In message "magic", you write:
> T.10.1 - The Damage Prevention Step can be charted out like this:
[Fifth
> Edition, Page 50] 1. Beginning of Damage Prevention - Play all abilities
which
> either trigger on damage being "assigned",
or which automatically
> prevent damage. Play these as a Series (see Rule T.9). 2. Main Part
of
> Damage Prevention
> - Play any number of Batches (see Rule
T.8) of spells and abilities
> which either prevent or redirect damage. 3. End of Damage Prevention
- Play
> all abilities
> which automatically redirect damage
or which say they are played at
> the end of damage prevention. Play these as a Series (see Rule T.9).
4.
> Damage is
> Successfully Dealt - Play all abilities
which trigger on damage being
> "dealt". Play these as a Series (see Rule T.9). 5. Remove Dead Creatures
a.
> Play any
> Regeneration (see Rule G.32) spells
and abilities on creatures with
> lethal damage. Play these in a Series (see Rule T.9). b. Destroy
any
> creature with lethal
> damage (see Rule K.12.4). c. Damaged
players lose 1 life for each
> point of damage done to them. 6. Play all abilities which trigger
on
> creatures being
> destroyed. Play these as a Series (see
Rule T.9).
>
Thanks for the info Mike. I will refer to it later in this message.
>
> Furnace of Rath
>
> Triggers when damage is assigned, so
it is handled at the start of the
> damage prevention step (see Rule T.10.1). [D'Angelo 06/05/98]
> If you have two of these in play, the
damage is multiplied by 4.
> [D'Angelo 10/17/97]
> The multiplied damage counts in all
ways as if it came from the
> original source. Furnace of Rath is not the source. [D'Angelo 10/17/97]
> Does double damage (again) when the
damage is being redirected from
> one place to another. [WotC Rules Team 12/18/97] [Duelist Magazine
#22, Page
> 27]
Like when it is being redirected between the two en-Kor guys in my furnace
of
rath example.
> Trample counts as redirection. [D'Angelo 12/29/97]
> If damage is split as with Fireball,
the damage to each target is
> individually doubled. [Aahz 11/17/97]
>
>
> I think there _must_ be an irrata on this. I can not
find one though.
> This is just stupid! I have no idea why they would allow a
card that would
> do shit like this to ever be printed. This is just stupid.
I am tottaly
> wrong about the damage and redirection. I am so pissed off.
I can
> understand tottaly why this is just a stupid card. Fuck.
that just makes
> me think less of wizards of the coast.
>
> What confuses me about this redirection thing is that in the
list of
> effects and how to handle things, it say handle all effects that
trigger
> when damage is assigned. This would be the furnace of Wrath
effect. Then
> the next step is '2. Main Part of Damage Prevention - Play any number
of
> Batches (see Rule T.8) of spells and abilities which either prevent
or
> redirect damage.'. Now normally I would assume that this is
after the
> effect that trigger when damage is assigned. so continually
redirecting
> the damage would _not_ double. Yet in the rulings that I have
found it
> says that the damage will double. This is confusing me.
>
I think that each time the damage is redirected, it is assigned. Therefore,
a
new batch of effects happen in damage prevention (like the doubling
of damage).
I agree that it is a very confusing setup, but we have to rely on the
experts
interpretation.
> going to go. talk to ya later...
>
> Mike
>
> PS: I have mailed this problem I am having to this wizards guy.
I hope he
> can straighten me out.
>
Sounds good Mike.
Froccer