a long drop.
The object is to send your opponent out of the
cage and take the "bungee jump," or to pin him on
the platform.

RULES:

1. No managers, ringside allies, or valets.
2. INTO THE ROPES, INTO THE TURNBUCKLE, and DEATH-
JUMP become INTO THE CAGE-3.
3. If the (c) or (ch) is rolled, ignore it and use
the stated move.
4. Pinfalls are made BY FINISHER ONLY. If PIN is
rolled, substitute "down-3."
5. Use CAGE ratings to determine pinfalls.
6. If OUT OF THE RING is rolled, roll 2d8 and refer
to the BUNGEE CHART.
7. If a wrestler does go out the door, he must safe-
ly bounce back up before his opponent is declared
the winner.
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BUNGEE CHART

2-4 You pick up your opponent in a press-slam posi-
tion, but before you can throw him out the door,
he recovers and wraps his arm the steel bar, pre-
venting him from falling. You pull him back in so
you can deliver more punishment. ROLL ON LEVEL 3
OFFENSE.

5-7 You and your opponent begin shoving each other
near the exit. One of your opponent's shoves
sends you stumbling backwards near the door,
where you lose your footing and fall out. You
fall 175 ft. and bounce back up. YOUR OPPONENT IS
DECLARED THE WINNER.

8 You attempt to push your opponent out the door,
but you don't notice him wrapping your bungee
cord around his wrist. As he falls, he yanks your
cord, pulling you out with him. You both fall out
and bounce back. REFEREE RULES THE MATCH A DRAW.

9 You grab your opponent for a body slam and walk
over to the door, where you toss him out. He
falls and bounces back. REFEREE DECLARES YOU THE
WINNER.

10 You attempt to push your opponent out the door,
but he quickly recovers just before goin out the
door and rakes your eyes. OPPONENT TAKES OVER ON
LEVEL 2 OFFENSE.

11-13 While your back is turned to the exit, your op-
ponent charges at you in hopes of pushing you out
of the cage, but you alertly side-step him. His
momentum carries him out the door, but he manages
to grab hold of a steel bar and pull himself back
in. You move in for the kill. ROLL ON LEVEL 3 OF-
FENSE.

14-16 You Irish-whip your opponet out of the door, and
he falls the 175 feet. Roll both d8's. If the re-
sult is doubles, the bungee cord breaks, the op-
ponent falls to the ground and is injured for 5d8
cards, and the referee declares the match a "no
contest." If any other result is rolled, he
bounces back, and the referee declares you the
winner of the match.

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