From: Lindharin
To:  Froccer
Subject: RE: Feedback from the Game Masters Library website
Date: Fri, 14 Aug 1998 13:07:19 -0400

Hi,

> I doesn't ring a bell, but it does make sense.
>
> I think that a direct missle hit would effect your roll to
> roll with
> impact / explosion. If an explosion is in front / behind you, it is
> a lot easier to fall and roll backwards / forwards than it
> is to roll
> backwards from a missle hitting your chest.
>
> I may want to say that if a missle scores a direct hit, you cannot
> roll with impact / explosion to reduce the damage.

That is a nice, easy game mechanic to justify why someone might choose
to fire directly at a foe instead of just at the ground around him.  I
like it.
 

> Oh, oh. We are agreeing on too many things. We might run
> out of rules
> to discuss.

Nah, I'm sure we could find something...   :)    What do you think are
the most critical aspects of a campaign?  Obviously, characters are
important, but other than that, do you focus on plots, settings,
combat, mysteries, etc?

Lindharin

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