Jul 10 13:36 1998
To: Dan
Copy to: Jerm
Copy to: Jert
From: Froccer
Subject: re:Initative and attacks
In message "Initative and attacks", Dan writes:
> In response to Sean's e-mail
>
> I remember this system and I remember it favoring the juicer, maybe we
> should extra penalize a person with a low initative, like they loss attacks
> or something, call it an hesitant penalty. So if I am a crazy with 5
> attacks and I roll the mystical 1 then I can use 2 of my 5 attacks as
> dodges, if I don't then I still only get 3 attacks in the last phase.
>
> What do you think?
>
> Dan
>
Excellant suggestion, Dan, but I would go a bit farther. I would say that any
attacks that are left after the last phase of combat are lost completely! This
will work fantastically with the so far non-existant "delay" rule. As you
recall, we instigated this so that one can have a dodge handy for later in the
attack round. Now you can delay an action until the last phase of combat. This
way, you will have at least one dodge left to counteract the actions of a
person with a low initiative roll. The person with the low initiative roll will
probably want to use dodges to use up his attacks so that he won't be stuck
with attacks that disappear at the end of the round. Such is the penalty for
the person who did not react quickly enough. This is even realistic! Suppose
you are just about to start a fight. Although your opponent's skill might equal
your own, if he gets the drop on you, you might be doing some fancy getting out
of the way instead of trying to draw your weapon and shoot back.
Froccer