                       SSS  PPP   L      AA   TTTTT
                      S     P  P  L     A  A    T
                       SS   PPP   L     AAAA    T
                         S  P     L     A  A    T
                      SSS   P     LLLL  A  A    T

CONTENTS

1. Introduction and bit of (quite interesting) waffle.

2. Instructions for playing Splat.

3. Very Important Piece Of Information Which Must Be Read.
   
  1   
 11     INTRODUCTION 
  1     ------------ 
  1      
  1     Right, well, this is Splat. It might not be much to look at, but the
 111    point is that it's FUN. And it's up-to-eight-player simultaneous fun,
        too (although it is a bit tricky fitting more than six people around
        one keyboard at the same time).
          Splat does NOT include parallax scrolling, synthesized .WAV files,
        mutant camels, or texture mapping for the simple reason (apart from
        being written in Pascal) that IT DOESN'T NEED THEM! Just play it and
        find out. And it takes up very little disk space, as well.

        THE STORY - can be totally ignored. If you write a good story you'll
        end up with a rubbish game, that's what I say. It's just meant to be
        a game, but if you feel the urge to relate it to something, then 
        watch the bit of drivel disguised as an introduction.

  222
 2   2  HOW TO PLAY THE GAME
    2   --------------------
   2
  2     Most of it's so simple that it doesn't need explaining, so I won't
 22222  bother. The only non-self-explanatory bit is the 'Edit Players'
        screen, which you have to go to before you can join in the game.

        The lists of human and computer players on the right of the screen
        are all stored on the disk, and can be added to with the Add Player
        options, or, er, subtracted from by pressing Backspace on a player.
        Press 'D' on a name in the 'Human players' list to define their keys.

        The 'Players in Game' list lists the players in the game. Each
        player's name is shown in that player's team colour, followed by the
        appearance of their character in the game and their team's number.
        
        Press Backspace on a player in this list to remove them from the
        game. To add another human or computer player to the game (up to 
        eight), press a team number (1-8) on the player's name from the lists
        on the right.
          You can change the team of a player already in the game by pressing
        a number on their name in the 'Players in Game' list.

        The 'Teams in Game' list simply shows the names of the teams in their 
        colours. Press Enter on a team name to change it.

        ACTUALLY PLAYING THE ACTUAL GAME - Move about and shoot everyone who
        isn't on your team. Press the key defined for 'Quit' to quit,
        (default Esc) or the key defined for 'Turbo' (default F1) to finish
        the game quicker if only computer players are left.
        
        Bonuses: B - bigger bullets (cumulative)
                 S - speed (for a limited time)
                 L - extra life

        NOTE - You will probably need to adjust the speed of the game on the
        'Change Parameters' option for it to be playable. Very fast computers
        may need negative speeds.


  333
 3   3  VERY IMPORTANT PIECE OF INFORMATION WHICH MUST BE READ
     3  ------------------------------------------------------
   33
     3  This program is Grovelware. Copyright belongs to me and as such I
 3   3  hereby allow anyone to copy and use it, provided it is not sold
  333   or given away by anyone who charges for whatever it's being given
        away with, without asking first. However, anyone who sends me a
        postcard can feel really good about themselves, and if anyone wants
        to send me 5 they'll get:

        1. The latest version of Splat
        2. A four-player bat & ball game (minimum requirement: 3 friends)
        3. Some hints & cheats for Splat
        4. The Pascal source code for Splat (write your own cheats!)
        5. My autograph!

        You don't need to read the following bit, but I just have to say that
        PC SOFTWARE IS A RIP-OFF! (Except mine, obviously)
        How can people justify charging 30-50 for a couple of poncey movie
        sequences and a fancy box? Do Not Buy Commercial Software!
        And the thing that's almost as bad is the way 'shareware' authors
        are killing the spirit of the Public Domain. On the ST (which is a
        bloody good machine as it happens), and presumably the Amiga as well,
        shareware meant you got the whole game, which you could copy for 
        whoever you wanted, and if you liked it you either paid the author and 
        they sent you some more stuff, or were obliged to feel guilty.
          What it wasn't was a way for companies to release one level of a
        game and charge you 40 for the other 49, which you aren't even
        allowed to copy once you've bought them. (Speaking of which, has
        anyone else noticed that Doom 2 is exactly the same as Doom 1?)
        It's nothing more than badly-disguised commercial software. PD
        authors and users unite, and join the Federation Against Commercial 
        Software (FACOM) right now!

        Together we can stamp out rip-off software!

        Yariv Hastilow
        4 Leasowe Green
        Lightmoor
        Telford
        Shropshire
        TF4 3QX
        ENGLAND

        E-mail: Y.D.Hastilow@csv.warwick.ac.uk