Lindharin,

>From: Lindharin
>To:  Froccer
>Subject: RE: Feedback from the Game Masters Library website
>Date: Wed, 12 Aug 1998 17:00:04 -0400

>> I think that the separate roll to beat the AR would be a good >>solution.

>Sounds okay to me.

Excellent.

>My impression is that most people who throw grenades actually throw >it at the "area" and not at the target.  It's kind of silly to waste >the grenade if you're aim is off by a foot or two, and there is no >real benefit to trying to "hit" the target.  If it is tough enough to >need a grenade the extra damage (equivalent to a thrown rock) is not >going to do anything!  If it is just thrown into the area then there >can be no dodge to avoid it.  You may allow the targets one action to >try to get out of range, instead of a dodge, which would depend on >how quick they are, how much gear they are carrying that might slow >them down, and what the terrain is like.

That is a very good point.

>On the other hand, mini-missiles can be used either way.  I'd >recommend that for mini-missiles, if the attacker aims at the ground, >treat it like a grenade, except it would be harder to escape because >they explode on impact (I think) instead of by timer.  However, if >the attacker aims at the target and the target dodges, then it >streaks off into the distance and has no effect unless there are >things behind the target to stop it (wall, hill, other adventurers, >etc).  The only reason why you'd shot at the target directly and risk >a dodge is if there would be some benefit that you wouldn't get from >shooting at the ground.  I've a few ideas on that benefit. One is >that the missile does some extra damage from the impact to whatever
>it hits, separate from the explosive damage.  I've also seen rules >for missiles, I think it was online, where they listed two separate >damage ratings for missiles:  one for a direct hit and one for just >being in the area.  I think the direct hit was higher than the listed >damage and the area effect damage was what is listed in the books, >but I could be wrong.  Does this ring any bells with you?  You may >have seen something like it online too.

I doesn't ring a bell, but it does make sense.

I think that a direct missle hit would effect your roll to roll with impact / explosion. If an explosion is in front / behind you, it is
a lot easier to fall and roll backwards / forwards than it is to roll
backwards from a missle hitting your chest.

I may want to say that if a missle scores a direct hit, you cannot
roll with impact / explosion to reduce the damage.

>How do you like Ottawa?  I've been planning on heading up there for a >while. I've read a number of books set in either Toronto or Ottawa >and I'd like to see them for myself.

I like Ottawa very much. It is a lot more exciting than Regina. There is always a lot to see. There are many museums that are quite interesting. If you are one of the more adventurous types, I would recommend going to national aviation museum and booking time in a bi-plane. It is quite a ride.

>Cheers,
>Lindharin

Oh, oh. We are agreeing on too many things. We might run out of rules
to discuss.

Froccer

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