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Unit: Field Medic Cost: 800 |
Range: N/A Armor: None |
Prerequisites: Barracks Weapon: Heals Soldiers |
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Unit: Rocket Soldier Cost: 300 |
Range: Short Armor: None |
Prerequisites: Barracks Weapon: Dragon Rocket |
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Unit: Spy Cost: 500 |
Range: N/A Armor: None |
Prerequisites: Barracks & Radar Dome Weapon: No Weapon |
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Unit: Thief Cost: 500 |
Range: N/A Armor: None |
Prerequisites: Barracks & Tech Center Weapon: No Weapon |
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Unit: AT Mine Layer Cost: 800 |
Range: N/A Armor: Medium |
Prerequisites: War Factory & Service Depot Weapon: AT Mines |
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Unit: Ranger Cost: 600 |
Range: Short Armor: Light |
Prerequisites: War Factory Weapon: M-60 Machine Gun |
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Unit: Light Tank Cost: 700 |
Range: Medium Armor: Medium |
Prerequisites: War Factory Weapon: 75mm Cannon |
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Unit: APC Cost: 800 |
Range: Short Armor: Heavy |
Prerequisites: War Factory & Tech Center Weapon: M-60 Machine Gun |
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Unit: Artillery Cost: 600 |
Range: Long Armor: Light |
Prerequisites: War Factory Weapon: 155mm Gun |
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Unit: Medium Tank Cost: 800 |
Range: Medium Armor: Heavy |
Prerequisites: War Factory Weapon: 90mm Cannon |
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Unit: Mobile Gap Generator Cost: 600 |
Range: Medium Armor: Light |
Prerequisites: War Factory & Tech Center Weapon: Shroud Generator |
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Unit: Gunboat Cost: 500 |
Range: Short Armor: Light |
Prerequisites: Naval Yard Weapon: 2-inch Deck Gun |
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Unit: Destroyer Cost: 1000 |
Range: Medium Armor: Medium |
Prerequisites: Naval Yard Weapon: Stinger Missile Pod |
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Unit: Cruiser Cost: 2000 |
Range: Extreme Armor: Heavy |
Prerequisites: Naval Yard & Tech Center Weapon: 8-inch Artillery Cannons |
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Unit: Apache Longbow Cost: 1200 |
Range: Short Armor: Heavy |
Prerequisites: Helicopter Pad Weapon: Hellfire Missisles |
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Unit: GPS Satellite Cost: N/A |
Range: N/A Armor: N/A |
Prerequisites: Tech Center Weapon: Removes All Shroud (except for gap generators) |
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Unit: Sonar Pulse Cost: N/A |
Range: N/A Armor: N/A |
Prerequisites: Spy In Enemy Subpen Weapon: Reveals Submarines |
SOVIET UNITS:
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Unit: Attack Dog Cost: 200 |
Range: N/A Armor: None |
Prerequisites: Kennels Weapon: Sharp Teeth |
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Unit: Grenadier Cost: 160 |
Range: Short Armor: None |
Prerequisites: Barracks Weapon: Grenades |
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Unit: Flamethrower Infantry Cost: 300 |
Range: Medium Armor: None |
Prerequisites: Barracks & Tech Center Weapon: Flame Thrower |
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Unit: AP Mine Layer Cost: 800 |
Range: N/A Armor: Medium |
Prerequisites: War Factory & Service Depot Weapon: AP Mines |
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Unit: Heavy Tank Cost: 950 |
Range: Medium Armor: Heavy |
Prerequisites: War Factory Weapon: Twin 105mm Cannons |
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Unit: V2 Rocket Launcher Cost: 700 |
Range: Long Armor: Light |
Prerequisites: War Factory & Radar Dome Weapon: V2 Rockets |
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Unit: Mammoth Tank Cost: 1700 |
Range: Medium Armor: Heavy |
Prerequisites: War Factory & Tech Center Weapon: Twin 120mm Cannon & Missiles |
