Blood & Guts
Written by
Jeff "Doc" Manjarrez
Under section 11 of the Champions of the Galaxy Instruction book,
there is a short description of how to determine when a wrestler
becomes bloody and battered in the game. This small rules
supplement will, I hope, expand upon that idea and make bloody
matches a little more entertaining and graphic.
Blood and Guts Rules:
Whenever a wrestler has accumulated 3 or more tokens (ie. Been
covered at least three times), from any non-submission type
maneuver, or has been hit by a weapon or ring object (such as the
steel pole, or the ringside steel rail), then roll upon the Blood
and Guts Chart below. The roll is two dice, minus any modifiers
to the roll (see modifiers below). The end result is then cross
referrenced with the Blood and Guts Chart.
Blood and Guts Chart
Dice Roll Result
2 Major Gash
3 Deep Cut
4 Cut
5-6 Minor Cut
7-12 No bleeding - sorry
2d6 - modifiers
No Bleeding: The wrestler has weathered the assault and hasn't
been cut open yet.
Minor Cut: The wrestler now has a minor cut..a little blood but
nothing spectacular or in any way harmful to the wrestler.
Cut: The wrestler is cut open and bleeding a bit. This cut is
equal to a 1 card cut injury after the fight.
Deep Cut: The wrestler is cut open nicely. Blood is a fly'in. Add
one (1) to his agility for the rest of the match. After the match
the deep cut is equal to a 1-3 card cut injury (roll one die:
1-2: one card cut injury, 3-4: two card cut injury, 5-6: 3 card
cut injury).
Major Gash: The wrestler has a major bleeding wound. There's
blood all over the place!! Add one (1) to his agility, and worsen
his Deathjump rating by one (1) for the rest of the match. After
the match the deep cut is equal to a 1-6 card cut injury.
Modifiers:
Ring Pole: 3 Pw -1 to -2: 1
Steel Ring Rail: 2 Pw -3 to -4: 2
Table: 2 Pw -5 +: 3
Steel Cage Fence: 1
Chair: 1
Weapons: weapon pin modifier
Cut Injuries
1 Card: Roll 1 die before the match. 1-3: Add one to PIN/Cage
Rating, 4-6: No effects.
2-3 Card: Add one to PIN/Cage Rating and worsen Deathjump Rating
by one
4-6 Cards: Add one to Agility, PIN/ Cage Rating and worsen
Deathjump Rating by one.
Cut injuries are not cumulative with regular injuries (or other
cut injuries). If a wrestler has a regular injury that is more
severe (ie. A greater number of cards) then disregard any cut
injury effects.