>From: Lindharin
>To: Froccer
>Subject: RE: Feedback from the Game Masters Library website
>Date: Fri, 14 Aug 1998 13:07:19 -0400
>
>That is a nice, easy game mechanic to justify why someone might >choose
to fire directly at a foe instead of just at the ground around >him.
I like it.
>
Doh! That's another thing we agree on.
>> Oh, oh. We are agreeing on too many things. We might run
>> out of rules
>> to discuss.
>
>Nah, I'm sure we could find something... :)
What do you think are
>the most critical aspects of a campaign? Obviously, characters
are
>important, but other than that, do you focus on plots, settings,
>combat, mysteries, etc?
I am definitely a plot man. As a gm, I have started on the conspiracy
plot. It is a load of fun! I think by now that my characters are totally
paranoid! The first thing I do when I organize an adventure, is to think
up a good plot that will go along with the current campaign. The settings,
characters, combat, and mysteries usually fall into place quite nicely
once you have a good plot down. Also, if you have a good plot idea in your
head, it is easier to improvise when the characters do something unexpected.
Another reason why I focus on plot is because sometimes it is really hard to focus on the other areas. If you go with setting, sometimes you are sacrificing focus (like characters running around with their heads chopped off - did I say characters, I meant chickens). It is pretty easy to get sidetracked in the mystery motif, because sometimes the characters have ideas about the mystery are just, well wrong. In this case, they spend a bunch of time on a wild goose chase. Strictly combat is avoided for obvious reasons.
>
>Lindharin
>
Froccer