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Unit: Submarine Cost: 950 |
Range: Long Armor: Medium |
Prerequisites: Sub Pen Weapon: Torpedo |
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Unit: Yak Cost: 800 |
Range: Short Armor: Light |
Prerequisites: Air Field Weapon: Twin Machine Guns |
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Unit: Paratroopers Cost: N/A |
Range: N/A Armor: None |
Prerequisites: Air Field Weapon: AK-47 Rifle |
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Unit: Para Bombs Cost: N/A |
Range: N/A Armor: N/A |
Prerequisites: Air Field Weapon: High-explosive Bombs |
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Unit: Spy Plane Cost: N/A |
Range: N/A Armor: Light |
Prerequisites: Airfield Weapon: Camera |
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Unit: MIG's Cost: 1200 |
Range: Medium Armor: Light |
Prerequisites: Airfield Weapon: Heatseaker Missiles |
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Unit: Hind Cost: 1200 |
Range: Short Armor: Heavy |
Prerequisites: Helicopter Pad Weapon: Vulcan Chain-gun |
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Unit: Chinook Cost: 1200 |
Range: N/A Armor: Medium |
Prerequisites: Helicopter Pad Weapon: None |
UNIVERSAL UNITS:
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Unit: Rifle Infantry Cost: 100 |
Range: Short Armor: None |
Prerequisites: Barracks Weapon: AK-47 Rifle |
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Unit: Engineer Cost: 500 |
Range: N/A Armor: None |
Prerequisites: Barracks Weapon: None |
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Unit: Tanya Cost: 1200 |
Range: Medium Armor: None |
Prerequisites: Barracks & Tech Center Weapon: Dual Colt .45s |
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Unit: Ore Trucks Cost: 1400 |
Range: N/A Armor: Heavy |
Prerequisites: War Factory & Refinery Weapon: None |
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Unit: Mobile Construction Vehicle Cost: 2500 |
Range: N/A Armor: Heavy |
Prerequisites: War Factory & Service Depot Weapon: None |
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Unit: Transport Cost: 700 |
Range: N/A Armor: Medium |
Prerequisites: Sub Pen (Soviets) Naval Yard (Allies) Weapon: None |
ALLIED STRUCTURES:
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Structure: Barracks Cost: 300 |
Power Consumed: 20 Armor: Light |
Prerequisites: Power Plant Purpose: Trains Infantry |
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Structure: Naval Yard Cost: 650 |
Power Consumed: 30 Armor: Light |
Prerequisites: Power Plant Purpose: Builds Naval Vessels |
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Structure: Pillbox Cost: 400 |
Power Consumed: 15 Armor: Medium |
Prerequisites: Barracks Purpose: Defends Base From Infantry |
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Structure: Camouflaged Pillbox Cost: 600 |
Power Consumed: 15 Armor: Heavy |
Prerequisites: Barracks Purpose: Defends Base From Infantry |
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Structure: Turret Cost: 600 |
Power Consumed: 40 Armor: Heavy |
Prerequisites: Barracks Purpose: Defends Base From Vehicles |
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Structure: Anti-Air Gun Cost: 600 |
Power Consumed: 50 Armor: Heavy |
Prerequisites: Radar Dome Purpose: Defends Base From Planes |
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Structure: Allied Tech Center Cost: 1500 |
Power Consumed: 200 Armor: Light |
Prerequisites: War Factory & Radar Dome Purpose: Gives You Advanced Items |
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Structure: Gap Generator Cost: 500 |
Power Consumed: 60 Armor: Light |
Prerequisites: Tech Center Purpose: Shrouds Area Around It |
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Structure: Chronosphere Cost: 2800 |
Power Consumed: 200 Armor: Light |
Prerequisites: Tech Center Purpose: Costs You Lots Of Money |
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Structure: Fake Structures Cost: 50 |
Power Consumed: 2 Armor: None |
Prerequisites: Original Structure Purpose: Tricks Enemy |