Group your vehicles together and follow the road south. Use concentrated fire in killing the opposition, and kill the grenadiers first. You'll find the enemy ore truck in the south west corner. If you destroy it, the enemy won't have enough money to make any more reinforcements. Move your pack of Jeeps into the enemy base. Kill the grenadiers, infantry, and dogs then get back on the road and continue your trek north to kill the units guarding the pass. Afterwards, go back to the enemy base and destroy the buildings. Your convoy will automatically arrive when all of the opposition is killed or destroyed.
Move to the west, and curve south, shooting the enemy along the way. If you can land an artillery shell on the transport that drops off the troops, you can wipe them out en masse. Keep trekking southwards until you get to the enemy base. Let Tanya pick off the soldiers one by one as your artillery pounds the flame turret. This base here is not your objective, so you just want to kill all the enemy infantry.
Move east around the base, and swing northwards. Shoot any barrels you see. A V2 rocket launcher will take a pot-shot at you, but probably miss. Shoot the barrels nearby to take it out.
Take out the first bridge. There are enemy soldiers hiding behind the trees, so proceed carefully. Shoot the barrels by the bridge at the top of the screen and you'll destroy it. If Tanya gets herself stuck on an island, your artillery unit can destroy any bridges that remain.
Constructing a radar dome will give you a better picture of what's going on. Put up a weapons factory. You're going to churn out at least a dozen light tanks. There's a pass up north you should mine heavily. The enemy has air support. If you place rocket infantry to the north-west of the buildings they are strafing, you'll take them down. Send you horde of light tanks to the top of the screen where the Soviet's are gather ore. If you can take out the ore truck with shots fired from below the plateau, do so. If not, you'll have to swing around the corner, past their base and get right into their ore deposit to take out that ore truck. If you don't kill this ore truck, the Soviets will keep throwing their armor at you.
You've got a dozen tanks in this field of ore. After the ore truck is dead, shoot at the attacking tanks using the focused fire tactic, and squish the infantrymen. Then destroy the refinery, and the flame turrets. Send your jeeps up to the enemy base to help kill the infantry. Enemy resistance from this point on is minimal, and you won't have difficulty mopping up.
You'll get some reinforcements at the top of the map. You want to use your engineers to capture the construction yard, weapons factory, and barracks. Remember that engineers can only capture buildings that are down to 25 percent health. Once you have a refinery going, crank out some tanks. Wait until you've built up enough tanks to deal with the enemy's reinforcements before you attack the enemy ore truck, but don't wait too long.
Construct Yak aircraft to take out enemy base defenses from a safe distance. Allowed to pass unmolested, your tanks will wreck havoc upon the enemy. Kill everyone and everything. The mission won't end if you let anyone live.
Crank out some medium tanks and attack the base in the south. Capture the barracks with an engineer, and infiltrate the radar dome with a spy. Now you can see what the enemy is doing. Build a naval yard by the barracks you captured.
Block your coastline with tanks to prevent the enemy from landing troops on your island. Get a spy into the enemy subpen, and get another one into one of the tech centers. It's easiest if you land them on the craggy piece of land that juts out before their Tesla coil.
The next stage of the mission is destroying all enemy units and buildings. Land 30 medium tanks in the north and slowly work your way down, destroying all the enemy units. The computer will sell all the buildings at the last moment, and a horde of tanks and V2 launchers will erupt from the south.
Your first objective is to capture the radar dome in the south. A handful of tanks and an engineer will do it. You can sell the radar dome after it's been captured.
The key to finishing the second objective is to destroy the enemy ore trucks and starve your opponent of cash. The only way to do this is to use your minelayers to lay thick fields of mines. Once the ore trucks are gone, you can mass as big a force as you want to destroy the enemy subpens.
Plop the construction yard down somewhere inside. Replace the destroyed advanced power plant. Stick an AA Gun in a corner. Lay solid minefields on the road outside your northern entrance and in the pass that faces your easternmost entrance. Construct a camouflaged pillbox next to one of the northern turrets.
Build several light tanks, and line the open areas of coastline with them to block the enemy from landing ground forces. Keep those minelayers busy replacing detonated mines!
A bunch of dogs will appear. Keep Kosygin north of the headquarters building for now, and wait for all the dogs to "settle". Land the APC, and command it to run over the dog that parked itself by the top Tesla coil. With the dog gone, Kosygin can safely pass by the buildings, run over the bridge, and get to the transport. Your mission ends once you transport him back to your base.
Without ore trucks, the enemy will leave you be. Concentrate on gathering ore and building a massive horde of medium tanks. Pick off what units you can from the air. The enemy infantry is only an annoyance, and annoyances are quickly cleared with a couple pillboxes. Build rocket infantry for air defense, and place two AA guns in the northern part of your base.
Focus your fire on the nearby Tesla coils before attacking the tanks. When you've destroyed a large portion of the base, Stalin will launch the missiles. Run a group of engineers up to the control center in an APC and capture it.
Take Tanya and an engineer north and east. Kill the soldiers, disable the first control center. Go west, and do the same to the second control center. Head north until you see the flame turret. Heal Tanya to full health, then set a demolition charge on the flame turret. Heal Tanya again, afterwards.
