>From: Lindharin
>To: Froccer
>Subject: RE: Feedback from the Game Masters Library website
>Date: Wed, 12 Aug 1998 17:00:04 -0400
>> I think that the separate roll to beat the AR would be a good >>solution.
>Sounds okay to me.
Excellent.
>My impression is that most people who throw grenades actually throw >it at the "area" and not at the target. It's kind of silly to waste >the grenade if you're aim is off by a foot or two, and there is no >real benefit to trying to "hit" the target. If it is tough enough to >need a grenade the extra damage (equivalent to a thrown rock) is not >going to do anything! If it is just thrown into the area then there >can be no dodge to avoid it. You may allow the targets one action to >try to get out of range, instead of a dodge, which would depend on >how quick they are, how much gear they are carrying that might slow >them down, and what the terrain is like.
That is a very good point.
>On the other hand, mini-missiles can be used either way. I'd
>recommend that for mini-missiles, if the attacker aims at the ground,
>treat it like a grenade, except it would be harder to escape because >they
explode on impact (I think) instead of by timer. However, if >the
attacker aims at the target and the target dodges, then it >streaks off
into the distance and has no effect unless there are >things behind the
target to stop it (wall, hill, other adventurers, >etc). The only
reason why you'd shot at the target directly and risk >a dodge is if there
would be some benefit that you wouldn't get from >shooting at the ground.
I've a few ideas on that benefit. One is >that the missile does some extra
damage from the impact to whatever
>it hits, separate from the explosive damage. I've also seen
rules >for missiles, I think it was online, where they listed two separate
>damage ratings for missiles: one for a direct hit and one for just
>being in the area. I think the direct hit was higher than the listed
>damage and the area effect damage was what is listed in the books, >but
I could be wrong. Does this ring any bells with you? You may
>have seen something like it online too.
I doesn't ring a bell, but it does make sense.
I think that a direct missle hit would effect your roll to roll with
impact / explosion. If an explosion is in front / behind you, it is
a lot easier to fall and roll backwards / forwards than it is to roll
backwards from a missle hitting your chest.
I may want to say that if a missle scores a direct hit, you cannot
roll with impact / explosion to reduce the damage.
>How do you like Ottawa? I've been planning on heading up there for a >while. I've read a number of books set in either Toronto or Ottawa >and I'd like to see them for myself.
I like Ottawa very much. It is a lot more exciting than Regina. There is always a lot to see. There are many museums that are quite interesting. If you are one of the more adventurous types, I would recommend going to national aviation museum and booking time in a bi-plane. It is quite a ride.
>Cheers,
>Lindharin
Oh, oh. We are agreeing on too many things. We might run out of rules
to discuss.
Froccer