Jul 10 10:32 1998
To: Dan
Copy to: Jerm
Copy to: Jert
From: Froccer
Subject: re:Hit Loc. and Dodge
In message "Hit Loc. and Dodge", Dan writes:
> >This is not a bad idea. I would however suggest that you identify your 10's
> >as upper / lower body, and body location dice before you roll your 20. This
> >way, you can roll all three dice at once, not wasting time to make a separate
> >roll for body location if you hit. This would save a little time, but the GM
> >would have to be on top of the rules, so he doesn't have to look at a chart
> >every time somebody scores a hit.
> >
>
> In that case if you wanted to you should make it a percentile based.
>
Not a bad idea.
01-15 Right Leg
16-30 Left Leg
31-40 Right Arm
41-50 Left Arm
51-95 Main Body
95-00 Head (or maybe 00's)
--> lower rolls mean you hit lower on the body; high rolls higher on the body
(thought that would be a nice quirk)
> >
> >Don't like it. This means that I hit a person's head 5% of the time. This also
> >means that opponents shooting at me hit my head 5% of the time! This makes the
> >game much more lethal. I would not want to play anything other than a juicer, or
> >a guy in a glitterboy suit because once in every 20 shots made against me, I
> >would be rolling up a new character!
> >
> >I do realize that the body hit location system detailed at the start of this
> >section does the same thing (50% chance of hitting the upper body + 10% chance
> >in hitting the head = 5% chance of hitting the head on every shot). You may want
> >to restrict a head hit to rolling both 1's on your 10's (making it only a 1%
> >chance).
> >
> >I think we need to talk about it some more.
>
> That statement in the first bit isn't necessarily true, please check with my
> next e-mail concerning armor breakdown.
>
> I don't think 5% is unreasonable, If I remember correctly with concern with
> general paladium rules, that without a helmet you have an A.R. of 18 which
> means that if you roll an 18 or higher, you don't hit the armor. Why can't
> we implement one number (a high one) to distinguish a head hit?
>
The problem I have is not neccessarily a realism or fact-of-rule one. The
problem I have is with character survival. With this type of rule in play, you
will be limiting the character classes to: those with automatic dodge (juicer),
those with heavy armor (glitterboy), and those with natural MDC (dragon). Any
other character class will not be able to compete or survive because 5% of the
hits they will take will be LETHAL.
Even a high number needed to hit the head will result in a 5% chance to hit the
head. It doesn't matter if the number is 18, 19, or 20. On a d20 there is a 5%
chance of getting any one number on each roll.
> >
> >Actually Dan, I haven't seen anybody make a head shot yet. Have things changed
> >since I left to the point where everyone is now shooting at each other's head?
> >
>
> Head shots are definately more frequent, Myself and Baker don't shoot
> bursts any more, all are aimed and called to the head. We get +6 to strike
> with all our bonuses and well if you only need a 12 to hit a called shot
> then pow! If you don't get the 12 you hit the main body so who cares. I'm
> trying to prevent a person from aiming for the head like baker and me.
>
I agree this has to be changed. Maybe if you roll less than a natural 12, your
shot should miss completely (a missed shot will have equal tendancy to go over
the head, to the right of your head, to the left of your head, and lower to
your main body). Either that or we use some sort of scatter rule to see where
the blast goes.
Froccer