The OG League Charter

Last Updated 9/11/2003


The Website, Scoring Rules, and Other Rules
The website for the league is yahoo.com.  The scoring rules and other league rules are presented on the website.  Charter Rule #1 is Whatever's on the Website Goes.  The site acts as the final word for what a player's score is, what the starting rosters for a given week are, and the like.  We are more inclined to adapt our past rules to fit the current website than to force our past rules onto a system not made for them.

Scoring rules for previous seasons may be found on the memories pages linked to the OG league homepage, aka the Wall of Fame.

Roster
The Complete Roster consists of 20 slots with no restrictions on how to use those slots.  There is no injured reserve.  The Active Roster consists of 1 QB, 2 RBs, 3 RECs, 1 TE, 1 K, and 1 ST/DEF. The players on the Active Roster are the ones that get scored for a particular week.

Changes to the Roster are controlled by the website.  Whatever is in the site acts as the final word for what goes that week (that means I can't just tell someone I'm making a change to my roster, I have to actually log in and do it).  Exception:  If the site is down or inaccessible (e.g. Ed's on his boat), an owner may call or email in his lineup to the commissioner, who will check the time of the message to verify the moves are leagal. 

The commissioner can not make changes to a roster without specific instructions from an owner to do so.  For example, the commissioner can't decide to take an injured player out of a GM's lineup for them.  Nor can a GM ask the commissioner to nonspecifically switch out any injured guys on his roster with guys who aren't injured.  A GM can ask the commissioner to make a specific move for him, such as switch Fred Taylor with LaBrandon Toefield because Taylor is hurt, or swap Taylor with the next running I drafted who's not in my lineup already.

The ethics are the commish can make a move on the website as a courteousy for a GM, but can not make any sort of managerial decisions for him.  In short, charter rule #2 is no owner manage another owner's team.  This refers to an owner independently making managerial decisions for another owner's team.  It doesn't refer to an owner offering another owner advice or making a change for the other owner by specific request.  Exceptions to this rule may only occur with unanimous group consent, eg. when everyone agrees to let one GM draft for another.

Playoff Roster and Roster Change Deadline
The Complete Rosters lock at kickoff of the first game of Week 14.  The exact time may vary depending on whether the website does this automatically or if the commish has to do this manually.

Trading and the Trading Deadline
GMs may trade their players and draft picks for others' players and draft picks. The trade is not official until witnessed by an uninvolved GM, posted on email, or other accepted means.

The Trading Deadline is midnight eastern time on the Monday of Week 10, i.e. towards the end of the Monday night game.  The exact time may vary depending on whether the website does this automatically or if the commish has to do this manually.

Schedule
The Schedule is determined randomly by the website.

Fees and Winnings
Total fees are $20.

1st place = $100
2nd place = $15
3rd place = $5
probowl = $40

The commish has the responsibility to track the dues and winnings since we tend to pay up the previous year sporatically through the offseason and into the start of next season.

Divisions and Team Number
A team's number is its final ranking by record, playoff, and championship from the previous season. Teams one through four comprise division one (aka The Michaels); five through eight, division two (aka The Titos).

The Draft
The draft is done in snake fashion starting with the lowest ranked team from the previous season, moving up to the defending champ, then goes back from the defending champ through to the defending big loser.  The first two rounds are franchise rounds where a GM can only select players who were on his final roster the previous season.  The franchise rounds are followed by 18 rounds of regular drafting.

Playoff and Championship
The playoff occurs week 15 and matches seats 4 @ 1 and 3 @ 2.  Seating is determined by the website.  Historically, seat one goes to the division winner with the best record, and seat two to the other division winner. Seat three goes to the best record of a non-division winner, and seat four goes to the second best record of a non-division winner.

The tie breakers are determined by the website.  Historically they have been: #1 head to head record. #2 division record. #3 points for. #4 power ranking. #5 five card cold hand for it.

Week 16, the winners of the playoff meet on a preselected playing field with a 3 point home team advantage going to a team if they're playing on their own field. They are playing for first and second place. The losers meet on a neutral field to battle for third.

Ties are permitted in the regular season, but not the post season.  A tie will be broken by the website.  Historically, the ties breakers are (1) touchdowns scored (2) kicker's points (3) defense/s-teams points (4) seating (e.g. seat 2 wins in a tie with seat 3).

The Commissioner
The Commissioner, currently Robert Greevy, is responsible to oversee the website and add homefield advantage to the championship game if necessary. The Commissioner decides on minor rule changes and minor disputes. Major changes and disputes are decided by a majority vote of owners. In the advent of a tie the commissioner votes a second time to break the tie. The commissioner also holds the power to call to vote on or overrule a trade or transcation for reasons of illegality or unethical nature. The commissioner may be overruled in any circumstance by a majority vote of all owners, including the commissioner if he is a also an owner.

The Ethics of the FFL
Historically, this has been a pretty much an anything goes league; however, it has been around long enough to have two rules of ethics develop. First, no cash or items may be included as part of a trade. Example: no Manning for Kitna and a case of brew. Second, no betting away draft picks or players. This came about as an overruling of Mike B. and I betting our first round picks of the following season on whoever did better in the current season. Though it cost me the first overall pick, it protected the league's integrity.

The ProBowl
The ProBowl occurs week 17 and gives everybody one last shot at going out a winner. It's a $5 ante, winner-take-all game where each GM gets to choose an active roster consisting of any players in the NFL (so several people could get to start Marshal Faulk). The game is won by whoever comes out with the highest score. A tie will be broken by (1) touchdowns scored (2) kicker's points (3) defense/s-teams points (4) final season rank (e.g. the 4th ranked team wins in a tie with the 5th ranked team).


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