North of the flame turret is the third control center. Disable it with an engineer, and head all the way east and north, and disable the final control center.
Assault the base with a task force of medium tanks. Don't destroy the subpen; infiltrate it with a spy since we need a sonar pulse. Capture the construction yard and weapons factory. The enemy base on the other side of the river will start construction. Destroy their ore trucks with your helicopters.
Make some V2 rocket launchers to take out the Tesla coils on the island. Break a whole in the concrete wall on the coastal side of the base, and send your tanks through to the northern section of your land mass and destroy the power stations. Create a naval yard and make a transport. If submarines attack the naval yard, destroy them with V2 rocket launchers and helicopters. Land V2 rocket launchers on the Tesla coil island and get rid of the SAM sites.
Fire the sonar pulse. The V2 rocket launcher should take out some of the submarines nearby. To get the others, use your transport as a decoy to make the subs surface, and blast them from the sky with helicopters. Friendly naval power will arrive and if you've destroyed all the subs, your mission will be accomplished.
A mammoth tank will move towards your base, followed by a civilian. Shoot the civilian before it drops a signal flare. The mammoth tank will go invulnerable, and try to attack your ore trucks. Drive the trucks around in circles until the invulnerability wears off, and then kill the mammoth with your medium and light tanks.
Expand your base, and put camo pillboxes in your extreme corners. Push the spy north through the center, and follow the river crossing east past the Tesla coil into the enemy base. Follow the coastline and infiltrate the enemy subpen.
When your GPS satellite goes up, you'll see two bases, one on the left, and one on the right. The base on the right has an ore truck that is using a northern ore deposit. Send six Longbow helicopters after the ore truck and destroy it.
Mine the road that leads through the village. The enemy will almost always use roads, and if you can kill those mammoth tanks with mines before it has a chance to go invulnerable, more power to you.
Now, the base on the left side will start ore refining. To avoid the SAM fire when attacking the trucks, send your helicopters to a place near the west edge of the map before commanding them to attack. With those ore trucks out of action, the computer will stop building things, and you can finish the mission by sniping at your targets with helicopters to weaken their base defenses so you can roll in your engineer-laden APCs and tanks.
Move Group A east past the tanks. If you have trouble killing the enemy infantry, remember to group your riflemen in groups of five. Follow the riflemen with the medic, and heal the soldiers while they fight. Let the enemy come to you; riflemen can't shoot on the move. Go north through the passageway; the first generator is here. Head back out and east, where there's another turret control panel to disable.
Backtrack a bit with Group B, and advance south. There's a grenadier at the generator controls. Rush him with rifle infantry. When your engineer sets a charge on the generator, you'll get some more rifle infantry as reinforcements. Move Group B east until you hit another room with a generator. Set a charge on this one, and continue east until you reach big room with flame turrets and several control panels.
The center control panel takes out the north-west turret. The north- west panel takes out the center turret. With good timing, you can send a single engineer to do both of these without getting hurt. The south-west panel is a generator, but you can't get to it safely just yet. Instead, move Group B up to Group A, and make a new team consisting of five rifle infantry, two doctors, and one engineer.
Move the team east to another generator, then south and west. You'll be back at the central hub. Kill all the infantry now that you have two medics helping out with the healing. Head south. A very small computer is in the west wall. Place an engineer here to activate the turret control. Head west from the V2 room, and kill the flame thrower and the dog by shooting the barrels. Two control panels on the wall disable turrets, and the one in the room to the west itself is another generator.
There are two generators left in the central hub. Disable both of them. If the flame turrets are still up, don't worry. The engineers will get to the control panels before dying. Take the lower right passage. Move all your units inside. Move your spy into the room with all the units. Something strange will happen! All the bad guys will ignore your men and run out of the room! Move your engineers east, and reprogram the last generator computer.
Go back up, and destroy the large power plants. Move the thieves into the ore silos and steal their money. Reinforcements will arrive. Deploy the MCV where you see the signal flare.
Like in the previous missions, the Soviets will send invulnerable mammoth tanks at you. These tanks travel in a predictable path to get to your base, so by mining their paths, you'll pre-empt this particular threat. Rocket infantry will protect you from planes. Back them up with some AA guns around your power stations. Find the enemy ore truck once the GPS is launched. Build six helicopter pads, and destroy the ore truck. Without the ore truck, the enemy will stop sending units at you. When the ore truck of the southern base is destroyed, the eastern base will start sending out its trucks. Their ore fields have no SAM cover, so destroying them shouldn't be a problem.
Construct a naval yard and build a cruiser. To extend your base to the water, build a chain of barracks building until you hit the coast. Put up some anti-air defenses by the naval yard. The chronosphere can move units from one place to another for a limited amount of time. Chronoshift the cruiser into the lake by the southern base, and tear their buildings to shreds. If the cruiser guns overshoot, force attack on a game square that is slightly above the building to correct it.
Repeat until they give up and sell all the buildings. Next, chronoshift the cruiser into the small lake in the bottom left corner and shell the airstrips and power stations to the north.
Send your helicopters on SAM site busting missions. You'll lose a helicopter in the process, but that's what money is for. With the SAM sites gone, you can destroy the power stations at your leisure to silence the Tesla coils, then your tank groups in for the kill.