T.10.1 - The Damage Prevention Step can be charted out like this: [Fifth
Edition, Page 50] 1. Beginning of Damage Prevention - Play all abilities which
     either trigger on damage being "assigned", or which automatically
prevent damage. Play these as a Series (see Rule T.9). 2. Main Part of
Damage Prevention
     - Play any number of Batches (see Rule T.8) of spells and abilities
which either prevent or redirect damage. 3. End of Damage Prevention - Play
all abilities
     which automatically redirect damage or which say they are played at
the end of damage prevention. Play these as a Series (see Rule T.9). 4.
Damage is
     Successfully Dealt - Play all abilities which trigger on damage being
"dealt". Play these as a Series (see Rule T.9). 5. Remove Dead Creatures a.
Play any
     Regeneration (see Rule G.32) spells and abilities on creatures with
lethal damage. Play these in a Series (see Rule T.9). b. Destroy any
creature with lethal
     damage (see Rule K.12.4). c. Damaged players lose 1 life for each
point of damage done to them. 6. Play all abilities which trigger on
creatures being
     destroyed. Play these as a Series (see Rule T.9).

Furnace of Rath

     Triggers when damage is assigned, so it is handled at the start of the
damage prevention step (see Rule T.10.1). [D'Angelo 06/05/98]
     If you have two of these in play, the damage is multiplied by 4.
[D'Angelo 10/17/97]
     The multiplied damage counts in all ways as if it came from the
original source. Furnace of Rath is not the source. [D'Angelo 10/17/97]
     Does double damage (again) when the damage is being redirected from
one place to another. [WotC Rules Team 12/18/97] [Duelist Magazine #22, Page
     27] Trample counts as redirection. [D'Angelo 12/29/97]
     If damage is split as with Fireball, the damage to each target is
individually doubled. [Aahz 11/17/97]

 I think there _must_ be an irrata on this.  I can not find one though.
This is just stupid!  I have no idea why they would allow a card that would
do shit like this to ever be printed.  This is just stupid.  I am tottaly
wrong about the damage and redirection.  I am so pissed off.  I can
understand tottaly why this is just a stupid card.  Fuck.  that just makes
me think less of wizards of the coast.

 What confuses me about this redirection thing is that in the list of
effects and how to handle things, it say handle all effects that trigger
when damage is assigned.  This would be the furnace of Wrath effect.  Then
the next step is '2. Main Part of Damage Prevention - Play any number of
Batches (see Rule T.8) of spells and abilities which either prevent or
redirect damage.'.  Now normally I would assume that this is after the
effect that trigger when damage is assigned.  so continually redirecting
the damage would _not_ double.  Yet in the rulings that I have found it
says that the damage will double.  This is confusing me.

going to go.  talk to ya later...

Mike

PS: I have mailed this problem I am having to this wizards guy.  I hope he
can straighten me out.

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