Jul 10 10:57 1998

To: Froccer
To: Jert
To: Dan

From: Jerm

Subject: Re: Burst Rules

>Ok, I know there has been insane number of combinations for burst rules.
>I'm having major problems with this so I thought of this system - give it a
>chance
>
>Def'n Short Burst - 20% of your clip
>Def'n Long Burst - 50% of your clip
>Def'n Extreme Burst - 100% of your clip (2 attacks and always
considered wild)
>
>You can only fire a full clip. You can't fire a clip and cannister due to >the fact that it requires a switch like your safety.
>
>Ok now here's how it works based on the amount your clip holds and number of
>d6 you get to roll.
>
>Clip: 10 shots NO W.P.
>Short - 2 -1
>Long - 4 -2
>Extreme - 7 -4
>
>Clip: 20 shots
>Short - 4 -2
>Long - 7 -4
>Extreme - 14 -8
>
>Clip: 30 shots
>Short - 6 -3
>Long - 11 -6
>Extreme - 20 -12
>
>Any other size Clips - GM discretion (I have to put this in here, there is
>no other way)
>
>Now you have a simple table in front of you that tells you how many d6 you
>get to roll. I roughly worked the numbers of 6 side dice based on the
>number of shots. The more shots, the less control.
>
>Next thing is multiple targets for your burst. I think that with this
>system it's pretty easy to work out.
>
>If you get to roll <6 you can only target one thing
>If you get to roll 6-10 you can target up to 2 things in a 15 degree cone
>If you get to roll 11-13 you can target up to 3 things in a 25 degree cone
>If you get to roll >14 you can target up to 4 things in a 35 degree cone
>
>If you choose to target more than one thing than it is consider a wild shot
>with respect to the chances to hit. If you are shooting wild then you don't
>get to role on the random hit location (if we incorporate one), all are main
>body shots.
>
>If you are firing a controlled burst you get hits on a 5 or 6 with the six
>sided dice, if you do a wild burst you get hits on a 6.
>
>Now you distribute the number of hits to the number of targets and roll your
>damage per hit.
>
>Okay so let us simulate to show what happens. I am Gunther Marx a Juicer
>with a JA-11, I have thirty shot clip and a full canister. I am in a
>situation where I have 4 guys infront of me and they want my head on a stick.
>
>I decide to waste 2 attacks and unload my clip. My chart says that a 30
>shot clip gets 20d6 to roll, which means I can target upto 4 guys if I shoot
>wild. I let'r rip! I roll 20d6 and get a variety of responses that adds up
>to 8 hits.
>I have previously said I'm targeting 4 guys. So I role 8 4-sided and
>distribute the hits (guy 1 is 1, guy 2 is 2, you get the picture) Since the
>shots are coming from one source, the guys can dodge all hits with a role of
>12+ on a controlled burst and 14+ on a wild burst (The room is flying with
>shots it would be difficult to dodge all of them). Then I role 3d6 for the
>damage per hit (we can roll once or individually).
>
>You skip the 20-sided die and this is compensated by the use of the 6 sided
>die to hit. I think that we could make further changes to this system (I
>haven't worked on partially used clips, lack of weapon proficiency - lose
>some 6 sided roles), but I won't work on it unless we can agree that this is
>the way to go.
>
>So.... spill your guts guys and make sure everyone reads your comments.
>
>Dan
>
>
>

I really like the idea the only thing is that with the short burst for a
10 round clip - 2d6 roll a five or six on those to hit you have a better
chance if you shoot one aimed shot. When taking into account weapon
proficiencies at level one you can roll one additional d6 and then you
get an additional d6 every odd level 3,5,7 etc. or something to that
effect. A person lacking a W.P. would as you said loose d6's see above
I included it beside your # of d6's to roll. They may look a little
extreme for minuses but if someone has never shot a weapon before they
are going to have pretty much no chance to hit someone. Look at a
typical U.S. soldier with training, using automatic weapons they still
couldn't hit the broad side of a barn. As you can see the minuses get a
lot worse the more rounds you fire, automatic weapons are nearly
impossible to control on full auto. If you don't like the minuses would
could always say that you use the same table only that when rolling to
see if the shot hits you use d10's instead of d6's and you have to roll
a 9 or 10. The other problem is number of attacks or however we are
going to work this. I'll talk more later I should probably do some work
right now.

Scene: Cloud city, Luke minus right hand, hanging perilously from a
futuristic garbage chute!? It's a good thing they have all those
flashing lights I'd hate too see a cloud car run into to one of those.

Music: foreboding of course

Darth Vader: Luke you do not know the power of the dark side!!

Luke with his quick wits throws a Palladium rule book at Darth thouroughly cunfusing the poor guy and makes his getaway.

(hey i'm trying to be Sean here)

We do not know the forces we are tampering with so tread lightly who
knows we may put Palladium out of business. Have you seen my artwork I
can draw a pretty mean stickman, and my inking unbelievable "Why Jerm
that's such a beatiful ink blob you have there!"

It works well to communicate like this we actually get stuff done or at
least I hope we will.

Untill later, have a good day guys, btw does anyone know Baker's email?
If someone's bored they could look on the meena accounts list.

Yours very truly,
Jerm
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