> Froccer,
>
> I was thinking last night about something that didn't seem
right
> about your stasis lock. Normally, stasis-kismet lock decks have howling
> mines. I was thinking, "what were the howling mines for?". Then it
hit me
> like a brick, stasis has an upkeep. Then I realized that so did your
> peacekeeper. My point? I think when you normally just place the tapped
land
> next to a card with an upkeep to indicate that you are always paying
the
> upkeep, that assumes an untap phase. But stasis removes your untap
phase,
> and of course, that complicates upkeep. You can't use the same island
to
> upkeep the stasis every turn, since it doesn't untap. The standard
lock deck
> uses howling mines so that you can draw lots of cards every turn
and
> hopefully get a land every turn.
>
Actually, the lock I had on you last night was correct and nearly impossible
to
break. Stasis / Kismet / Chronotog is just so cool. The reason I do
not
eventually lose the lock because of increased upkeeps, is because I
no longer
have an upkeep. I use the Chronotog's ability to skip a turn to give
it +3/+3
(on your turn) and just watch you go through your entire deck :) <sweet>
You will recall that I had 3 Chronatogs on the board, so if you do
manage to
remove one or two, I had a third as a back-up.
The reason it is so hard to break, is because I can usually get you
to tap an
enormous amount of mana (with powersink). Then, because you no longer
have any mana, you can't cast any spells. The only flaw with this combo,
is that there
are spells which don't cost anything to cast. For these special occassions,
I
usually keep a counterspell or two ready.
> Just thought you'd want to know...
I hope my explanation was thorough enough. If you have any more questions about the lock, please let me know.